Chivalry: Medieval Warfare Patch 40 BETA


  • Developer

    A new Beta patch is available for testing in the “Patch testing for Chivalry” app.

    New
    Glorious new weapons and helmets forged in the Chivalry Community Workshop

    • Fior-Charaid, a replacement for the Claymore
    • HeadBanger, a replacement for the Morningstar
    • Sunder, a replacement for the War Axe
    • Swiss Royal Halberd, a replacement for the Halberd
    • The Heart-Piercer, an Agatha Archer set that replaces the Longbow
    • Type XII Longsword, a replacement for the Longsword
    • The Warbringer, a Mason Knight set that replaces the Poleaxe
    • Savage Reaver, an Agatha Knight set that replaces the Messer
    • Wrecker Set, a Mason Knight set that replaces the Grand Mace

    Changes

    Character Art

    • Base vanguard model completely redone
    • Zweihander base model revamped

    Come Hither!

    • Generic Z5 (go for objective) commands make a triumphant return
    • Come Hither!

    Maps

    • Loading music changed from default for Colosseum, Forest, Hideout, Impasse, Irilla, No Mercy, and Shore

    Stoneshill

    • Replaced breakable gate in TO modes
    • Put blocking volume in window of barn
    • Put blocking volumes around more roofs that didn’t have them to prevent people from getting up on them
    • Fixed mason spawn that could be easily entered by grinding on the cliffs and jumping
    • Better blocking to mason hill spawn on village non-TO versions
    • Blocked rocks in the waterfall that you could hide in
    • Put collision on the bars in the courtyard
    • Fixed hole in throneroom that’s usually hidden by carpet but could be seen on low

    Hideout

    • Fixed being able to enter one of the mason spawns on final objective
    • Blocked off dead end a bit to stop king from hiding right under the spawn point

    Hordetown

    • Set gate chest that was free to 200 gold
    • Relabelled purchase boxes by church that were labelled incorrectly

    Belmez

    • Final area spawn protectors buffed, some were very easy to jump over from the wrong direction
    • Buffed and / or added more level boundary blocking volumes around the mountain
    • Blocked level escape from the granary spawn
    • LTS: blocked ladders to prevent level escape

    Irilla

    • Blocked some collision holes in the market
    • Adjusted trebuchet points volumes for Agatha

    Cove

    • Blocked off thatched roofs that could be jumped onto from the ballistae
    • FFA: removed / moved protected TO style spawns
    • FFA: put blocking volumes where bookshelves would be
    • LTS: Removed duplicate sun

    Colosseum

    • Duel Mode set to load properly
    • Pendulum axes shouldn’t merely push you anymore
    • Pendulum only mode gates made to work properly

    Citadel

    • Minor spawn protection blocker tweaks on third agatha spawn


  • **Come Hither!

    • Generic Z5 (go for objective) commands make a triumphant return
    • Come Hither!

    **

    Well that’s it, Chivalry has reached it’s final state



  • @playerhayter:

    Come Hither!

    • Generic Z5 (go for objective) commands make a triumphant return
    • Come Hither!

    WE DID IT REDDIT!
    LET’S HITHER!



  • And there was much rejoicing.



  • That new base zweihander and vanguard base model look fantastic, kudos to your artists!



  • 140 fov and no clipping. I am amazed.



  • This little patch is just beautiful. Thank you for listening to us. I will miss those Stoneshill tricks though.



  • More pictures of vanguard please thank you



  • Lovely little patch and lovely new Vanguard model. It looks great.



  • I love the beer belly of the vanguard at fov’s above 130, looks hillarious.



  • Glorious patch!

    Come hither!



  • Fix catapult fast clicks.



  • generic TO vo’s! Hooray! And COME HITHER FTW!!



  • Even the devs realize it’s all about the memes now. Tis a glorious time to be alive.



  • Fix catapult fast clicks. Thank you for Come Hither.

    If you can’t fix them, will you at least tell us you can’t? It’s worse not knowing than knowing.



  • any chance of fixing this bug in a future iteration of this beta patch? pretty pls?



  • Eugh those Stoneshill changes, it’s like TB hates fun!



  • New vanguard models look good, but I’d like an option for the old nostalgic, shitty ones aswell. Pls tb. But more importantly, in first person at 131 fov, (idk about lower or higher) you get some piece of the vanguards torso thats visible on the bottom of the screen, dead center. You can only see it with 2h swords buts its pretty ugly tbh.

    http://imgur.com/a/jk3C0#0


  • Developer

    Main problem with catapult fast clicks is we don’t have a reliable way to reproduce it- it happens “sometimes” as far as we can tell. Which makes it hard to track down the actual problem and fix it.



  • @Tibberius:

    Main problem with catapult fast clicks is we don’t have a reliable way to reproduce it- it happens “sometimes” as far as we can tell. Which makes it hard to track down the actual problem and fix it.

    Battlegrounds catapult. Happens more often than not there.


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