Capping FOV can only do you good



  • Uncapped FOV and spin2win duel meta is a vicious cycle. At 120 ROHs and backswings are at least somewhat risky, while at 140 you’re pretty much unpunishable even when parried.

    Potential new players that stumble upon the competitive players’ videos on youtube won’t be like “WHAT THE HELL IS THAT” after seeing customary nauseating fishbowl with arms hanging up in the air.

    People willing to play a terrible looking game are not at advantage over people who don’t want to go over 120 for aesthetic reasons. You want a level playing field in your game TBS, don’t you?

    3rd person can’t be abused that much. I think some people here are familiar with the floor sniffing griefer cancer clanand their ridiculous “fight with your ass” style.

    TBS removed the packet loss option from the console, why the hell don’t remove FOV? It’s practically an exploit.



  • This is why they will fail as a video game of long standing tbh.



  • Some people have been complaining about that forever, including Loin here, yet nothing has ever changed on that front. ;)
    I can understand that you don’t like the way things are, even I, someone who plays with a FOV of 135, feel like it wouldn’t be a bad idea. But it seems a FOV cap will never be implemented.



  • I too asked for an FOV cap long ago that fell on deaf ears. You would think that TBS, even at a min would have put a cap on it so that videos of thier game wouldnt look like total crap with retarded FOVs



  • I normally play at 120, but decided to try out 140 for one game a while ago. People had always implied there was some kind of trade off to increasing FOV, that it wasn’t just objectively better and was all about personal preference, but the game was instantly way easier due to the increased awareness of people around me and I didn’t notice any downside to a higher FOV whatsoever, other than the fact that it looks like shit.



  • not an exploit



  • If it goes beyond the intended development of the game it is an exploit. If it wasn’t an exploit then the in game slider would go a lot higher than 120.



  • @kanGuru:

    not an exploit

    Another weak gamer of todays tribe tbh. Back in the day I can remember instances in clan practice ctf matches were
    players were often seen running past us as another team mate said “whats he doing” replies varied from “ignore him
    fov junkie” or " dw we stick the fovers in the b squads as they tend to run about believing they are skilled "
    In the serious ctf clans it was easier to say Hi fov = low skill tbh. They would miss enemies, lose us flags
    often running past map points delegated as regroup points beforehand. I know more about high fov use
    then most of these so call gamers today and its effects. Check my Q3 videos on utube esp strafe jumping pads.

    A truly serious comp game expecting to last do have fov limits, even the options removed from console and menu’s.
    esp first person games. These fovers used to cry when rail gunned to death complaining they could see or aimbots
    but the fact is off course at fov105 upwards they could not even see the enemy rail guns, let alone 120 fovs or higher.



  • @Mobintime:

    the game was instantly way easier due to the increased awareness of people around me

    It also makes reading feints noticeably easier.



  • grumble grumble, 90 fov grumble 100 max for a comp scene. I think its that 3rd person that
    was a reason to let the first persons mess about with very high fovs to counter those pork pies tbh


  • Mod

    I’m happy playing at 105, if people want to play with their fish bowl eyes, that’s fine by me. I can compete just fine with the high FOVers, so I’m not fussed.



  • Personal preference. As Tyoson said, i’m fine with it. If it doesn’t give you a distinct advantage then why bother capping it? lol…



  • It gives an advantage, our flag capping players were at 120 fov when running back with flags strafing/ running
    it boils down to go flat out for speed don’t fight enemy, let our escorts or mid men do that. accuracy often goes
    out the window with fast flag capping runners. Back in the day the last thing you wanted was the Flag man stopping
    to duel some player on his way back to base. Simple test try the green pads on ayz_beta6 of Quake3 defrag map.
    Do it at fov 90 to 100 if you can , then be amazed as you fly over them at fov 120 upwards with no effort.



  • @King:

    If it doesn’t give you a distinct advantage then why bother capping it? lol…

    Only it does give you a distinct advantage, lol.



  • I’d be totally fine with 120 FoV cap. I think the benefits far outweigh the consequences and would make the game more fun.



  • There are a couple of advantages to the high FOV. One is visibility to actually see behind you when performing a ROH and other advanced moves. Granted it is distorted and has a small view area at the top but it is enough to detect what that person maybe doing behind you. It also gives the sense of increased speed and ease/increase of mouse control when pushing the attack turn cap similar to how third person gives you mouse movement advantages. In other words you do not have to move your mouse as far or as much while not having to max out mouse sensitivity.

    In my opinion (for Andimar who likes to quote me out of context while editing comments to suit his need, cannot differentiate between facts and opinion) higher FOVs clearly give an advantage for those willing to trash a beautiful game just for that extra advantage, thus it is not a level playing field. Because the net advantage is so close to third person advantage, it should have been capped specially in the comp scene as you would want to make it as level as possible.



  • Welp, its WAY easier to drag with high FoV since you can see the whole animation (especially with weapons like Halberd, but this is questionable since you can learn “perfect” drags with low fov as well) and you get better situational awareness, b0ckswing thing is just good for noobs who are learning the distances and all that jazz, if you know how to do it right, you can do even with 90 FoV no problems at all. But here is the funny part, you can do all this shit and even be a better player then those 150 fov guys with any fov value you want. So I don’t give a fuck what fov you use, in team fights its a true advantage though, maybe I should give a fuck. But mang, just look at this game… we have fucking b0ckswings, what is high fov compared to that? Game is all broken tbh.

    I simply can’t give a fuck lol, this game is not even serious. With all due respect, I really don’t know how some guys bet money on this shit lol.

    I got used to 120 now and thats my FoV value for now on. I feel less exploity tbh!



  • @Vanguard:

    b0ckswing thing is just good for noobs who are learning the distances and all that jazz, if you know how to do it right, you can do even with 90 FoV no problems at all.

    You can perform them almost the same, what’s different is what happens after your ROH is parried. I can immediately recognize if my opponent has high FOV, when I parry his ROH I circle to his back and look down - people with regular FOV panic parry thinking they’ll be riposted or get disoriented for a moment, while 140+ FOVers just lookd up unfazed like nothing happened.



  • @petergriffin:

    You can perform them almost the same, what’s different is what happens after your ROH is parried. I can immediately recognize if my opponent has high FOV, when I parry his ROH I circle to his back and look down - people with regular FOV panic parry thinking they’ll be riposted or get disoriented for a moment, while 140+ FOVers just lookd up unfazed like nothing happened.

    Haven’t thought about that man, its true I agree!



  • It’s not true though, I don’t panic after I ROH with 115 fov. Although a FOV cap should be there, above 135-140 it’s just ridicolous.


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