Crash - Use catapult when phase is changing that removes catapult



  • Steps:

    1. Start a map that removes the catapult at one of the phases.
    2. Right before the phase ends, use the catapult and start pulling back on it right as the ammo loads.
    3. Map changes to next phase

    Result:
    The game crashes. Here are the last few lines of the Launch.log…

    [2121.92] Warning: Failed to find notify PlayBeggingSound on SkeletalMeshActor_4 (CH_NPC_Peasant.models.SK_NPC_Peasant01)
    [2122.83] Log: Loading Asset Class ‘WP_xbw_cranequin.WEP_cranequinxbow’
    [2122.83] Log: Loading Asset Class ‘WP_xbw_crossbow.sm_crossbow’
    [2122.83] Log: Loading Asset Class ‘WP_aux_Saber.WEP_Saber’
    [2122.83] Log: Loading Asset Class ‘WP_aux_Saber.SM_Saber’
    [2122.83] Log: Loading Asset Class ‘WP_shld_Pavise.wep_pavise_shield_m’
    [2122.83] Log: Loading Asset Class ‘WP_shld_Pavise.SM_pavise_shield_m’
    [2122.83] Log: Loading Asset Class ‘CH_A_MasonArcher_PKG.MasonArcherANIMRIG’
    [2122.83] Log: Loading Asset Class ‘CH_A_MasonArcher_PKG.Materials.MI_CH_3P_MasonArcher_Head’
    [2122.83] Log: Loading Asset Class ‘CH_A_MasonArcher_PKG.Materials.MI_CH_3P_MasonArcher_Body’
    [2122.83] Log: Loading Asset Class ‘CH_A_MasonArcher_PKG.SkeletalMesh.Sk_CH_3P_MasonArcher’
    [2122.83] Log: Loading Asset Class ‘CH_A_MasonArcher_PKG.SkeletalMesh.SK_CH_1P_MAsonArcher’
    [2122.83] Log: Loading Asset Class ‘CH_A_MasonArcher_PKG.SkeletalMesh.SK_CH_MasonArcher_Helm01’
    [2122.83] Log: Loading Asset Class ‘CH_sm_helms.smhelms_SK_CH_MasonArcher_Helm01’
    [2124.32] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2124.32] Warning: Failed to find notify ReattachProjectile on AOCPawn_1124 (No_Detailed_Info_Specified)
    [2124.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2125.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2125.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2126.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2126.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2127.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2127.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2128.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2128.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2129.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2129.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2130.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2130.84] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2131.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2131.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2132.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2132.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2133.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2133.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2134.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2134.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2135.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2135.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2136.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2136.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2137.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2137.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2138.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2138.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2139.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2139.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2140.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2140.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2141.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2141.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2142.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2142.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2143.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2143.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2144.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2144.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2145.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2145.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2146.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2146.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2147.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2147.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2148.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2148.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2149.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2149.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2150.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2150.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2151.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2151.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2152.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2152.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2153.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2153.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2154.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2154.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2155.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2155.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2156.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2156.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2157.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2157.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2158.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2158.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2159.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2159.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2160.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2160.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2161.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2161.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2162.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2162.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2163.35] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2163.85] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2164.32] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2168.34] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [2171.39] Log: Current focused movie? SWF.PersistentScreenElements
    [2171.39] Log: appRequestExit(0)
    [2171.40] DevDlc: DownloadableContentManager ResetConnection
    [2171.40] Warning: Warning, UAOCDownloadableContentManager::SetState: State is already 0
    [2171.40] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_1 187.150.168.7:41985 09/21/15 23:40:51
    [2171.40] Log: EndLocalClientAuth Session 0
    [2171.49] Log: UTextureMovie::Play
    [2171.49] Log: UTextureMovie::InitDecoder
    [2171.69] Log: Failed; returning to Entry
    [2171.69] Log: LoadMap: AOC-UDKFrontEndMap?closed?Name=Player?Team=255
    [2171.70] Log: –- LOADING MOVIE START —
    [2171.76] Log: Current focused movie? SWF.GeneralManager
    [2171.76] Log: UTextureMovie::Stop
    [2171.76] Log: Current focused movie? SWF.HudManager
    [2171.81] ScriptLog: Script call stack:
    Function AOC.AOCTeamObjectivePC:Destroyed
    Function AOC.AOCPlayerController:Destroyed
    Function AOC.AOCSWCatapult:DriverLeave
    Function AOC.AOCSW_Base:DriverLeave
    Function Engine.Vehicle:DriverLeave

    [2171.81] ScriptLog: Script call stack:
    Function AOC.AOCTeamObjectivePC:Destroyed
    Function AOC.AOCPlayerController:Destroyed
    Function UTGame.UTPlayerController:Destroyed
    Function Engine.PlayerController:Destroyed
    Function Engine.PlayerController:CleanupPawn
    Function AOC.AOCSWCatapult:DriverLeave
    Function AOC.AOCSW_Base:DriverLeave
    Function Engine.Vehicle:DriverLeave

    [2171.87] Exit: IpNetDriverSteamworks_1 shut down
    [2171.93] DevDlc: Shipping Level: AOC-UDKFrontEndMap
    [2171.94] Log: Game class is ‘AOCEntry’
    [2171.95] Log: Primary PhysX scene will be in software.
    [2171.95] Log: Creating Primary PhysX Scene.
    [2171.96] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2015.09.21-23.40.51
    [2171.97] Log: Bringing up level for play took: 0.032984
    [2173.64] Log: UTextureMovie::Play
    [2173.64] Log: UTextureMovie::InitDecoder
    [2173.64] DevSteam: ReadUserStats(0) called with result 1 code 8
    [2173.64] Log: UTextureMovie::Play
    [2173.64] Log: UTextureMovie::InitDecoder
    [2173.66] Log: Current focused movie? SWF.GeneralM

    Configuration:
    Windows 10 Pro 64-bit
    Intel Core i5-4690K 3.5GHz
    NVIDIA GTX 970
    16G RAM
    Realtek High-Definition Audio

    Severity 1 - Hangs system, no data loss, probably died in game though, so like fatal I guess?
    Priority 4 - Rare occurance, but will probably hang people who like catapulting mostly because he gets attention, but mostly from his own team from catapulting them to death, but occasionally kills 5 people with one shot and he’s like all “woohoo” while the rest of the team usually kicks him off the server after a few bad shots.

    Do you guys use Scaleform/Flash for your UI or does UDK have some other UI system you use? Just wondering :D


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