How to create a custom kismet node?
ReasonX last edited by
Hello all. For few days, i am with “hordy” advising trying to create a dummy custom node in my Chivalry UDK Editor.
I have create a test gamemode by guide “Chivalry Giant Slayers creation guide” and it works greate in game.
But i cant see this gamemode in UDK editor. I dont know why. I can see custom placeble actor, what i copy and rename. But cant see custom node in kismet, and custom gamemode in world info.
There is my test mod.
**Attention it is a *.rar file.
Hordy last edited by
You need to add a mutator to your source files to load custom Kismet stuff.
So just add this file to your codebase: CMWMutator_CustomMutator.uc
Just containing: class CMWMutator_CustomMutator extends CMWMutator;
After that you should be able to see the name of your custom gamemode in the editor to pick as your gametype and the custom Kismet nodes.