Setting up CMW dedicated server, can not get port service...



  • Hi everyone, hoping to find some help here…

    I have been trying all night to get this server up and running, it seems that I have narrowed down the problem to a port/connection issue. Even with the server running, I can not get any port checking program to give me a green light on the ports required 27015, 7777, 7778.

    I’ve gone as far as disabling my firewall in windows and my router, and setting my router to DMZ host. I have verified that these techniques opened port 80, when it was closed prior.

    I have even tried specifying a different port set using -port 7000 and -queryport 7500, forwarded both to my internal IP, and still no service. Also, multihome=192.168.0.125 or my external IP seems to break it and it ceases operation.

    Here is my server log, let me know what you think please…

    Shortcut Target… Z:\Steam\steamapps\common\chivalry_ded_server\Binaries\Win32\UDKLogging.exe AOCFFA-moor_P?steamsockets -seekfreeloadingserver

    Log: Log file open, 03/07/16 01:48:25
    Init: FEngineLoop::PreInit Here
    Init: ---- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes core.u
    DevSHA: InitializeFileHashes engine.u
    DevSHA: InitializeFileHashes gfxui.u
    DevSHA: InitializeFileHashes ipdrv.u
    DevSHA: InitializeFileHashes windrv.u
    DevSHA: InitializeFileHashes gameframework.u
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
    DevSHA: InitializeFileHashes udkbase.u
    DevSHA: InitializeFileHashes utgame.u
    DevSHA: InitializeFileHashes aoc.u
    DevSHA: InitializeFileHashes aoccustomizationcontent.u
    DevSHA: InitializeFileHashes unrealed.u
    DevSHA: InitializeFileHashes uteditor.u
    DevSHA: InitializeFileHashes gfxuieditor.u
    DevSHA: InitializeFileHashes utgamecontent.u
    DevSHA: InitializeFileHashes aocaudiocontent.u
    DevSHA: InitializeFileHashes enginematerials.upk
    DevSHA: InitializeFileHashes enginedebugmaterials.upk
    DevSHA: InitializeFileHashes enginesounds.upk
    DevSHA: InitializeFileHashes enginefonts.upk
    DevSHA: InitializeFileHashes soundclassesandmodes.upk
    DevSHA: InitializeFileHashes ui_fonts.upk
    DevSHA: InitializeFileHashes ui_fonts_final.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes binkshaders.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: Read config file: …\UDKGame\Config\PCServer\PCServerSystemSettings.ini
    Log: Read config file: …\Engine\Config\PCServer\PCServerSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    DevConfig: GConfig::LoadFile associated file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\PCServer\PCServerInput.ini
    Log: Read config file: …\Engine\Config\PCServer\PCServerInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    Log: Read config file: …\UDKGame\Config\PCServer\PCServerUI.ini
    Log: Read config file: …\Engine\Config\PCServer\PCServerUI.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    DevConfig: GConfig::LoadFile associated file: …\UDKGame\Config\PCServer-UDKSettings.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec 14 2015 20:02:30
    Init: Changelist: 1340247
    Init: Command line: SERVER AOCFFA-moor_P?steamsockets -seekfreeloadingserver
    Init: Base directory: Z:\Steam\steamapps\common\chivalry_ded_server\Binaries\Win32
    Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    DevConfig: GConfig::Find has loaded file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0000.19] Init: Computer: DAN-PC
    [0000.19] Init: User: Dan
    [0000.19] Init: CPU Page size=4096, Processors=8
    [0000.19] Init: High frequency timer resolution =3.906249 MHz
    [0000.19] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=16.7GB Virtual=4.0GB
    [0000.19] Log: Steam Client API not initialized (not required for servers)
    [0000.37] Log: Steam Game Server API initialized 1
    [0000.37] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.37] Init: Object subsystem initialized
    [0000.39] Log: SystemSettings::LoadFromIni in file …\UDKGame\Config\PCServer-UDKSystemSettings.ini section: SystemSettings
    [0000.39] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.42] Log: PhysX GPU Support: DISABLED
    [0000.44] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0000.45] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    [0000.46] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0000.46] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0000.87] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0000.87] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0000.87] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0000.87] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0000.87] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0000.89] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0000.89] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0000.89] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0000.89] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0000.89] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0001.04] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0001.10] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0001.10] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0001.10] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0001.10] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0001.10] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0001.18] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0001.18] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0001.18] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0002.04] Init: Finished loading startup packages in 1.61 seconds
    [0002.04] Log: 103333 objects as part of root set at end of initial load.
    [0002.04] Log: 0 out of 0 bytes used by permanent object pool.
    [0002.06] Init: Version: 10246
    [0002.06] Init: Epic Internal: 0
    [0002.06] Init: Compiled (32-bit): Dec 14 2015 20:02:05
    [0002.06] Init: Command line: AOCFFA-moor_P?steamsockets -seekfreeloadingserver
    [0002.06] Init: Base directory: Z:\Steam\steamapps\common\chivalry_ded_server\Binaries\Win32
    [0002.06] Init: Character set: Unicode
    [0002.06] Log: Executing Class Engine.ServerCommandlet
    [0002.06] Log: Initializing Game Engine…
    [0002.07] Init: UEngine initialized
    [0002.08] Log: Steam Client API is unavailable (not required for servers)
    [0002.08] Log: Start Initialize Custom Backend. Size of QWORD: 8
    [0002.08] Log: Attempt to reach IP address: 184.173.185.125
    [0002.09] Log: Read config file: …\UDKGame\Config\UDKUI.ini
    [0002.09] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0002.12] DevDlc: Initialize Called
    [0002.12] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0002.12] Warning: Warning, Failed to find object ‘Class None.’
    [0002.12] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0002.12] Warning: Warning, Failed to find object ‘Class None.’
    [0002.12] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    [0002.12] DevDlc: DownloadableContentManager NewState DS_GetFileDetails
    [0002.12] DevDlc: Waiting for Workshop download…
    [0002.12] DevDlc: Shipping Level: EnvyEntry
    [0002.13] Log: LoadMap: EnvyEntry?Name=Player?Team=255?steamsockets
    [0002.13] DevDlc: Shipping Level: EnvyEntry
    [0002.13] Log: Game class is ‘UTEntryGame’
    [0002.13] Init: WinSock: Socket queue 131072 / 131072
    [0002.14] Init: WinSock: I am Dan-PC (192.168.0.125:0)
    [0002.14] Log: NetMode is now 1
    [0002.14] Log: Primary PhysX scene will be in software.
    [0002.14] Log: Creating Primary PhysX Scene.
    [0002.15] Log: Bringing World envyentry.TheWorld up for play (60) at 2016.03.07-01.48.27
    [0002.15] Log: Bringing up level for play took: 0.002971
    [0002.15] Log: ########### Finished loading level: 0.019342 seconds
    [0002.15] Init: Game engine initialized
    [0002.15] Log: Initializing Game Engine Completed
    [0002.16] DevDlc: DownloadableContentManager NewState DS_DownloadFiles
    [0002.18] DevDlc: DownloadableContentManager ResetConnection
    [0002.18] DevDlc: DownloadableContentManager NewState DS_Inactive
    [0002.18] DevDlc: Looking for DLC…
    [0002.18] DevDlc: Shipping Level: AOCFFA-moor_P
    [0002.21] Log: Successfully connected to 184.173.185.125:4000.
    [0002.31] Log: EBS_Established :: Has pending data 2920
    [0002.33] Log: EBS_Established :: Has pending data 616
    [0002.41] Log: EBS_Established :: Has pending data 1023
    [0002.43] Log: EBS_Established :: Has pending data 0
    [0002.43] Log: EBS_Established :: Closing socket because pendingDataSize == 0
    [0002.43] Log: FSocketWin::Close
    [0006.16] Log: Server switch level: AOCFFA-moor_P
    [0006.16] DevDlc: Shipping Level: AOCFFA-moor_P
    [0006.17] Log: LoadMap: AOCFFA-moor_P?Name=Player?Team=255?steamsockets
    [0006.17] Log: FSocketWin::Close
    [0006.17] Log: FSocketWin::Close
    [0006.17] Exit: IpNetDriverSteamworks_0 shut down
    [0006.18] DevDlc: Shipping Level: AOCFFA-moor_P
    [0006.19] Log: Game class is ‘AOCFFA’
    [0006.19] Init: WinSock: Socket queue 131072 / 131072
    [0006.20] Log: NetMode is now 1
    [0006.20] Log: Primary PhysX scene will be in software.
    [0006.20] Log: Creating Primary PhysX Scene.
    [0006.20] Log: Bringing World aocffa-moor_p.TheWorld up for play (60) at 2016.03.07-01.48.31
    [0006.21] Log: Initializing Steam game server
    [0006.21] DevDlc: Shipping Level: aocffa-moor_p
    [0006.22] DevDlc: Shipping Level: aocffa-moor_p
    [0006.22] DevDlc: Shipping Level: AOCTO-Hillside_P
    [0006.22] DevDlc: Shipping Level: AOCTO-Hillside_P
    [0006.22] DevDlc: Shipping Level: AOCTO-Battlegrounds_v3_P
    [0006.22] DevDlc: Shipping Level: AOCTO-Battlegrounds_v3_P
    [0006.22] DevDlc: Shipping Level: AOCLTS-Arena3_p
    [0006.22] DevDlc: Shipping Level: AOCLTS-Arena3_p
    [0006.22] DevDlc: Shipping Level: AOCTO-Darkforest_p
    [0006.22] DevDlc: Shipping Level: AOCTO-Darkforest_p
    [0006.22] DevDlc: Shipping Level: AOCTO-Stoneshill_P
    [0006.22] DevDlc: Shipping Level: AOCTO-Stoneshill_P
    [0006.22] DevDlc: Shipping Level: AOCLTS-Moor_p
    [0006.22] DevDlc: Shipping Level: AOCLTS-Moor_p
    [0006.22] DevDlc: Shipping Level: AOCFFA-ThroneRoomXL_P
    [0006.22] DevDlc: Shipping Level: AOCFFA-ThroneRoomXL_P
    [0006.22] DevDlc: Shipping Level: AOCKOTH-Arena3_p
    [0006.22] DevDlc: Shipping Level: AOCKOTH-Arena3_p
    [0006.22] DevDlc: Shipping Level: AOCTD-StoneshillVillage_P
    [0006.22] DevDlc: Shipping Level: AOCTD-StoneshillVillage_P
    [0006.22] DevDlc: Shipping Level: AOCFFA-Moor_p
    [0006.22] DevDlc: Shipping Level: AOCFFA-Moor_p
    [0006.22] DevDlc: Shipping Level: AOCLTS-ThroneRoom_P
    [0006.22] DevDlc: Shipping Level: AOCLTS-ThroneRoom_P
    [0006.22] DevDlc: Shipping Level: AOCTD-Ruins_P
    [0006.22] DevDlc: Shipping Level: AOCTD-Ruins_P
    [0006.22] DevDlc: Shipping Level: AOCLTS-StoneshillVillage_P
    [0006.22] DevDlc: Shipping Level: AOCLTS-StoneshillVillage_P
    [0006.22] DevDlc: Shipping Level: AOCKOTH-Moor_p
    [0006.22] DevDlc: Shipping Level: AOCKOTH-Moor_p
    [0006.22] DevDlc: Shipping Level: AOCFFA-StoneshillVillage_P
    [0006.23] DevDlc: Shipping Level: AOCFFA-StoneshillVillage_P
    [0006.23] DevDlc: Shipping Level: AOCLTS-Ruins_P
    [0006.23] DevDlc: Shipping Level: AOCLTS-Ruins_P
    [0006.23] DevDlc: Shipping Level: AOCFFA-Ruins_P
    [0006.23] DevDlc: Shipping Level: AOCFFA-Ruins_P
    [0006.23] DevDlc: Shipping Level: AOCKOTH-Hillside_P
    [0006.23] DevDlc: Shipping Level: AOCKOTH-Hillside_P
    [0006.23] DevDlc: Shipping Level: AOCTD-ThroneRoom_P
    [0006.23] DevDlc: Shipping Level: AOCTD-ThroneRoom_P
    [0006.23] DevDlc: Shipping Level: AOCFFA-Arena3_p
    [0006.23] DevDlc: Shipping Level: AOCFFA-Arena3_p
    [0006.23] DevDlc: Shipping Level: aocffa-moor_p
    [0006.23] DevDlc: Shipping Level: aocffa-moor_p
    [0006.23] DevDlc: Shipping Level: aocffa-moor_p
    [0006.23] Log: Bringing up level for play took: 0.032948
    [0006.23] Log: ########### Finished loading level: 0.067911 seconds
    [0006.25] Log: Flushing async loaders.
    [0006.35] Log: Flushed async loaders.
    [0006.83] DevDlc: Shipping Level: aocffa-moor_p
    [0006.83] Log: Steam game server UID: 90099789969004545
    [0007.08] NetComeGo: Open TheWorld 03/07/16 01:48:32 88.113.74.177
    [0007.11] NetComeGo: Open TheWorld 03/07/16 01:48:32 107.214.129.210
    [0007.51] NetComeGo: Open TheWorld 03/07/16 01:48:32 24.23.29.114
    [0009.23] NetComeGo: Open TheWorld 03/07/16 01:48:34 95.29.173.234
    [0011.53] NetComeGo: Open TheWorld 03/07/16 01:48:36 95.82.166.252
    [0011.66] NetComeGo: Open TheWorld 03/07/16 01:48:37 107.214.129.210
    [0013.00] NetComeGo: Open TheWorld 03/07/16 01:48:38 176.65.101.74
    [0014.41] NetComeGo: Open TheWorld 03/07/16 01:48:39 189.175.61.47
    [0015.01] NetComeGo: Open TheWorld 03/07/16 01:48:40 213.87.100.28
    [0017.17] Log: StartOnlineGame() LAN Match: 0
    [0017.17] Log: StartInternetGame() 1
    [0019.10] NetComeGo: Open TheWorld 03/07/16 01:48:44 106.68.212.37
    [0019.18] NetComeGo: Open TheWorld 03/07/16 01:48:44 211.117.72.47
    [0019.38] NetComeGo: Open TheWorld 03/07/16 01:48:44 88.113.74.177
    [0025.38] NetComeGo: Open TheWorld 03/07/16 01:48:50 114.76.186.252
    [0029.51] NetComeGo: Open TheWorld 03/07/16 01:48:54 78.85.72.40
    [0030.33] NetComeGo: Open TheWorld 03/07/16 01:48:55 95.29.173.234
    [0033.45] NetComeGo: Open TheWorld 03/07/16 01:48:58 27.33.140.102
    [0033.90] NetComeGo: Open TheWorld 03/07/16 01:48:59 77.66.177.161
    [0036.62] NetComeGo: Open TheWorld 03/07/16 01:49:02 62.183.86.44
    [0038.57] NetComeGo: Open TheWorld 03/07/16 01:49:03 95.29.173.234
    [0045.98] NetComeGo: Open TheWorld 03/07/16 01:49:11 31.132.179.0
    [0048.62] NetComeGo: Open TheWorld 03/07/16 01:49:14 99.26.148.240
    [0049.80] NetComeGo: Open TheWorld 03/07/16 01:49:15 121.214.60.167
    [0051.25] NetComeGo: Open TheWorld 03/07/16 01:49:16 109.86.237.43
    [0052.10] NetComeGo: Open TheWorld 03/07/16 01:49:17 95.29.173.234
    [0061.25] NetComeGo: Open TheWorld 03/07/16 01:49:26 78.85.72.40
    [0063.58] NetComeGo: Open TheWorld 03/07/16 01:49:28 120.149.80.8
    [0067.03] NetComeGo: Open TheWorld 03/07/16 01:49:32 114.76.186.252
    [0067.12] NetComeGo: Open TheWorld 03/07/16 01:49:32 120.147.217.49
    [0067.15] NetComeGo: Open TheWorld 03/07/16 01:49:32 50.80.10.191
    [0068.02] NetComeGo: Open TheWorld 03/07/16 01:49:33 88.113.74.177
    [0069.68] NetComeGo: Open TheWorld 03/07/16 01:49:35 14.2.123.199
    [0075.10] NetComeGo: Open TheWorld 03/07/16 01:49:40 82.249.97.115
    [0075.82] NetComeGo: Open TheWorld 03/07/16 01:49:41 101.185.94.216
    [0075.87] NetComeGo: Open TheWorld 03/07/16 01:49:41 99.24.182.75
    [0076.37] NetComeGo: Open TheWorld 03/07/16 01:49:41 14.2.112.247
    [0079.47] NetComeGo: Open TheWorld 03/07/16 01:49:44 88.159.83.93
    [0207.10] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_0 88.113.74.177:52517 03/07/16 01:51:52
    [0207.13] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_1 107.214.129.210:53576 03/07/16 01:51:52
    [0207.53] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_2 24.23.29.114:65039 03/07/16 01:51:52
    [0209.25] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_3 95.29.173.234:55319 03/07/16 01:51:54
    [0211.55] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_4 95.82.166.252:59810 03/07/16 01:51:56
    [0211.68] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_5 107.214.129.210:53577 03/07/16 01:51:57
    [0213.02] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_6 176.65.101.74:61946 03/07/16 01:51:58
    [0214.44] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_7 189.175.61.47:57551 03/07/16 01:51:59
    [0215.04] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_8 213.87.100.28:15378 03/07/16 01:52:00
    [0219.12] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_9 106.68.212.37:57781 03/07/16 01:52:04
    [0219.20] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_10 211.117.72.47:54285 03/07/16 01:52:04
    [0219.40] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_11 88.113.74.177:52519 03/07/16 01:52:04
    [0225.40] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_12 114.76.186.252:50486 03/07/16 01:52:10
    [0229.54] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_13 78.85.72.40:43356 03/07/16 01:52:14
    [0230.35] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_14 95.29.173.234:55328 03/07/16 01:52:15


  • Global Moderator

    You are using the steam dedicated server tool ? Also copy paste your .bat startup file you are using also the location.

    You port forward both udp/tcp 7777, 7778 and 27015 through router. Windows firewall can stay on. You can also add the designated ports to your .bat startup file which helps in some cases.



  • I actually managed to figure out the problem… There was some conflict in the windows firewall that was blocking it. I fixed it by doing the following:

    Opening windows CMD > run as administrator

    typing ‘netsh advfirewall reset’

    It reset all my windows firewall exceptions to default. Once I started the server, it asked to “Allow Application…” prompt. I clicked Allow, and it worked perfectly from there.