Mirage Gameplay and Coverage from PAX East
Watch eight minutes of raw gameplay from Mirage: Arcane Warfare from its first public appearance at PAX East 2016.
Recorded by our own team, in an Alpha version demo of Mirage.
Plus, check out PAX East hands-on media impressions of Mirage - to be updated with more to come!
“It needs a little bit more skill, it’s less defensive, it’s a more aggressive combat system in general - particularly with the addition of abilities. The combat can be quite fast paced at times but it still has the weight of Chivalry: Medieval Warfare”
“The premise is easy to love, and with a focus on blocking magic and melee attacks at the right time while finding an opening for magic spells, Mirage is more than just your average FPS with swords and fireballs.”
“These days, you’re bound to see another multiplayer game with some variation on the first-person shooter (FPS) mechanic. However, Torn Banner stuck to its guns (pun intended) to deliver competitive multiplayer with a melee twist. Adding magic to the mix makes for new ways to take out enemies without overpowering the melee combat that serves as the game’s backbone.”
“Having played the game I’d say this is definitely a positive direction that they’re taking it in. They’ve got the the similarly deep combat mechanics [as Chivalry] but then with the extra layer of magic they can make combat a bit more interesting and add an extra layer of depth”
PC Gamer interview
“We’re bringing fighting game mechanics into multiplayer”
“After every convention, certain games seem to stand out as the clear winners of a given event. After spending forty-five minutes with the brutal, intense Mirage: Arcane Warfare, it’s safe to say that players should eagerly anticipate Torn Banner’s next title. After all, there was a reason why fans kept on flocking back to hop in and get another match in rather than seeing something new.”
I’m getting mixed messages.
Here, it looks like an inaccessible spawn: https://youtu.be/66L8k0Ebwks?t=16s
But here, the spawn is accessible: https://youtu.be/VqQyMKHphcs?t=6m15s
Is there going to be spawncamping or not?
@Skindiacus We are going to be protecting spawns, since it is in an alpha state, some spawns do not yet have protection built in.
@Tibberius That’s a relieving thing to hear