Weekly Test Focus - June 6 -12


  • Developer

    Hi folks!

    Week two of testing on Alpha Build 2 Commences!
    Build notes are available here: http://forums.tornbanner.com/topic/23981/alpha-build-3-release-notes

    Thanks for all the great feedback on CTF and the build in general.
    This week we’ll be switching focus to the TDM game mode. We’re trying to make our maps suitable for multiple game modes so we’re very curious how you guys think they feel.

    And of course, keep the general feedback coming if you haven’t had a chance to take a look yet.

    NA Weekly Test Times
    Tues, Thrus 8:30PM to 10PM EST

    EU Weekly Test Times
    Tues, Thurs 6pm-10pm GMT.

    AUS Weekly Test Times
    Tues, Thurs 6pm-10pm AEST.

    Maps in test this week:
    TO_Bazaar
    TO_Academy
    TO_Ravine
    TDM_Waterwheel
    TDM_Bridge
    TDM_Drydock
    TDM_Falconridge
    TDM_Sunkencity
    CTF_Lighthouse


    Feedback Focus:
    Again, please don’t spend your time looking into getting around spawn walls or pointing out lighting bugs. We want you to be paying attention to the game modes and how well TDM fits in the individual maps.

    TDM maps and spawn placements
    We’re trying to make sure that all our “other game modes” maps work as well with TDM as they do with the fancy game modes.

    • How well do spawn placements create “home” and “away” sections of the map
    • Is it too easy to spawn camp in some locations
    • Any obvious advantages/disadvantages to being on Azar or Bashrani for any given map
    • Any maps that don’t play very well in TDM, why?

    TO Transitions
    Change in stages from 1 -> 2

    How can we smoothly transition players from the completed objective to the next objective (ideally without text on screen)?
    How can we improve forward spawn zone clarity?
    What should we do before deactivating an objective?
    what should we do before activating a new objective?


    Additional notes focus notes for this week;

    Focus on
    CP Maps
    Entropist class is finally available
    New abilities; many classes have new abilities unlocked
    Gameplay tweaks

    Changes
    Entropist and new abilities available
    Vigilist Shield; cannot riposte if holding up shield, but can still riposte on single-click parry (Work-in-Progress)
    Melee Gameplay and abilitiy tweaks

    Known Issues

    • UI Overlay can get stuck on your screen if you have the Team or Class select screens open when someone uses the admin servertravel command
    • PS_Courtyard - Spawn Walls don’t cover all of the spawn exits (side exit)
    • Alchemancer Barrage - Currently only shows a red-coloured area of effect with no projectiles

  • Developer

    And we now have an AUS test server up and running for our friends down under!



  • Can you all please try to pay attention to how your pings are affecting your gameplay as well? We’re pretty short on this kind of feedback at the moment.



  • @Reithur said in Weekly Test Focus - June 6 -12:

    Can you all please try to pay attention to how your pings are affecting your gameplay as well? We’re pretty short on this kind of feedback at the moment.

    I assume that the expeected effect is if 2 players have 50ms ping, any action by another player will take 100ms to be seen by the other player. Its not like there is any way around that? What other things could ping affect?



  • @gregcau we’ve made some server-client changes to help with network hiccups. You’re correct in that high enough ping or packetloss will eventually overpower anything that we attempt.



  • Additional notes focus notes for this week;


    New Build# 53510
    Build Notes: http://forums.tornbanner.com/topic/23981/alpha-build-3-release-notes


    Focus on
    CP Maps
    Entropist class is finally available
    New abilities; many classes have new abilities unlocked
    Gameplay tweaks

    Changes
    Entropist and new abilities available
    Vigilist Shield; cannot riposte if holding up shield, but can still riposte on single-click parry (Work-in-Progress)
    Melee Gameplay and abilitiy tweaks

    Known Issues

    • UI Overlay can get stuck on your screen if you have the Team or Class select screens open when someone uses the admin servertravel command
    • PS_Courtyard - Spawn Walls don’t cover all of the spawn exits (side exit)
    • Alchemancer Barrage - Currently only shows a red-coloured area of effect with no projectiles