I am not sure if this has been covered or not but my idea.
I see tables and other items inside the castle flipped over to create cover. It would be nice to be able to flip over a table (maybe a bookcase) or move it to create a barricade on a door way or cover almost any where. Depending on how big the item/table is, would require more then one person to move it.
But I also would like to point out that you can destroy it with fire/oil pots or melee strikes. So it has its own health bar.
Just an idea.
Thanks for making one sweet game.
SlyGoat last edited by
There once were whispered utterances of a mythical fifth class known tentatively as the “Siege Engineer” who would be able to construct barricades along with a variety of other utility tasks. Mayhaps if there’s enough demand for such a utility class in the future we might hear rumors of his second coming.
Retsnom last edited by
I miss building barricades in AOC style pre CR2. It was such a challenge to have one guy risking the entire map building barricades in hopes of preventing the loss of a very unbalanced map. It was risky to build it but once built could garnish a win. I absolutely hated the nerfing of maps and secondary objectives and superior tactics. While the majority thought it was a cheap exploit, it was a brilliant strategy if executed properly and in time. You don’t need another class, just make objects moveable and destroyable, like in the real world. That is what made Half Life 2 so revolutionary was the ability to move objects and build barricades or to launch objects at your opponents.
When I get my UT mapping skills up to par you can bet I will be adding the ability to build barricades and to block choke points. Who needs a special class? Not I.