Being able to shoot through crevices



  • One thing I have noticed is that helmets dont really act like helmets as they should (Protecting from arrows)

    But I have an idea.

    Like War-Of-The-Roses, I think that classes with bigger helmets should counter-act more projectile damage than others BUT, To make it more balanced so not every-one plays as knights, The more damage the helmet counter-acts, If you hit them in the eye, More often than not, They will go down in one hit (They take more damage the more the helmet counter-acts projectile damage).

    What do you think?



  • I don’t think Unreal supports that kind of stuff.



  • @Zealot:

    I don’t think Unreal supports that kind of stuff.

    Yea, That was the main thing I was contemplating, Im not sure if you can edit the hit-boxes or not


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