Chivalry Medieval Suggestions
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Chivalry suggestions for the future.
Team based modes:
I suggest rune type stones on maps in team games for now that allow a player to stick his sword in them to recharge stamina slightly faster
while connected to stone: or even utilising existing fires where torches
are picked up to offer this type of slightly faster regen of stamina.This could reduce players who practice self kills to respawn rather
then face enemies , thus weakening the team. plus make spawn
camping by trio’s of enemy players as with such regen points nearer to
objectives they bases won’d have to many spawn deaths by enemies.a speed booster of some type might be useful also meaning if a
player gets on on the other side of map he could get back to the
action faster, or in the case of CTF Chivalry It would be useful.This could also bring cordinated base attacks with a few players
picking up extra health or speed / armour on way to capture a flag.Off course no types of Quad or damage multipliers would be needed
in Chivalry.You get the general ideas and any members with ideas could post them.
Lastly It’s quite possible a way to stop rank heavy matches being won
outright . plus players having to traverse long distances to get back
to an objective in some cases.lastly they would be team specific in some cases these powerups etc
elimating a stronger side from simply camping such things