Why do people play as archer?



  • Yes, keep playing archer.

    I need something to one-hit.

    -drums his fingertips together like Mr. Burns.-

    Yes, yes… excellent.



  • I don’t think I have ever been more entertained by reading a game forum.

    Archers suck this

    Melee sucks that

    Please can we just all get along. Let this beautiful baby of a game grow.

    But please keep bashing. ;)



  • People choose archer because:
    1. The are used to ranged combat form other FPS games - Wrong, very few games have a FPS Ranged
    2. They lack skills needed for melee combat - Wrong Again, just your opinion, not facts.
    3. They think archery is more skillful - Requires aim, you have to lead sprinting targets, zig zagging opponents can screw you over.
    4. They like dealing damage without fear of retaliation - I spent most of my Age of Chivalry time playing Xbow Long range and Longbow Short range, I would rely on my ranged rather than my melee because it was more risky - more adrenaline, so depends on the playstyle + there is ranged weapons from melee’s/

    Archery will always be less skill demanding than melee. Why? Because shooting at melee troops is a one way relationship - the archer can do damage while being immune to any retaliation while the melee player can only defend. It is mostly just the archer’s skill test.

    • Not less skill demanding, in the current system ranged has the more demanding, you get punished in melee for blocking, so why block, lets just use the combo system and spam our way with slash, lol

    • We’re not immune to retaliation, a decent player knows how to combat anyone using ranged, primarily learning which ranged weapon and how long their windup is, I’ve seen a few Vq and other members do it with shield goes up at specific times / just in time, or just simply moving in a diagonal to them with shield in their direction - Full protection, simple really, learn how to defend yourself xD

    In close combat both fighters can and will constantly switch between being the attacker and the defender. That makes melee combat both more interesting and more complex. It is a two-way relationship.

    • Current system the combo system encourages you to spam your attacks and with the fact some weapons are bugged too, so they act as a combo even when blocked, it’s more of a pain, you get punished for playing defensively by blocking then attacking, than you do by spamming attacks, because you don’t lose stam if you hit / get blocked, just the person who AIMED their block gets punished. - wrong way round….

    Not to mention archery consists of using two moves - firing arrows and very limited movement. Compare that to:

    • dancing in and out of range - I do, so dome some other archers,
    • combat sprinting - I sprint around in combat all the time to get to better positions, lol
    • jumping and crouching to avoid blows - I do this all the time, I jump and shoot with my bow too, it’s just harder to tell where they aim because the animation doesn’t change at certain points.
    • circling - Do this too when I go in melee or when I’m playing “shotgun” (very last second shot)
    • dodging and leap charging - We don’t have dodge (MAA) or Leap Charging
    • 3 attack types - my javelin does, throw, bash, stab and my ranged does too, Long Range, Short Range, Mid Range :p
    • timed blocks - If we could block with our ranged weapons for a break on them for a few seconds / all our stam drain, I would, but javelineers can do timed blocks.
    • kicks and shield bashes - Kicks on ranged weapons isn’t implemented atm, it hopefully will be, otherwise archers are just being ignored here, it’s a wide requested feature xD
    • feints - We can feint drawing our bow, but you don’t lose much stamina anyhow if you block, so no point too, hurts us more than you.
    • attack timings modified by mouse movements - jav can
    • guiding attacks around enemy shield - jav can
    • turtling - jav can, so can ranged really, just putting stuff in your way such as Pavise shield in door way.
    • using different damage types vs. different classes - Bolts no choice (dunno if there will be), Javs no choice (same again), Archers have Bodkin and Broadhead, both doing different damage values to different classes with fire arrows on the way for objectives mainly (probably other arrows in future)
    • tactical disengaging - Throw something in your path like an object / shield / ally and run to better spot, Shoot.
    • fighting multiple opponents - I fight multiple opponents all the time, my record is 1v 4 (archer vs knight, knight, vanguard, vanguard)
    • exploiting certain weapon timings and attack patterns - We do this too, we can make it out like we have a slow bow instead of a fast bow, leaving you open more :P
    • comboing - no Combo System for us in ranged mode really, other than javelineer being able to
    • jump attacks - You can jump and shoot the bow and xbow iirc, can reload the bow too in air but not xbow.
    • purposeful missing - I do this all the time, A skilled player knows the “skill level” of another person after playing with them, so you’ll adjust your shots accordingly, I shoot directly pass / just over the shoulder of some enemies coming in order to hit the ones who think their safe, it surprises them :P
    • etc.

    Really don’t know how anyone can claim that archery is more complex than melee. Now, I’m not saying that archery is easy or that it doesn’t demand a certain amount of skill, because it does. However it will never be as deep as melee combat in Chivalry.

    • With the current beta fighting system, it is deeper :P


  • People choose archer because:
    1. The are used to ranged combat form other FPS games - Wrong, very few games have a FPS Ranged
    uh… so there is no ranged combat in Counter-Strike, Battlefield, Call of Duty and so on? OK.
    2. They lack skills needed for melee combat - Wrong Again, just your opinion, not facts.
    Of course it’s my opinion. This is the point of the forum, you know.
    3. They think archery is more skillful - Requires aim, you have to lead sprinting targets, zig zagging opponents can screw you over.
    Yes, exactly. Aiming is the only skill you need.
    4. They like dealing damage without fear of retaliation - I spent most of my Age of Chivalry time playing Xbow Long range and Longbow Short range, I would rely on my ranged rather than my melee because it was more risky - more adrenaline, so depends on the playstyle + there is ranged weapons from melee’s/
    So shooting a guy form afar, while he can’t do anything to you is risky in your opinion? Man, you really like to live on the edge.

    Archery will always be less skill demanding than melee. Why? Because shooting at melee troops is a one way relationship - the archer can do damage while being immune to any retaliation while the melee player can only defend. It is mostly just the archer’s skill test.

    • Not less skill demanding, in the current system ranged has the more demanding, you get punished in melee for blocking, so why block, lets just use the combo system and spam our way with slash, lol

    • We’re not immune to retaliation, a decent player knows how to combat anyone using ranged, primarily learning which ranged weapon and how long their windup is, I’ve seen a few Vq and other members do it with shield goes up at specific times / just in time, or just simply moving in a diagonal to them with shield in their direction - Full protection, simple really, learn how to defend yourself xD

    Assuming I have a shield I can not deal any damage to an archer from a distance. I can’t hurt you while you can hurt me. Assuming I have throwables I can’t defend against you. Also in Chiv shields don’t offer full protection. You clearly didn’t understand. I was not saying it is hard or easy to fight an archer. I meant thats it is one dimensional, shallow and boring compared to melee.

    In close combat both fighters can and will constantly switch between being the attacker and the defender. That makes melee combat both more interesting and more complex. It is a two-way relationship.

    • Current system the combo system encourages you to spam your attacks and with the fact some weapons are bugged too, so they act as a combo even when blocked, it’s more of a pain, you get punished for playing defensively by blocking then attacking, than you do by spamming attacks, because you don’t lose stam if you hit / get blocked, just the person who AIMED their block gets punished. - wrong way round….

    All it takes is one successful block to break a combo and your enemy is open for a counter. Also I don’t think you even tried to understand what my point was. Melee combat is like dancing. There’s an intimate interaction between two people. In Melee vs ranged there’s no such interaction until it changes into melee.

    Not to mention archery consists of using two moves - firing arrows and very limited movement. Compare that to:

    • dancing in and out of range - I do, so dome some other archers,
      Hiding behind a rock and playing peekaboo is not what I meant.

    • combat sprinting - I sprint around in combat all the time to get to better positions, lol
      … I didn’t mean using sprint to move around. I meant using sprint to avoid the enemy blade or quickly close the gap for a faster hit. Again you have no idea those tactics even exist.

    • jumping and crouching to avoid blows - I do this all the time, I jump and shoot with my bow too, it’s just harder to tell where they aim because the animation doesn’t change at certain points.Again, it’s not about jumping around. It’s jumping over a blade that’s about to gut you. You can’t jump over arrows, can you?

    • circling - Do this too when I go in melee or when I’m playing “shotgun” (very last second shot)
      When you go into melee its not longer ranged combat. So there’s no circling in archery.

    • dodging and leap charging - We don’t have dodge (MAA) or Leap Charging

    • 3 attack types - my javelin does, throw, bash, stab and my ranged does too, Long Range, Short Range, Mid Range :p
      Again you are referring to melee combat, not archery.

    • timed blocks - If we could block with our ranged weapons for a break on them for a few seconds / all our stam drain, I would, but javelineers can do timed blocks.
      Not archery.

    • kicks and shield bashes - Kicks on ranged weapons isn’t implemented atm, it hopefully will be, otherwise archers are just being ignored here, it’s a wide requested feature xD
      Things that may or may not be are not really relevant.

    • feints - We can feint drawing our bow, but you don’t lose much stamina anyhow if you block, so no point too, hurts us more than you.
      So no feinting in archery.

    • attack timings modified by mouse movements - jav can
      Certainly not at range.

    • guiding attacks around enemy shield - jav can
      Certainly not at range.

    • turtling - jav can, so can ranged really, just putting stuff in your way such as Pavise shield in door way.
      Ok, the Pavise is a good point. Also turining around to reload while it’s still on your back can be somewhat like turtling.

    • using different damage types vs. different classes - Bolts no choice (dunno if there will be), Javs no choice (same again), Archers have Bodkin and Broadhead, both doing different damage values to different classes with fire arrows on the way for objectives mainly (probably other arrows in future)
      You have no choice after spawning. With melee loadouts you can have for example a blunt primary and a sword secondary and you can choose which weapon to use for which opponent. Archers can’t change their arrows on the field.

    • tactical disengaging - Throw something in your path like an object / shield / ally and run to better spot, Shoot.
      I wasn’t referring to running away like a pansy.

    • fighting multiple opponents - I fight multiple opponents all the time, my record is 1v 4 (archer vs knight, knight, vanguard, vanguard)
      So you fired an arrow at knight 1, then knight 2, and then at the van1 and van2? Or are you talking about melee combat again?

    • exploiting certain weapon timings and attack patterns - We do this too, we can make it out like we have a slow bow instead of a fast bow, leaving you open more :P

    • comboing - no Combo System for us in ranged mode really, other than javelineer being able to
      Not at range.

    • jump attacks - You can jump and shoot the bow and xbow iirc, can reload the bow too in air but not xbow.
      I was referring to the tactic of jumping while using the overhead attack to circumvent enemy block. You can’t do that at range. Sorry.

    • purposeful missing - I do this all the time, A skilled player knows the “skill level” of another person after playing with them, so you’ll adjust your shots accordingly, I shoot directly pass / just over the shoulder of some enemies coming in order to hit the ones who think their safe, it surprises them :P

    • etc.
      So you are an archer that misses on purpose. Ok. I was talking about missing your first swing to trick the enemy into thinking that you will be open now and comboing another strike right after the first one.

    Really don’t know how anyone can claim that archery is more complex than melee. Now, I’m not saying that archery is easy or that it doesn’t demand a certain amount of skill, because it does. However it will never be as deep as melee combat in Chivalry.

    • With the current beta fighting system, it is deeper :P
      Your responses have made it clear that you have no idea about the current combat system. You don’t seem to know most of the moves I put in as examples of melee depth. Maybe you should play more than just one class before you make claims about the game’s mechanics. Oh, and I do play archer from time to time because it’s relaxing.


  • Funny. I could swear 90% of the teams are made of Vanguards. Oh wait, that’s because they are!



  • Archers are at the moment annoying because of a couple things:
    *archers shouldn’t be able to even damage a knight. a bow can’t penetrate plate. that’s why the crossbow has been invented in the first place. a bow is really weak on its own and only usefull in a volley. (don’t start that longbow bullshit now please)
    *getting headshotted by a bow as vanguard while I have still the helmet on? really?
    just to mention 2

    and now my biggest complaint:
    how on earth can an archer parry my zweihander-charge-blow?! with a dagger! I mean…c’mon!



  • @Murgang:

    *archers shouldn’t be able to even damage a knight. a bow can’t penetrate plate. that’s why the crossbow has been invented in the first place. a bow is really weak on its own and only usefull in a volley. (don’t start that longbow bullshit now please)

    That would be the most ridiculous premise ever, though. I mean you have to balance any semblance of realism (and it’s not that real a game) with fun. Fun wins every time. Of course, some don’t find archers fun at all ;).



  • Great, I wish I could say how I really feel about the archer classes.
    Again, I understanding that a few can fire and only hit the enemy.
    Yet most just want a cheap kill from range without the consequences of real battle.
    Because archers are played by cowards who stupidly shoot their team mated.
    Ultimately, killing from behind without the courtesy of a reach around not getting ya drunk first.
    The administration and logistics departments in the military like to stay in the rear with the gear.
    This is real military lingo, watch Full Metal Jacket.
    So just like in AOC with few exceptions they fire in to a melee battles hoping for a cheap kill,
    especially because they really don’t care, they just hope for a kill without skill.
    Extra distance means they can stay alive and rack the points, till they kill their own, annoying.



  • Read more xD

    1. Note I said FEW, I don’t really consider CS, Battlefield, Call of Duty “ranged combat” they are more Shooter’s, ranged is really those you consider as a “class” type, if you class them as that fine, but in general there are VERY Few First Person RANGED (not shooting) games.

    2. You say they lack skill for melee combat, that is your opinion as I said, the fact is most Do Not lack melee combat, I’m just stating what I see on a daily basis and have since playing Age of Chivalry from Steam release.

    3. Wouldn’t really say aiming is the only skill you need, you need to do pretty much everything a melee goes through, you’re always ganna be on your toes, just you’re more likely to be on them less than a melee xD

    4. Seems I missed a bit from my post there, I’m simply saying it depends on the players playstyle, whether it is shooting from close range or short range, there is always ganna be a fear of retaliation, you get it more in close range because there is little distance between you and enemies.

    At long range sure, you’re not ganna be “at risk” as much as you are, but look at melee, you can hit with the tip, you’re still using “ranged” attacks from it by not being Literally next to the person, you have different forms, so do we, I’m just simply stating that I like to shotgun (more so because it pisses people off)

    5. Its not a 1 way relationship, you have allies (unless you don’t like playing with other people), You don’t have to take damage if you know how to play with a shield, as said those who are always alert and watch playstyles of others will keep their shield in the direction of archers, Shields don’t offer 100% protection no, but Feet shots don’t always work currently, the visual size of them isn’t the EXACT protection size of them.

    It’s not boring if you know what you are doing, if you don’t know what you’re doing, you’ll simply think “ugh, another archer, fuck this” and then probably get killed by them or something else, some when they see archers they think “OOO easy kill”, your thought situation can change the way you act.

    6. Wouldn’t say it takes 1 successful block to break a combo in the current system, as said you get punished more for blocking than repeatedly spamming, but thats your opinion so fair enough.

    Intimate interactions, sure, can be fun, but you leave yourself open more, your pattern emerges and you make yourself a target, as for the “intimate” interactions for melee vs ranged, there is some, we love you away from us, and you love us when you’re up close and personal, we hate you vice versa.

    Different relationships, I guess kinda try :p

    7. I jump out onto rocks and use them as an advantage, or over cliffs etc and land behind you, i’m not saying peekaboo, but melee do it more than us :P

    8. You didn’t really explain combat sprinting,I know different forms and different tactics that exist, hell I was one in Age of Chivalry to make a few to piss people off, so don’t be thinking I have no idea.

    I should of asked you to elaborate more on it since you didn’t give any information xD

    9. I jump over arrows and bolts all the time, I’m widely known for it in AoC:

    Example:

    Me vs Another Xbow, We both take our shots, missing, we both attempt to reload at the same time, it’s a case of whoever finishes first gets the kill, if they finish a split second I cancel, switch to sword and jump over bolt / Millisecond i switch to my sword jump to the left, switch back and fire, usually landing the kill / repeating.

    When bunnyhop reload was in I did it then, when that was removed, I did the above.

    I do the same thing in chivalry, just I’m able to with the bow too, So i jump over arrows quite consistently, Just as I jump over or crouch under blades, (I think I mentioned that the animation isn’t clear on it) so as the tips say, it’s a risk vs reward for jumping / crouching vs swings, (should include projectiles too)

    10. I circle enemies with firing my bow or my xbow, it’s still ranged combat, melee is melee true, circling with a bow / xbow is VERY risky but can pay off xD

    12. Kinda true, but I still stand by LR, SR, MR, being attack types, just to piss people off :)

    13. Not archery no, but I’m responding to it because we don’t have the block on ranged weapons (Which we should), if we did, we probably could have timed blocks using it in a melee sense not ranged sense.

    14. again, another that should be in but isn’t atm otherwise we could still do that to which you say we only do “2” moves, Archery is bows sure, but it’s also defined as a Ranged Class, just like your melee classes are MAA, Vanguard, Knight, so thats why i put it as a tactic :p

    15. Feinting Yes, just not useful lol.

    16 & 17, I should of just left these, for some reason I decided to answer them thinking class in general

    18. Glad you agree xD

    19. True, no choice after spawning compared to melee, maybe the arrows will be able to catch fire like AoC? who knows? I was just stating the types really, I do always forget about the damage types on different classes other than the arrow types though, mainly cause I rely on ranged more than melee :p

    20. What were you referring to? backing up to heal? if so we do that too, we’re just more likely to run away than you are lol.

    21. No no, I’m on about fighting with my bow, all within a short distance of me, was a case of evading hits and taking shots, as I referred to earlier risk vs reward and a ton of luck :)

    23. Guess not at ranged, again more of a Class in general thing ( kinda seem to answer with something even if I knew it wasn’t) lol.

    24. Jump Attacks, you didn’t specify what type, you can jump and shoot over shields though, just as you can jump from high up and shoot someone right below you (hill side fun), so yes at ranged xD

    25. I know you were referring to that, I miss my shot on purpose to force them to slow down by using their shield yeah, I generally don’t miss it on the person behind him though, so it’s still more of a tactic for multiple opponents, you’re lowering 1 to give you a better chance than taking them both on full hp. xD

    26. I have a good knowledge of the combat system, so do my friends and clan mates lol, I’ve played all classes, I may think Melee is boring, you obviously do not, that’s your opinion yeah, I’ll play it when its required, I’m not a “pro” at it but I’m decent, I just do better at Ranged and I have more fun at it (especially pissing people off who want them removed)

    I say the beta fighting system because that is what it feels like, it lacks in some aspects to what AoC did well in and possibly some of those things will come into Chivalry in time, just like AoC could of taken some features from chivalry to make it better, a game will never be perfect, it’s just my view on the system currently xD

    Ranged is relaxing most of the time I have to agree :)

    I don’t mean to sound offensive in any of my responses but unless you’ve played with me in both AoC and Chivalry (or know my mind / thoughts) then you have little rights to say what I have no idea in.

    We choose Archer because we want to, whether a player lacks skills or not in melee is of no value to this, I could think that the only reason you play melee is cause you suck at ranged, but the real reason is most likely because you enjoy being up close and personal.

    Just a difference of opinion, not an actual fact xD

    Edit:

    Off to bed so i’ll probably correct myself in some things later, I can’t be bothered to read through my post :P



  • As with War of the Roses, there’s a very proven rule: If a team consists heavily of archers, they will loose an objective game.
    Happens every time.
    They just hang back too much, then run like big assed birds if someone comes near them. Now, considering I do archery in real life this might seem odd, but I find the mindset of the player who shoots from afar, then attempts to sprint away to avoid any melee, well, extremely gutless and cowardly, tbh.

    I came across an archer today I ran up on, and the player, like a true man, drew his steel and we fought. He was well skilled at hitting fast and getting inside range, and won the day. I gave him a very repectful gf comment.

    I would not see archery removed from the game, but I sure would like to see a way to obligate them to be more committed to the battle, rather than just hovering around like parasitic mosquitos.
    Actuallly, I’ll try to play more as archer next games so as not to be biased, but as it stands I dont remember them being this annoying in the Chiv mod. They seemed to be less accurate, which led to more rewarding melee duels without an arrow from nowhere ruining everything.



  • I like archery because it is a different type of challenge.
    It needs to be buffed though. As someone else said, as long as you have equal skill level, being another class is almost always more useful and will net you more kills/damage.



  • @Saraski:

    post

    Man, you just don’t get my point. I’m not talking about the archer class. I’m talking about ranged combat as a game mechanic. I’m saying that there are very few moves that you can use in ranged combat compared to melee. To illustrate I gave the examples, to which you reply that you can do them with an archer, mainly by going into melee. But then it’s just that - melee combat, not ranged.

    And trust me, I know all about exploiting bugs in AoC (jumping to avoid damage), I’ve got nearly 800 hours clocked and that’s only since they introduced stats on Steam. We are not talking about AoC here.

    Further example of my main point below.

    Ranged combat example:
    (vs melee)
    shoot, shoot, shoot, shoot, shoot, backpedal, shoot, backpedal, shoot, go into melee
    (vs ranged)
    shoot, strafe, shoot, strafe, shoot, jump, shoot, strafe, strafe, shoot, strafe…

    Melee combat exmple:
    swing, block, strafe, jump and overhead, block, circle enemy, stab the side, block, feint, stab, dodge, sprint, overhead, block, miss + combo swing, backpedal, sprint in, overhead…

    Which is more complex?



  • @Alpha:

    @Saraski:

    post

    Man, you just don’t get my point. I’m not talking about the archer class. I’m talking about ranged combat as a game mechanic. I’m saying that there are very few moves that you can use in ranged combat compared to melee. To illustrate I gave the examples, to which you reply that you can do them with an archer, mainly by going into melee. But then it’s just that - melee combat, not ranged.

    And trust me, I know all about exploiting bugs in AoC (jumping to avoid damage), I’ve got nearly 800 hours clocked and that’s only since they introduced stats on Steam. We are not talking about AoC here.

    Further example of my main point below.

    Ranged combat example:
    (vs melee)
    shoot, shoot, shoot, shoot, shoot, backpedal, shoot, backpedal, shoot, go into melee
    (vs ranged)
    shoot, strafe, shoot, strafe, shoot, jump, shoot, strafe, strafe, shoot, strafe…

    Melee combat exmple:
    swing, block, strafe, jump and overhead, block, circle enemy, stab the side, block, feint, stab, dodge, sprint, overhead, block, miss + combo swing, backpedal, sprint in, overhead…

    Which is more complex?

    You forgot melee vs. ranged:
    Sprint, sprint, sprint, sprint, die.



  • @Alpha:

    @Saraski:

    post

    Ranged combat example:
    (vs melee)
    shoot, shoot, shoot, shoot, shoot, backpedal, shoot, backpedal, shoot, go into melee
    (vs ranged)
    shoot, strafe, shoot, strafe, shoot, jump, shoot, strafe, strafe, shoot, strafe…

    Melee combat exmple:
    swing, block, strafe, jump and overhead, block, circle enemy, stab the side, block, feint, stab, dodge, sprint, overhead, block, miss + combo swing, backpedal, sprint in, overhead…

    Which is more complex?

    Well… if that’s how you describe ranged combat, of course it seems less complex. You could describe melee combat as “swing, swing, swing, swing” as well…

    Your discriptions here completely fails to take into account that you have to aim a tiny dot, to hit the enemy, while melee combat deals with a huge arc. You also tend to be closer, and thus have a bigger target.

    Not to mention that in ranged combat with slow-moving projectiles you have to anticipate your opponents movements to a greater extent than in melee.

    Last but not least, playing as an archer (in this case), you have to be a bit more mindful of positioning yourself strategically, which is less present playing melee (run towards enemy, hack at enemy).

    So to be honest… I think the question of the comparative complexity of these playstyles is a bit more complicated than you make it out to be.



  • So in conclusion, archery is a totally different type of challenge. Deal with it 8-)



  • @Sultanofswing:

    So in conclusion, archery is a totally different type of challenge. Deal with it 8-)

    Calling archery a challenge is utterly laughable.

    I don’t even play the class often, but I do pick it on occasion when our team needs help taking out siege weapon users. It is not hard at all to get kills with. Not even the slightest. You just spend your entire time shooting unaware people in the back. That is all there is to archery in this game - just shooting people who cannot fight back. I say this as a victim of the bow and someone who has used the bow. Heck, once you’re good at using the dagger/shortsword not even a knight can stop you once he closes the gap (with 2 arrows sticking out of his chest first).

    It is not a skillful class and it punishes those who are skillful on the battlefield.

    Don’t even get me started on the archers that stand in the spawn-exit, back-shooting enemies and contributing nothing to their team.



  • I can understand why people question the archery in this game since it focuses so much on melee combat and being up close and personal.

    I feel it’s a little too late now but I’ve always though that perhaps instead of an actual Archer class being up for selection, that the (cross)bows be an option in the 3rd list of items to bring with you into battle.

    I mean think…while it does make sense that the Archer be it’s own separate character since they did indeed have them in medieval times.
    It’d also change gameplay and how people start battles. Imagine it actually being a 3rd place item in exchange of throwing weapons (Which would then need a buff) and shields and the oil/smoke pots. You’d have some people charging straight into battle while half of each team pulled out their (Cross)bow and fired off at each other. Filling the sky with volleys of arrows. Actually making players NEED to crouch, look up, raise their shield and hope for the best.

    Hell it could even adjust to each class
    Men at arms drawing the quickest since they’re the fastest but their shots being slightly weaker.
    Vanguards drawing normally and having normal damage along with normal arrow drop
    Knights drawing the slowest but with their strength pulling it back farther to increase damage and arrow drop

    Of course giving everyone the chance to use arrows would probably mean a lower count of arrows instead of the usual 30/25. In addition to a change to what would be the 4th class. A huge problem that really makes this whole idea rather pointless.



  • I’d like to add my quick two cents and mention that I really like using an Archer for their melee capabilities. Playing an Archer with the mindset of being right up there with your teammates (as in being 10-15 feet away from the fighting) and being ready to bring out your dagger to backstab an enemy has been a blast for me. I figure that 50% backstab damage bonus for Archers has to be for something, so usually if I miss with a crossbow and a friendly is losing a battle with an enemy, I help out with a good backstab or two.

    That’s why Archers are more like a neat Rogue class to me, and being in the thick of battle with them seems more rewarding than camping back where it’s safe, especially since it’s more helpful for your teammates (such as if you’re playing King of the Hill or have to push a cart of whatever), and the large majority of players who hate Archers can have a better chance to kill you.

    With the added challenge of most weapons being able to one-shot you, I think they’ve really created a class that requires some skill to pull off successfully (not to say that the other ones don’t, but being an Archer has a unique challenge of its own). Plus, backstabbing someone to death has something horribly satisfying about it.


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