Public Testing Build #5 - Release Notes
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Public Testing Build #5 - Release Notes
As always there is a lot of updates not represented here and there’s a lot more new stuff you’ll see in the game
QuickMatch has been disabled for the remainder of this alpha round
Major changes
- Matchmaking
- We’ll be testing the matchmaking system this alpha
- There’s a lot more to come with this system but try to use it and let us know if any problems occur
- Major performance improvements
- specifically for the server which improves reliability and allows the higher playercount servers to run much smoother
- Ability unlocks and account ranks now work [WIP UI]
- Entropist is disabled
- weapon selection disabled
- Updated weapon reach and all melee animations
General
- Updated all gamemode UI
- Added new post game ui & flow [WIP]
- Added submission battle cry animations and VO
- Added weapon randomization [test feature]
- Controllers are functional [WIP]
- Added game mode specific effects
- Fixed up and improved the death camera
- Fixed queueing issue that was causing failed inputs in stagger
- Grapplehook and a few other abilities no longer give a free follow up hit
- Improved animation blends between various movement & combat states
Gameplay
- Fairly big adjustments to movement speed and mobility
- Changes to knockbacks & lunges included
- You can no longer feint or combo when low on stamina
- Raised fall damage threshold
- Stamina adjustments
- Parry box made slightly more forgiving
- Melee
- Adjusted how quickly the turn limit fades in, lower overall
- Adjustments have been made to to all timings involving melee and parries
- Alchemancer
- Main attack
- No longer uses ammo
- Increased speed and range
- Improved movement coming out of teleport
- Main attack
- Vypress
- Adjust slidekick timings
- Reduced blade whips cast time
- Increased overhead projectile speed and range
- Improved movement coming out of Phase and Pounce
- Tinker
- Proxy mine now deals 5 damage if the projectile hits an enemy
- Increased grapplehook range
- Improved kickflips escape/mobility capabilities
- Taurant
- Improved explosive punch targeting and movement
- Vigilist
- Increased ward strike range
- Explosive Leap renamed to Heroic Leap
- Improved heroic leaps movement
Bug fixes & Tweaks
- Fixed ragdolls many ragdoll bugs causing unexpected movement
- Fixed CancelAttack acting as CancelIntoParry
- Server and client crashes from the previous Alpha test
- Numerous other bug fixes with game modes, gameplay and level art.
Known issues
- Players can sometimes become unable to move after being hit in combat
- Quickmatch will sometimes fail to find a match or display an error message
- Quickmatch will sometimes cause a game crash
- End of match screen will sometimes count up from level 0
- Sometimes players will fail to vault
- Collision on spawn walls can block players
- In high latency conditions, jumping can fail or become jittery
- If disconnected from a server, it may take a long period of time for clients to time out
- Hair, helmets, and body parts will sometimes stretch when cut off
- Sometimes players will load into a match and be unable to spawn
- Death camera will fail to move smoothly if moving the camera quickly
- Unable to remap some inputs on controllers
- Some VO commands play the incorrect command or may not play
- It can sometimes take a long time to load to the Main Menu
- Possible rendering crash when playing on Courtyard maps