HUD both size and oppacity resets to default.



  • Yeah I normally able to figure this shit out but no INI settings keeps the HUD size and transparency. In the UDKSettings.ini there are these 2 settings:

    HudOpacityOffset=0.000000 HudScaleOffset=0.000000

    Even when I make the changes either in the IN GAME menu or in this INI, they always revert back to the default size and opacity. This is still true when I put the file to read only. The IN GAME settings change will only last one map then revert back. It will also not save if I close the game down after making the change.

    SO, is there any other location where this setting is kept that is overriding the changes?

    UDKGame.ini does this do anything?

    [Engine.HUD] bMessageBeep=true

    HudCanvasScale=0.95

    ConsoleMessageCount=4

    ConsoleFontSize=5

    MessageFontOffset=0

    bShowHUD=true

    bShowDirectorInfoDebug=false

    bShowDirectorInfoHUD=false

    DebugDisplay=AI