Feedback for Mirage: Arcane Warfare

  • Hello all,

    After logging 70+ hours into Mirage so far, and reaching level 74, I figured I’d put up some feedback about how my experience has been, good & bad.

    The Good

    1. The Community - you guys have managed to create a very niche game, and as such, our community is small but tight-knit. Generally, I see high levels players coaching low level players in the smaller servers, and a good mix of new & old players on a regular cycle. Personally I have seen no instances of cheating, bad behaviour, racism etc. Salt = Low!
    2. Superb follow-up on melee combat from Chivalry. Combat feels smoother, less jagged in the visuals, less bey-blade spinning whilst retaining that all important drag, giving you the satisfaction of cutting a Tinker in half with a well timed swing!
    3. Addictive character customisation - I love getting that new rare weapon, or unlocking a new colour scheme for my characters. It makes a purely visual representation of long-term players, and I am happy with the rate at which I receive higher-tier items. RNG = No problem. I would love to see this expanded on & further cosmetics added to the game. Perhaps an earned currency to spend on items?
    4. Gorgeous level design. Really, you have out-done yourselves. I would love to see more maps introduced, of course.
    5. Distinct character design - Each playable class feels important, fills a role & excels in their own place. I would say here that I do believe the Taurant is a little over-cooked, with high health, high damage & speedy recovery / trading due to his Q (Push) having a 6 second cooldown, but this doesn’t make the other classes feel irrelevant, just makes me think twice before bringing my Vypress in close for a trade with a well-practiced Taurant.

    The Bad

    1. Server stability - too many times I have selected a server with low ping, attempted to enter & had my game freeze up. This is occurring for multiple people as well, on the same servers. One connected, generally the stability / ping is never an issue, but it makes selecting a server quite an irritant at times.
    2. The learning curve. It’s less of a curve, and more of a brick wall, particularly for players who are not coming from Chivalry: Medieval Warfare. I’d like to see some single player introduced for local play, tutorial initially, maybe some enemy waves etc. Somewhere I can calmly & freely practice all the moves I need to take down higher levels!
    3. Class stagnation. I’m unaware if you guys at the Dev team are looking to implement new abilities / classes, but they are becoming needed. Although there is a good spread of most abilities being used (Not looking at you, Taurant Punch), after quite a short amount of time of playing with some friends, I’m pining for something new, something we haven’t seen yet. I do hope there will be enough incentive for future patches / DLC to be added, though a paywall would cause issues in itself. I guess we’ll see!

    Overall, I am very much in love with Mirage: Arcane Warfare, but it’s definitely not without it’s problems. Despite a poor reception, there is genuine love which has been poured into the making of this game, and I hope to see player numbers grow over time.
    I could prattle on for hours, but I think I’ll leave this here. Feel free to ask me any questions you’d like, or even pass me some feedback of your own.

    All the best guys,

Log in to reply