Can someone explain whats going on here? (Preferable some staff at TBS)
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All i can see is that headshots with this one shots archers and that the little guy don’t have any blood on him.
Usually there is a bug where you shoot them in head and helmet “pop off” but this i think is not the case since the helmet is still there.
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Uhm , maybe because he was using the light Crossbow
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Light crossbow one shots Archers, Man at Arms, Vanguards on headshots.
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@punk
Could be packet loss/ping and the hit was on his chest?
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@sofia-lannister No ping or packetloss on both players. Look closer in fullscreen and max quality and you will see it hits his head
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@punk how do u know he wasnt laggy? you saw the hit in the head but he could have seen the hit in the chest
thats how having packet loss/ping works
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@sofia-lannister I looked in the player list and checked both ping and packetloss after this! I usually have problems with packetloss myself sometimes. Btw im not saying he did use a hack or some ini edit, that was just for the laughs because ini edits is quite a meme in the competitive scene of Chivalry :).
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I thought 2 archers as you shot one it appeared another was to his side/behind. it also appear you infact was hugging a wall
a 3rd person trick i have seen they can see bits of players through wall moving etc. it’s quite likely the admin applicant is
correct . Lastly as a pro fps shooter of old from Q3 I fail to see how any archer can complain shooting other archers
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@wilt
as a filthy archer i can explain that it was a packet loss/ping issue
sometimes happens to me
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@wilt Sorry if this confused you but none of what you are saying has anything do to of what actually happened in the video? I shoot him in the head and he survives for some reason and as we all know that crossbow im using will one shot 3 out of 4 classes in head. I don’t complain here, im just asking what this problem can be caused by. And if a TBS dev would watch it, i would love to have it fixed.
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@sofia-lannister As i said before, we both had low ping and no packetloss at this point (i checked the player list alot afterwards to if there where lagspikes and such). But maybe i am wrong, i would love to have a dev to take a closer look at it since i myself have probably over 700 hours playtime on that class. And to be honest, first time i saw this happen. But yeah i might be wrong.
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fyi the packetloss on the playerlist isn’t really accurate at all!
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@roag Yes! I think there also is a bug where you have to reconnect to reset the packetloss value haha.