Problem with uploading a custom map to Steam Workshop
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Hello.
I’ve been tried to figure this out for few days already, but cannot find the problem… So i thought to ask some help!
The error i get DW_MUS_MainMenu which is something to do with the mainmenu music i assume, but why would that be the problem/error?
When trying to upload to Workshop, i get this :SDK Frontend started 21.4.2019 23.11.13…
WSTOOL: Initializing Steam client
Steam API initialized
Waiting for Steam task to finish.
If you’re new to the SDK frontend, please read …
Quick start:- Make sure Steam is running on the account you want to upload to the Workshop with!
- If you have an existing Workshop item you’d like to import, use “Existing Workshop Item”
- Otherwise, to create a new item click “New Workshop Item” and give it a name
- You’ll then want to add at least one map or script package (if you’re making a mod) to build
- If you’re making a map that can be played on Chivalry without any mods, be sure to leave “Base Chivalry-compatible map(s)” selected
- Fill in the Workshop title, description, and preview image path
- Press Start
- Once it’s done, your item should be in the Workshop, but set to Private so only you can see it until you’re ready
- To access maps in-game right now, use the open command in the console. e.g. “open aoctd-mymap”
No scripts selected; nothing to compile.
[COMMANDLET ‘CDWEditor.exe CookPackages -nohomedir -platform=PC FFA-Duelyard_p.udk -final_release -multilanguagecook=INT -ModName=AOCSDKLevels’ STARTED IN ‘’] huhti 21, 11.16 ip.
Init: Version: 10246
Init: Epic Internal: 0
Init: Compiled (64-bit): Aug 15 2014 14:17:28
Init: Command line: -nohomedir -platform=PC FFA-Duelyard_p.udk -final_release -multilanguagecook=INT -ModName=AOCSDKLevels
Init: Base directory: D:\Steam\steamapps\common\chivalrymedievalwarfare\CDW\Binaries\Win64
Init: Character set: Unicode
Log: Executing Class UnrealEd.CookPackagesCommandlet
Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
Generating new guid: 7CE0AE2A4A2D107E6937B08A7F97EF53
Generating new directory: AOCSDKLevels_7CE0AE2A4A2D107E6937B08A7F97EF53
Cooking with SEPARATE Lighting TextureFileCache…
Cooking with SEPARATE Character TextureFileCache…
Ignoring multithreaded flag because shaders are out of date…
PCD didn’t exist or was out of date ‘…\CDWGame\CookedSDK\AOCSDKLevels_7CE0AE2A4A2D107E6937B08A7F97EF53\COOKER FILES (NOT FOR DISTRIBUTION)\GlobalPersistentCookerData.upk’.
Material shader hashes have changed, forcing a recook of all packages.
GeneratePersistentMapList> Clearing existing lists
There are 1 levels to process
Loading base level …\CDWGame\ContentSDK\FFA-Duelyard_p.udk
Warning, Forcing UseTextureFileCache to FALSE for CookedPC…
Running w/ PMap Object size optimization DISABLED.
Fontlib/IME package UDKFrontEnd not found
INT resources will be substituted for missing LOC packages
Materials will be cleaned up…
StaticMesh materials will be cleaned up…
StaticMesh CleanUp: Adding Class : Engine.ActorFactory
StaticMesh CleanUp: Adding Class : Engine.SequenceObject
TagCookedStartupObjects> Using Shipped PersistentCookerData - this must be DLC…
Tagging 0 already handled materials
Tagging 0 already handled material instances
Error, Failed to find package ‘DW_MUS_MainMenu’
Cooking FFA-Duelyard_p
Copying shader cache SDKShaderCache-PC-D3D-SM3.upk
Copying shader cache SDKShaderCache-PC-D3D-SM5.upk
Copying shader cache SDKShaderCache-PC-OpenGL.upk
Warning/Error SummaryError, Failed to find package ‘DW_MUS_MainMenu’
Warning, Forcing UseTextureFileCache to FALSE for CookedPC…
Failure - 1 error(s), 1 warning(s)
Execution of commandlet took: 20.04 seconds
COMMANDLET ‘CDWEditor.exe CookPackages -nohomedir -platform=PC FFA-Duelyard_p.udk -final_release -multilanguagecook=INT -ModName=AOCSDKLevels’ FAILED[Skipping Upload to Workshop]
PIPELINE FAILED TO COMPLETE.
Any help?