Chivalry 2 Idea Thread!
sherbershlemel last edited by
what kind of explosions does the game have? i personally would like a back-mounted fire barrel, which explodes upon contact with fire. But can also be planted in to the ground and set for a timed explosion.
you could think of it as a medieval kamikaze suit, i think this would fit the tone of chivalry II quite well
MYGR last edited by MYGR
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Bling last edited by Bling
Using a trebuchet on a fully destructible castle would be a neat way to have some dynamic gameplay seeing as how map strategies could change on the fly accordingly as the round progresses.
Would also like to see this paired with something like an alterac valley/conquest style map where resources are fought over and outposts are held. ( much grander than Mordhau)
I might also be interested in seeing a clashing mechanic similar to mordhau’s as an option to play around forced trades (if trades exist in chiv 2) as it’s a very epic/cinematic/spectator friendly mechanic.
dollluk last edited by
@bubblywums Hello, I think the main omission in the last game you did a bad animation attacks. I’d like that you to fix this. otherwise, I personally (and perhaps others) would hate to play your game, and any content you add dont fix this mistake. Sorry for my bad english, I’m foreigner
SpawnAgain44 last edited by
- Historically accurate designs for armor and weapons.
- Ability to save many different loadouts.
- Keybinds for each type/direction of attack.
(Right overhead, right strike, right upwards strike, left upwards strike, left strike, left overhead, right stab, left stab, modifier: switch attack side, etc.)
- Maybe include options for controlling attack type/direction using mouse movement direction or character movement direction.
Also, maybe try to work closely with experienced Chivalry/Mordhau players to polish combat.
SOC last edited by SOC
- Come hither spam.
- Hidden wooden cows in every map.
- Spectral Echo.
- Boiling oil pots to drop down on people using a ram on a gate house.
- Chiv 1’s longsword model.
- Exclusives, particularly cosmetics like emblems, weapon skins, and customizable armor/helmet for originaly Chivalry 1 veterans.
Vorador last edited by
Wilt last edited by
avoid certain over done content flexibility
to avoid what happened in mordhau when a kkk bunch turned up on a server one day much to the press’s delight .
Also leaving a section of content unlocked for future changing or upgrading of skins rank colors not sure of its techy wordings.
Jack Beauregard last edited by
Great idea to ask your players what they would like to have…
1° First, please keep the same fun, humour of characters,
2° Same thing for graphics color, the old chivalry is a timeless, outstanding looking graphics, this why we still play a it
3° Too many people said Mordau is better than chiv. Mordau doesn’t have the same charm, humour, no fun, no personality (for many players)
One thing i hated is we had code for playing during 2 years on mordau not fair for the others gamers. Xp Based on gold is pure shi…
4° The art is to produce a gameplay the more natural possible and the less complicate possible. This make an untemporal game. Chivalry one is nearly 10 years now !!!
5° More maps, more , Team Objective , TDM, CTF of course, King protection, different scenarios.
6° The idea of having castles destroyed by balistas is a really good one.
i remeber the first game ever which made this Red Faction we could destroy everything the fun was incredible.
6° fire Arrows could be fun also for certain maps.
7° Having a game who doesnt need the last 2500 euros graphic card, 32 go and E9…will make more profit for you.
8° One Last Thing : Can you make something like a bonus, or spécial rank for the old players of Chivalry ! could be rewarding for old players !!!
It’s really a good news Long live the Order !!!
- Capture the flag
- story driven Team Objective
- 8 team death match with corresponding colors (much like deadliest warrior)
- decent practice bots
- flail weaponry (one handed flail, pole flail)
- server remote control access
Papsikins Heironomous Boschnlaumb Tyrannathesaurus Rex [B]uttman the 1st of Wellington
MYGR last edited by
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SpawnAgain44 last edited by
- Build the game around skill, with high level competitive play in mind.
Svenning last edited by Svenning
- good anti cheat system.
- a progression system that is rewarding.
- a global ranking system from copper to maybe platinium (with unique skins in reward).
- heroes or a special class maybe like the ones you can see in Star wars battle Front 2 (when you get enought point you can unlock a heroe or an elite class for exemple : take the old models of each class from chivalry 1 and transform them into badass veterans with a little bit more health).
- yeah heroes in team objective would be super cool.
- statistics that you can see in the menu with your ratio, your current level, how many xp you need etc
you’ll always have my support ! make Chivalry 2 a best seller ! :p
Svenning last edited by
oh and i forgot, when you’re at the end of a team objective map and you have to kill nobles or a lord, why not take the 5 first player after the one that became a lord or a noble and transform them into “elite guards” with a cool looking armor. this way everyone is happy and nobody really fight for the first place.
Melikemaul last edited by
Can i get some Samurai’s?
Knifelegs last edited by Knifelegs
Maps and objective based modes that work for 5v5 or 6v6 gameplay with halves so teams can play both sides if asymmetrical.
A non clunky duel mode that mimics community FFA duels but prevents randoming. Challenge a player by walking up to them and pressing a button. Other player needs to accept. Once accepted only those two players can deal damage to each other until one of them dies.
A working pause/round restart/game restart function that server admins can use.
Icebreaker1022 last edited by
To capture realism and to be more immersive, make wearing helmets block out the corners of the screen, like they do in kingdom come deliverance in first person.
Also, make armor more customizable to your class so adding armor to arms, legs, chests makes you stronger in those areas respectively, but on the flipside makes you move or swing your weapon slower in those areas and vice versa. Less armor could make you weaker to an attack but can move faster in areas with less armor on.
Gauntlet last edited by
-Being able to launch players from the catapult.
Not for any real benefit other than hilarity for direct hits on other players.
-Previously Chivalry parry volume is a giant rectangle that covers the players front, would like to see more directional defenses.
-I know chiv:dw experimented with tracer variable damage model, but what about one that has damage based on where you hit with a weapon, ex a stab is most damaging if the tracer connects with the tip first instead of being dragged onto target, or a swing is most damaging when connecting with the blade of a polearm instead of its shaft. Without affecting ttk too much, just something to simulate the difference between blade and shaft or hilt, or proper edge alignment to balance damage output of strange tracer manipulations.
-Focus on minimizing the area a single swing/stab arc can cover. Active release tracers with a highly mobile character creates weird distance interactions where a broadsword can outreach a spear in some cases because of release time + player movement speed.
Ulkenstride last edited by Ulkenstride
Give us an immersive first person experience. Few games do the first person view right, and I want Chivalry II to be one of the few that does do it right. Give us first person deaths. From the GIF where someone is knocked down by a spear pole vault, you can observe that you can see your entire body in first person, which is incredible. The second step to making the first person experience well done is by including a shadow that is exact or near exact to the actions of your first person model and it’s animations. When we look down in first person allow us to see a large portion of our legs and lower body as much as bending down to matrix allows. And a hugely welcome addition would be a free-look button, such as PUBG does with it’s first person, that allows us to freely move our character’s head individually from our body, so that we can see our entire body at any time. This free-look system would also allow us to largely admire the customization we’ve done to our character in first person, which will make the game one of the most immersive games ever.
Give us 6 attack angles that we can select by mouse movement, and an option to select the angles with key-binds. The 6 attack angles would ideally be: Right downward strike, Left downward strike, Horizontal right strike, Horizontal left strike, Bottom upper right strike, and Bottom upper left strike. Apply these angles to cutting attacks as well as stab attacks.This would be an elegant system that would allow you to attack with 6 uniquely animated and readable attacks, and make you feel in control of your swings.
Give us a good customization system for our classes, so that we can make each of our classes unique and different from other player’s classes. Allow us to pick and change out each aspect of our character’s armor, as well as letting us color ideal parts of our armor, and allow us to customize our weapons and their parts.
Give us weapon clashing. Mordhau is the first game to do this, and it does it very well, but I think Chivalry II can do it better. Clashing weapons with another player feels pretty badass, and makes you feel like a movie character. Clashing is very cinematic and will fit the Hollywood movie visual that the studio is going for with Chivalry II.
I await more info and footage of the game every day, and I can’t wait to play it. I hope you take these ideas and implement them elegantly into Chivalry II, thank you guys!
Massaassasin last edited by
I would like to see armor and weapons move with the environment and the way that you are moving. So for an example. You have cloth on your armor and you’re running forward so the cloth is trailing behind you and your armor is clanking and such. Add a Roman armor DLC for like 10$ or something that reskins your armor to roman armor. Add a nice city map to fight in. Make sure to have some meme things that are players can say. Add an ability to lay down traps such as caltrops for messing with horses or to be able to place barricades. Easter Eggs. Easter Eggs. Easter Eggs. I LOVE EASTER EGGS. This is inspired off a mod for the original chiv. Add a game mode like horde, but one guy starts off as a horde boss, and everyone else is a naked pleb who has to find weapons and armor around the map. Once someone dies to the player who is the “Horde”, they join the horde and hunt everyone else down. The plebs need to survive for 10 minutes and at the last minute they are shown on the map. Also a minimap feature? Add a chicken that runs around the map for no reason shouting obscenities. Give rewards for being a skillful player. Such as getting 15 kills without dying u get more xp or something or a unique color to add to your armor for hitting certain hard milestones. Add the ability to throw weapons such as a short sword or war axe. Add more lore to the game revolving around the Mason Order and Agatha Knights. God Rays? That would make the game prettier. Add the ability for your armor to get dirty. You fall off a horse and now you’re covered in mud. Ohhh this is personal but add a zone in some maps that has a “Muddy Area” You might be a knight running and all of a sudden you’re being slowed down because you’re a knight in heavy armor trying to run through an area that’s full of 3 feet of mud and fallen soldiers. Add cloaks and cape’s that you can add to your character. Tis all I want I can’t think of much more. And this is a big one. Before u join a game, the game asks, “What side art thou on?” “Mason Order or Agatha Knights”. Depending on which side you’re on, you get a certain boost. Mason order for example, would give them a boost that makes it so that they do +5% weapon damage with heavy weapons such as a Messer, but choosing Agatha would make it so that they gain +5% more weapon speed or something. I know that’s probably an unbalanced example but it’d be cool that if each side felt more distinct and would add more playstyle’s and way’s to be unique and fight.