Chivalry 2 Idea Thread!

  • INSTANT REPLY CAMERA on death, so you may understand who and how killed you

    DETAILED DAMAGE STATS so you may notice who damaged you, and what you made in reply.

    CHAT ROOM after round ends, so you may discuss it until you manually press “Join next round”

    FASTER LEG KICK and SHIELD KICK (and make it almost unblockable), so we will use it more often!

    LIGHT WEAPONS should do less damage against armored units and should take some damage even when block succeed

  • Be original, but… you can add some things that other games have. Use some features of mordhau and mount and blade, or medieval games, like medieval total war. Also, in mounted combat, why not some classes for mounted combat? If is a mounted crossbowmen, he will have a lighter crossbow. Or types of horses: Normal horses, Fast horses, mailed horses, armoured horses, and… why not? some elephants. And I say for mounted classes, with lighter equipment or heavier equipment. Lancers, knights, archers, javenlinmen jinetes. And in siege equipment, ballistas, catapults, working trebuchets, working mortars, cannons, etc.
    Add also slings classes and ammo and special ammo. Attach a stick to a sling for have more distance, and fire firepots and oil pots. And handgunns, very slow, slower than a crossbow, and with very low attack distance, but powerful. Also many tipes of shields. More weapons, and a training map like in c:dw, for train your abilities, and a gaunlet, like in that game. And still have the same gamemodes and maps, but add ones, like battle royales or improve the horde mode. And in horde mode improve your armor, to have no armor, to have low armor and to have later heavy armor. And add some weapons, like the pikes, halberds, and make a phalanx with that. And i say, diferent types of armor: Gambeson, plate armor, lamellars, and that. Thanks.

  • PLEASE make an option in settings to disable the games built-in gamepad support. ive had alot of trouble finding the file to manually disable it so i can use my gamepad properly with its own software.

  • There is not much that has to change from Chivalry 1 that game is still alive even though its release was ages ago for a good reason.

    Because it works.
    Yea yea we have seen it the complaints like feints and reverses but apparently it wasnt so bad that the game died out quickly after it release, Because people learned how to use it and counter it.

    I believe a game like chiv and surely chiv 2 should be all about skill.
    People have spend thousands of hours in chiv 1 for this very fact, To improve and aim to become the best player.
    Skill should be a primary focus.

    You guys have reworked the animations, In a attempt to solve certain issues that excited
    Reverses most notably.
    Personaly i dont like this, Its a nice idea but thats just it an idea.
    I fear by going down this path there are going to be limitations to what you can do regarding combat.
    In my experiance what made chivalry great was because it had a simple combat system with a lot of freedom on what you could do with it.
    Decreasing this freedom i feel that would destroy what made chivalry great.
    There are certainty better ways of fixing the issues that exist.

    Suchs as
    Add more variables to the damage system.

    Speed, By adding this many things will be instantaneously solved.
    Lets say there is a goldy lock zone for it where your damage output is at its maximum and go downhill from there.
    Drag to long the damage will be significantly decreased.
    Do a handle hit and you dont have enough speed build up and thus damage will again be decreased, Same goose for reverse attacks.

    It would be also balanced from the get go, Because a normal attack aka maximum damage output shouldn’t be to difficult to parry, The other attacks (Drags, Handle hits, Reverse) significantly harder to parry but it wouldn’t be nearly as punishing.

    points on the weapons.
    Hitting someone with the handle should do significantly less damage to certain Armour types(Notably plate armor).
    Also this would go hand in hand with the speed system, As the point closes to your hand will be the slowest rotation point and the furthers away would have had the longest time to build up speed.

    Add first hit flinch.
    It has been field tested on both comp-mod and mercs-mod.
    There is no reason for it not to be in vanila.
    It significantly balances the game.

    Parry projectiles
    Armour in chiv and i will asume in chiv 2 are not real things.
    I mean this in a sense if it where considered as actual armor it would protect you, Senario archers, an arrow would not penetrate plate armor.
    Well i have no problem with this however to balance the game out it would be nice to be able to parry projectiles.
    Otherwise your stuck with 2 choices

    • Use a shield -> this will make you significantly less effective in combat
    • Dont use a shield and your forced to tank projectiles.

    These things arnt that difficult to implement and would make the game a 100000 times better.

    Additional ideas
    Having squads would be a neat concept.
    Just like you can see your friends in game you could do this for your squad members.

    Flinch on team damage
    In my experience team damage was by far the biggest issue chivalry had made worse by having nearly no punishment from it.
    Flinching on hitting your team mates would avoid people from constantly hitting you while being in a combo.
    Also would make people more careful as they will have a instantaneous punishment as they cant parry for a brief moment when they are being flinched.

    People have begged for years for competitive chivalry and many have left du the lack of it.
    Hold tournaments from time to time, Perhaps have a ranking system like they do in counter strike.
    Encourage people for continue playing the game and that all the time they spend into it isn’t for nothing.

    How does it currently stand with the animations, The trailer showed off well how to put this lightly ‘odd’ things.
    Like the animations are not smooth at all and just kinda stops in cycles (Parry => Pause => 2 sec later continue).
    I sincerely hope that this inst going to be in the final game.

  • statue of clock tower

  • Add peasant weapons

  • I was about to add some amazing things, then realized the thread was from 8 months ago lul.

  • hello all, i will admit right now that i’m a M&B warband guy, played chivalry when it was an HL:2 mod, and later when it was a stand alone, but Always preferred warband.
    That said, warband is dying due to age, and its sequel, “bannerlord” is a total fail from my point of view.
    i have access to the beta of bannerlord, an i can say its flawed in the bones, mods cant save it because many flaws are hard-coded.
    while it will for sure have success for single-player, i’m sure it will hard fail on multiplayer, especially on the long run.
    so, i sincerely see a big opportunity for Chivalry 2 to be “the one and only” for MP medieval massacre!
    so… what keeps me and friends from playing bannerlord is the class system, especially equipment system, we all love to be able to choose every piece of our equipment, our weapons, armour ecc…
    what we dont like of chivalry is the complex combat system, i mean it need 3 different Keys to swing vertical, horizontal and trust… while M&B games are far moure intuitive, just giving the direction with the mouse and using just one key to attack. plus the missing of charged blows. it will also help differentiate from Mordhau.
    i know combat system will probably not change, but i suppose it was worthing say it.
    a bit of agility is also welcome, like being able to climb on objects ecc…

    i really hope chivalry 2 can take that “sweet spot” that will be left empty from M&B series.

    best wishes.

  • Really, the only thing that ruined chivalry for me in the past was the fact that you could do a complete 360 while in an attack animation. If that is removed then you have a real advantage on your previous iteration of the game.

    As for ideas, if it’s not too late, would be to (mostly aesthetic):

    • Add actual character customization in regards to facial hair/skin color appearance of anyone not wearing a plate helmet and gauntlets.
    • add vambraces to archer’s forearms (this could be a cosmetic item sold later in the life cycle of your game)
    • add a “view block” for people wearing helmets…(Knights and vanguards) although I know that might be a bit of an ask and is completely based on the person playing if they enjoy that or not.
    • Maybe some sort of system that advances you within a house or faction relating to your account where “Faction based items are unlocked”. An example would be a mason order within the mason faction and by leveling with this “order or house” you are granted access to certain armor and weapon skins. (this would add replayability)
    • Bring back the ability to “stick” to spikes and other various traps. This was available early on and was removed from the first iteration. (nothing is better than kicking someone into spikes and making them stick awkwardly to a wall, or falling into a spike pit to actually be skewered instead of a generic death animation.)

    That’s just what I can think of off the top of my head, I believe you guys have the knowledge needed for the actual “core” gameplay mechanics. I trust you entirely on this aspect of the game. I would just like to see more variation in characters than the first iteration, basically.

    Hope some of these ideas help out!

  • Hello!

    It would be really neat if Chivalry 2 could have the same freedom for combos as Chivalry 1 where you could combo from the same side with pretty much all weapons. In Chivalry 2 you can’t.

    In my opinion it would lead to more diverse playstyles in general, greater options in 1vX and teamfights playing around your teammates and do less teamdamage with more controlled combos.
    To be clear by comboing from the same side i mean this:

    Right slash to right overhead (does not show vice versa but is possible):

    Left slash to left overhead (does not show vice versa but is possible):

    Competitive player in both Chivalry 1 and Mordhau with almost 5k hours in total both games included. Figured i really missed the same side combos from Chivalry 1 playing Mordhau as it felt very limited being locked to opposite directions only. Cheers <3

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