How does hit detection in chivalry work?

  • From a netcode perspective, how are parries and attacks handled in chivalry? I was told hit detection is done on the client, but which client? The attacker, or the defender?

    I noticed in a high ping server, you get a delay on hitting someone but there’s no delay on the defending client, which makes me believe it’s the attacking client that dictates whether attacks land.

    But I also noticed that if that were the case, why , on high ping servers, can people parry a good second or so after your hit tracers collided with them? i.e:

    Being that that happens, it can’t just be “did I hit someone while they were parrying?” and sending the evaluation to the server

    Anyone who could shed some light on the details would be greatly appreciated :)

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