Patch Notes: April 8, 2021


  • Developer

    Welcome back to the Chivalry 2 Alpha!

    Alpha 12 Maps

    • Team Objective: Lionspire
    • Team Objective: Rudhelm Siege
    • Team Deathmatch: Tournament Grounds
    • Team Deathmatch: Wardenglade
    • Tutorial is now playable

    Maps

    Rudhelm

    • Rudhelm initial defenders spawners on the sides have been pushed back 5m
    • Updated VIP customization for Rudhelm
    • Fixed attackers initial spawner running into the siege tower on the right
    • Moved the initial position of the siege tower right
    • Movement jitters when running up the deployed ramps in Rudhelm

    Lionspire

    • Reduced siege weapon damage to catapults

    Combat Changes

    • Improved handle hit values
    • Tweaked turn curves to allow a bit more adjustment during early windup
    • Increased scaling turn rate to limit the effects of the above changes
    • Smoothed out cancel flow
    • Slight slowdown of previous knockdown speed up
    • Reduced AI attack frequency and advantage awareness to make them easier opponents
    • Increased warhorn charge time
    • Reduced warhorn radius from 2500 to 2000 and set health amount to 100 from 200
    • Increased banner health from 75 to 250
    • Increased banner radius from 500 to 1000 units
    • Banner healing rate significantly increased
    • Reduced multi-parry stamina cost modifier significantly (it is now more of a pause than a sap)
    • Increased thrown bandage speed and ally collision radius to make it easier to use
    • Movement acceleration changes reduced from prior increase
    • Reduced heavy attack stamina cost
    • Swapped throwing axes for spike trap on the poleman
    • Swapped brazier for banner on the crossbowman
    • Ambusher throwing knives set to 7 from 10
    • Ambusher backstab bonus dmg increased from 25% to 50%
    • Siege engineer given 3 new item options instead of a knife secondary
    • Cancel min duration increased from .15 to .25
    • Fixed hitting allies causing knockback to attacker
    • Set healing modifier for VIP to 25%
    • Downed knockdown and downed getup made faster
    • Jabs can no longer be countered
    • Increased kick knockback and set normal knockback to windup (reduced knockback now just during release)
    • Made parry break mobility more consistent
    • Adjusted new handle hit detection for more consistent hit detection
    • Adjusted new teammate thwack conditions to help reduce thwacks interrupting flow from incidental team hits
    • Increased air control for less awkwardness on jumps and falling attacks
    • Improved crouch responsiveness from interrupt and stagger
    • Also increased crouch movement speed
    • Switching weapons is now much more fluid
    • Fixed various bugs
    • Further smoothing to crouch
    • Adjusted first person camera height during duck and crouch to feel more connected to body position and give sense of head being lower during initial duck
    • Set sprint charge values on the footman to proper values
    • Reduced backstab bonus to 35% (50 was clearly too much)
    • Other minor tweaks and fixes
    • Removed ability to jab and throw with warhorn and trumpet
    • Removed quiver from siege engineer
    • Increased throw stamina cost
    • Smoothed out prior Turn Limit control curve change that was coming on too suddenly
    • Sped up knockdown and getup to make it more viable to dodge an incoming punish
    • Slowed special wind ups and recoveries across the board
    • Additionally slowed comboing and riposting into specials
    • Slowed jab recovery to make missed jabs more punishable
    • Reduced overheal from 30 to 25 and removed it from VIPs
    • Shield throw proj speed and windup speed reduced
    • Adjusted parameters for going into downed to be less disadvantageous to light weapons
    • Improved weapon tracer accuracy to match new handle hit solution
    • Fixed knockbacks being set incorrectly
    • Gave bots 20 armour to make blunt weapons more viable against them
    • Increased recovery time for many weapons, especially 2 handers
    • Sped up Falchion combos, but not windup
    • Increased short sword stab damage significantly, and its other attacks slightly
    • Sped up pickaxe & shovel windup speed
    • Increased sword damage
    • Increased morning star damage slightly
    • Revised handle hit settings to remove tracer errors and provide consistent hit detection
    • Parry success state now prevents knockbacks
    • Slowed windup speed and reduced damage of throwing knives
    • Revised feint timings
    • Made slowest 2 handers riposte a bit faster to prevent lockdown by 1 handers comboing through block
    • Reduced backwards speed slightly
    • Increased parry knockback
    • Adjusted tracers to be more reliable for overheads and stabs
    • Updated sprint charge
    • Fixed issue where deflect would scale with gameplay timing
    • Fixed issues where alt feint combo caused feint to same side attack
    • Blocking during active riposte no longer consumes stamina
    • Refinements made to knockback
    • Reverses are no longer parryable

    Animation

    • Updated blends for many 1 handed weapon animations in first-person
    • Polished over all weapons combo and feint blend in first-person
    • Polished jump recovery for 2 handed weapon first-person
    • Fixed first-person kick
    • Polished low kick on 2 handed weapons
    • Updated duck for all weapons
    • Fixed issue with jab attack not triggering blocked animation
    • Revisions made to feinting
    • Polished sprint charge animation on halberd, spear and maul set
    • Polished 2 handed weapon sword sprint charge anim
    • Updated deflect animation
    • Polished 2 handed weapon sword throw
    • Fixed bug where you could move after sitting on a throne
    • Fixed extreme ragdoll occurring after being hit by projectile
    • Fixed issue where jumping and turning caused lower body to become “independent” from upper body control
    • Fixed bug where player could get in to a state where you automatically counter
    • Stagger animation no longer scales by gameplay timing
    • Fix shield sprint parry issue
    • Updated shield interrupt for 3rd person
    • Polished stagger animation for multiple weapons
    • Polished halberd slash
    • Fixed 1 handed sword special smash root motion leaving gaps in tracer
    • Fix to tracer for spear plant Q attack
    • Fixed issues where throwing weapons could break your character
    • Fixed feinting off a riposte can causing tracers to come out all at once
    • Adjusted tracers to be more reliable for overheads and stabs
    • Polished death root animation
    • Polished 1h spear feint,
    • Polished knockdown

    Weapons/Items

    • Javelin ammo reduced to 5, damage on throw from 100 to 90
    • Longbow & crossbow damages tweaked to allow for more intense ranged combat (both eliminate each other on headshot)
    • Jabs are now slower to follow up after being blocked
    • Longsword stab damage increased from 50 to 60
    • Messer stab dmg reduced from 65 to 50
    • Messer slash reduced to 55 from 65
    • Messer OH reduced to 70 from 80
    • Messer slash and OH windup increased by 0.075
    • Battle axe heavy OH & sprint attack reduced to 90 from 100
    • Exe Axe various dmgs reduced and combo time slowed down
    • Heavy mace stab dmg reduced
    • Heavy mace combo speeds slowed down
    • Maul combos and release slowed down
    • Maul special no longer one shots a knight, but close
    • Reduced 1 hand sword overhead damage
    • Slowed sledgehammer windup speed down
    • Reduced sledgehammer damage
    • Reduced messer special damage from 100 to 90
    • Decreased throwing knife speed
    • Bandages will now heal players that are mid-swing
    • Bandage kit healing indication on other players isn’t showing when expected
    • Fixed Javelin/Throwing Axe animation and tracers breaking if initiating attack too early after throwing previous javelin
    • Fixed broken ballista not replicating on late join
    • Fixed issue where throwing a spear at a downed enemy caused them to launch into the sky
    • Fixed issue where player loading the catapult was awarded multiple points for takedowns and for firing.
    • All Utility Hatchets unlock at weapon Rank 6
    • Fixed bug where landing on a bear trap from elevation caused player to be stuck in the air until death
    • Fixed bug where player could cancel bandage animation while still being able to heal themself
    • Javelin and shield throws no longer interrupt allied player swings
    • Fixed issue with some carryable weapons having too short tracers
    • Constructable banners no longer receive team damage or have player collision
    • Warhorn and Trumpet now raise downed allies who are within its vicinity
    • Players properly impulse after getting killed by catapult rock
    • Interrupted healing removes bandage from inventory

    Audio

    • Fixes for all weapons heavy swing being too maxed out in volume, other polish/fixes
    • New meta healed sound

    UI/UX

    • Increased visibility of special item being available

    Other

    • Fixed a bug where if you suicided you could commend yourself and earn points
    • Multiple crash and stability fixes

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