Patch Notes: February 23, 2021
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Welcome back to the Chivalry 2 Alpha, Round 11!
We are excited to once again offer PC and Xbox crossplay this alpha!In addition to the Xbox One, the Chivalry 2 Alpha is available on Xbox Series X|S consoles via backwards compatibility but does not contain any Xbox Series X|S enhancements at this time.
Alpha Round 11 Maps
- Team Objective: Dark Forest
- Team Objective: Rudhelm Siege
- Team Deathmatch: Wardenglade
- Team Deathmatch: Tournament Grounds
General:
- Character Customization is now available!
- Progression flow has been updated!
- Stats have been reset!
- The server browser is back for PC players!
Performance
- Improved client performance
- Improved server performance
- UI related optimizations
- Inactive particle optimizations
Maps
- Switch from forward to deferred rendering, players should see improved lighting and improved rendering features (Screen Space Ambient Occlusion and Screen Space Reflections) as a result
- Level balance changes to help attackers
Wardenglade
- Improved fog
Rudhelm
- Fixed a bug that prevented players from spawning
- Collision polish
- Removed barricades on the side path before the courtyard
- Adjusted Agatha spawners in stage 1
- Reduced delay of combat zone deactivation for defenders to 15 seconds
Darkforest
- Added bandages to resupply cart
- Moved spawn points
- Collision polish
- Minor spawn adjustments
- Ambient corpses added in the keep
- Resized convoy size
- Increased petard cart weapon rack cooldown to reduce petard spam
- Reduced delay of combat zone deactivation for defenders to 15 seconds
Combat
- Players no longer break sprint if they drop off a short height
- You can now do a special attack when parry is pressed first
- Fixed an issue that allowed the player to be able to strike enemies behind them in melee
- Adjusted movement speed to reduce downtime spent out of combat with minimal effect on combat
- Spawn speed bonus increased from 10 to 15%
- Max sprint speed slightly increased
- Time to reach sprint slightly reduced
- Movement speed while walking backwards has been slightly increased
- Adjusted release timings of specials and sprint attacks to make them feel more violent
- Tweaked stamina regen curve to pause during attacks more
- Overhead, stab and special attacks are now slightly easier to drag
- Specials now hit success again, meaning if you hit an enemy (not if they block) you can combo out
- Adjusted archer draw and fire slows - Fixed fists hitting farther than intended
- Overheal max increased from 25 to 30
Animation
- New Heal animation for all weapons
- New revive animations
- Lots of character and weapon animation blending polish
- Fix queueing attacks from emote
Weapons/Items
- Lots of weapons and balance tweaks!
- Fire arrows now burn players
- You can now pick up one bandage kit while at full health
- Fixed spear and 1 hand blunt sprint attacks not being interruptible in release
- Fixed windup being faster than intended when feinting to a heavy attack
- Fixes to carryable bandage and balance
- Throwables distance pass on all loadout items
- Special item recharge time significantly reduced (from 240 to 180s in most cases, 60s per bandage kits max 3)
- Falling traps now award the kill to the person who triggered it - Spike traps now award kills correctly
- Made bow and longbow projectiles faster and reduced damage to offset
- Weapon switching now significantly faster
- Bandage kit made easier to hit
- Releases on many weapons made a little faster
- Increased Sway on longbow now kicks in only when beneath 30% stamina
- Revised tracers on all weapons for consistency
- Projectile collision and flight paths adjusted
- Boosted warhorn radius substantially and made it heal completely
UI/UX
- News, Info and Combat Info screens have been added
- Improvements to social screen and parties
- Fixed player HUD markers so they properly show who is your friend, in your party, or neither - Improvements to special item indication
- Keybind HUD tool tips now update when the input method changes
- Fixed a bug where the radial inventory widget wouldn’t open if a player tried to open the inventory widget soon after closing the emote wheel
Controller
- Changes to D-pad for new button layout
- Added alternate attack on L3
- Moved crouch to R3
- Added “Swap Weapon” when you press Inventory Special while the inventory special item is equipped
- Fixed an issue with auto-attack triggering when going into menus
- Changed Disconnect Gamepad button from B to X in the Pause menu
- Fixed friction to not be enabled during swings to help make drags easier
- Updated Default Sensitivity, Focus Sensitivity and Friction values on all weapons