Known Alpha Issues: December 18, 2020
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We provide this list to you so you can be aware of what type of issues are not intended in the final game, and will be fixed before launch.
*Note: This is not a full list but a list of some more obvious issues
General
- There are a collection of special items (you’ll see your ability to use them via the UI) in the game that are considered to be work-in-progress and subject to heavy iteration, and are not in the best state for use during the alpha
- First spawn in to a map doesn’t always give you your desired loadout
- Possibility of a server crash
Parties/VOIP
- VOIP: Pressing the push to talk button while on Open Microphone will mute your mic
- Disabling voice chat for players doesn’t work until entering a server
- Player unable to accept party invite if they miss the Main Menu pop-up
- VOIP: Pressing the push to talk button while on Open Microphone will mute your mic
Gameplay
- Feet may slide on knockbacks, especially with large weapons
- Possibility of first person camera having too much range on spawn
- Some weapon readability needs polish (If any in particular come to mind don’t hesitate to leave feedback)
- Some occasional swingthroughs on weapons (if any in particular seem worse don’t hesitate to leave feedback)
- Riposte may trigger instead of counter
- Tracer pitch may be misaligned making it harder to hit downed players
- Running special attacks always deal 15 damage (not representative of intended damage output)
- Camera shake may affect throw trajectory
- Some long respawn times across maps
- Characters invisible initially when rejoining
- Warhorn is invisible when used and sound is playing from the origin
- Characters legs sideways during commander speeches
- Characters force look down in third person during commander speeches
- Riposte window after starting a counter may turn a successful counter into a riposte
- Holding down the P key before dying then letting go at the death screen causes the player to lose control
Level Design
- Coxwell - Mason can win with Agathians still remaining
Visual
- 1P camera may go in to neck on some respawns
- Death camera may freeze in place on some deaths
- Two-handed spear special attack restricts player’s camera view and breaks first-person animations
UI
- Score events disappear after server travel
- Objective bar may appear blank for late joiners
pressing numbers for VO doesn’t work as intended at the moment
Audio
- Audio sliders may be visually incorrect on game entry
- Footsteps not triggering consistently from players behind you
- Foosteps on certain terrain do not play
- Cinematic audio may be out of sync depending on load times
Gamepad
- Controls with the thumbstick need refinement in deadzones and sensitivity curves
- Pressing LT while having a bow fully drawn with RT will cancel your shot
- Controller keybindings/controls screen is out of dateols screen is out of date