The Ramp/Banner Part of the Siege of Rudhelm Is Terrible
A ramp without any nuance or interesting quirks, this part of the map really lacks a lot of elements to make it fun or impactful. This is largely due to the lack of agency the Mason have in which they’re forced into a chokepoint against high ground. The mass of bodies v bodies IS fun but there needs to be more to the situation because the likelihood of a stalemate is extremely high, with the appearance of a stalemate obviously favoring the defending side.
My suggestion would be to either revamp the ramp, with side-passages, an exposed secret tunnel underneath, or anything at all to turn it from just a ramp. Or to provide the Mason order with siege emplacements, like a couple of ballistae or a catapult, to give just a little more agency to the Mason side to breach the Agathan wall of flesh.
My bad, it’s the Siege of Lionspire*