64-player servers are not working correctly
Servers seem not powerful enough to handle 64 player combat.
40-player modes are played OK, but when I switch to 64-player modes, my swings are late or missing, wind-ups often take much more time than expected, throwables are missing…
That’s not about my skill - it’s quite constant, I’m at 135 level (Knight of 120 lvl).
Also I could play 64-player modes when the number of players is 40 or lower. And if more players join later, the server becomes buggy, with all said above.
PLEASE PLEASE PLEASE fix this or shut down 64-player modes, forcing people play only 40’s servers if you are not able to manage this. Or just add power to your virtual servers.
I may not notice this if I would not have a lot of expirience. I notice unpredicted behavior of weapons because I clearly know how it should work.
@msnus I see it that way too, it was just just bad. The servers are so I have a 16 ping and sometimes I get damage even though the opponent doesn’t even move.