All Terrain Invisible!



  • Please help - i just started the new Chivalry Steam game
    and everything seems fine except that there are no
    terrains (grounds) visible not even in the start screens.
    Allover grey with waters here and there - unplayable!



  • Screens:



  • Now i reinstalled a older GC driver (not nvidia update) which
    solved the correct blob shadows in the old AgeOfChivalry for
    HalfLifeSource (free) but the thing from above is still current.

    P.S.: My last log -

    Log: Log file open, 10/25/12 20:00:43
    Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkdamagetype.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkfamilyinfo.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udknewweapon.ini
    DevSHA: InitializeFileHashes udkweaponattachment.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.upk
    DevSHA: InitializeFileHashes engine.upk
    DevSHA: InitializeFileHashes gfxui.upk
    DevSHA: InitializeFileHashes ipdrv.upk
    DevSHA: InitializeFileHashes windrv.upk
    DevSHA: InitializeFileHashes gameframework.upk
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    DevSHA: InitializeFileHashes udkbase.upk
    DevSHA: InitializeFileHashes utgame.upk
    DevSHA: InitializeFileHashes aoc.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes startup.upk
    DevSHA: InitializeFileHashes startup_loc_int.upk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUDK.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 22 2012 14:56:02
    Init: Changelist: 1340247
    Init: Command line:
    Init: Base directory: C:\Programme\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    [0002.68] Init: Computer: HOME-F006AB9064
    [0002.68] Init: User: Besitzer
    [0002.68] Init: CPU Page size=4096, Processors=2
    [0002.68] Init: High frequency timer resolution =3.579545 MHz
    [0002.68] Init: Memory total: Physical=2.5GB (2GB approx) Pagefile=4.3GB Virtual=2.0GB
    [0002.81] Log: Steam Client API initialized 1
    [0003.55] Log: Steam Game Server API initialized 1
    [0003.59] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0003.62] Init: Object subsystem initialized
    [0003.72] Log: Read config file: …\Engine\Localization\DEU\Core.DEU
    [0003.82] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0003.96] Log: Shader platform (RHI): PC-D3D-SM3
    [0008.20] Log: PhysX GPU Support: DISABLED
    [0008.31] Init: Initializing FaceFX…
    [0008.37] Init: FaceFX 1.7.4 initialized.
    [0008.41] Init: WinSock: I am home-f006ab9064 (77.64.162.96:0)
    [0014.91] Log: Read config file: …\Engine\Localization\DEU\Engine.DEU
    [0014.91] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0015.17] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0018.66] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0018.67] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0018.67] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0018.68] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0018.68] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0018.71] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0018.73] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0018.73] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0018.74] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0018.74] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0019.63] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
    [0019.63] Log: Can’t compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
    [0019.63] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
    [0020.46] Log: Read config file: …\UDKGame\Localization\DEU\AOC.DEU
    [0020.47] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0020.48] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0020.50] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0020.50] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0020.60] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0020.60] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0020.60] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0020.62] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0020.62] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0020.63] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0020.63] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0020.63] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0020.73] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0020.75] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0020.75] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0020.96] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0021.05] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0021.12] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0021.28] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0021.28] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0021.28] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0022.63] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0022.65] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0022.66] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0039.93] Init: Finished loading startup packages in 30.69 seconds
    [0039.96] Log: 99933 objects as part of root set at end of initial load.
    [0039.96] Log: 0 out of 0 bytes used by permanent object pool.
    [0039.96] Log: Initializing Engine…
    [0039.99] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
    [0039.99] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0039.99] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0039.99] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0040.33] Log: Read config file: …\Engine\Localization\DEU\UnrealEd.DEU
    [0040.39] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0040.67] Init: UEngine initialized
    [0040.90] Init: XAudio2 using ‘C-Media Wave Device’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0041.17] Init: XAudio2Device initialized.
    [0041.30] Init: Client initialized
    [0041.30] Log: Size of window 1024 768
    [0043.46] Log: Initializing Steamworks
    [0043.47] Log: Logged in as ‘Alec979’
    [0043.57] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0043.58] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0043.61] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    [0043.64] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0043.65] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    [0043.66] Log: Read config file: …\UDKGame\Config\UDKEditorKeyBindings.ini
    [0043.67] Log: Read config file: …\UDKGame\Config\UDKEditorUDK.ini
    [0043.68] Log: Read config file: …\UDKGame\Config\UDKEngineUDK.ini
    [0043.69] Log: Read config file: …\UDKGame\Config\UDKGameUDK.ini
    [0043.69] Log: Read config file: …\UDKGame\Config\UDKInputDefaults.ini
    [0043.70] Log: Read config file: …\UDKGame\Config\UDKWeaponDefaults.ini
    [0043.71] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0043.75] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0043.76] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0043.76] Log: LocalPlayer 0 - Failed to setup default post process…
    [0043.78] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0043.79] Warning: Warning, Failed to find object ‘Class None.’
    [0043.79] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0043.79] Warning: Warning, Failed to find object ‘Class None.’
    [0043.90] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0043.90] Warning: Warning, Failed to find object ‘Class None.’
    [0043.90] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0043.90] Warning: Warning, Failed to find object ‘Class None.’
    [0043.90] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    [0044.02] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0045.33] Log: Game class is ‘AOCEntry’
    [0046.15] Log: Primary PhysX scene will be in software.
    [0046.15] Log: Creating Primary PhysX Scene.
    [0046.19] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2012.10.25-20.01.28
    [0046.35] Log: Bringing up level for play took: 1.012609
    [0046.42] Log: Current focused movie? SWF.GeneralManager
    [0046.45] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0046.45] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0046.45] Log: ########### Finished loading level: 2.425999 seconds
    [0046.45] Init: Game engine initialized
    [0046.45] Log: Initializing Engine Completed
    [0053.32] Log: >>>>>>>>>>>>>> Initial startup: 53.32s <<<<<<<<<<<<<<<
    [0053.44] Log: Read config file: …\UDKGame\Localization\DEU\AOCUI.DEU
    [0053.54] Log: Read config file: …\UDKGame\Localization\INT\AOCUI.INT
    [0053.74] Warning: Warning, Failed to load ‘Texture SWF.track’: Failed to find object ‘Texture SWF.track’
    [0053.74] Warning: Warning, Failed to load ‘Texture SWF.icon_right_bracket’: Failed to find object ‘Texture SWF.icon_right_bracket’
    [0053.74] Warning: Warning, Failed to load ‘Texture SWF.icon_left_bracket’: Failed to find object ‘Texture SWF.icon_left_bracket’
    [0053.81] Warning: Warning, Failed to load ‘Texture SWF.track’: Failed to find object ‘Texture SWF.track’
    [0053.81] Warning: Warning, Failed to load ‘Texture SWF.icon_right_bracket’: Failed to find object ‘Texture SWF.icon_right_bracket’
    [0053.81] Warning: Warning, Failed to load ‘Texture SWF.icon_left_bracket’: Failed to find object ‘Texture SWF.icon_left_bracket’
    [0053.91] Log: Read config file: …\UDKGame\Localization\DEU\AOCGame.DEU
    [0054.09] Log: Read config file: …\UDKGame\Localization\DEU\AOCKeybinds.DEU
    [0054.11] Log: Read config file: …\UDKGame\Localization\INT\AOCKeybinds.INT
    [0054.22] Log: Read config file: …\UDKGame\Localization\DEU\AOCCustomization.DEU
    [0056.61] Log: GFullScreen End Movie – 1
    [0072.23] Log: LoadMap: AOCTD-Ruins_P?Name=Player?Team=255?NumPlay=5.0000
    [0072.24] Log: –- LOADING MOVIE START —
    [0072.80] Log: Game class is ‘AOCTD’
    [0073.00] Log: Primary PhysX scene will be in software.
    [0073.00] Log: Creating Primary PhysX Scene.
    [0073.03] Log: Bringing World aoctd-ruins_p.TheWorld up for play (0) at 2012.10.25-20.01.55
    [0073.07] Log: Bringing up level for play took: 0.266838
    [0073.09] Log: Current focused movie? SWF.GeneralManager
    [0073.09] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0073.09] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0073.45] Warning: Warning, Failed to load ‘SwfMovie SWF.class_select_classimage_archer.png’: Failed to find object ‘SwfMovie SWF.class_select_classimage_archer.png’
    [0073.45] Log: GFx attempted to load missing object [SWF.class_select_classimage_archer.png]
    [0073.45] Warning: Warning, Failed to load ‘SwfMovie SWF.weapon_select_large_placeholder.png’: Failed to find object ‘SwfMovie SWF.weapon_select_large_placeholder.png’
    [0073.45] Log: GFx attempted to load missing object [SWF.weapon_select_large_placeholder.png]
    [0073.45] Log: ########### Finished loading level: 1.217217 seconds
    [0073.46] Log: Flushing async loaders.
    [0073.54] Log: Flushed async loaders.
    [0073.54] Log: ActivateLevel aoctd-ruins_game_2 1 1 1
    [0073.54] Log: ActivateLevel aocctl-ruin_art 1 1 1
    [0073.54] Log: ActivateLevel aocctl-ruin_sound 1 1 1
    [0073.68] Log: Flushing async loaders.
    [0075.00] Log: Flushed async loaders.
    [0075.67] Log: GFullScreen End Movie – 1
    [0077.96] Log: –- LOADING MOVIE TIME: 5.72 sec —
    [0085.13] Log: Current focused movie? SWF.HudManager
    [0085.13] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0085.13] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0085.44] Warning: Warning, Failed to load ‘SwfMovie SWF.mason_eagle.ai’: Failed to find object ‘SwfMovie SWF.mason_eagle.ai’
    [0085.44] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0085.51] Log: Current focused movie? SWF.HUDOverlay
    [0085.51] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0085.51] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0085.51] Log: Current focused movie? SWF.HudManager
    [0085.56] Log: Current focused movie? SWF.HudManager
    [0085.56] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0085.56] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0085.79] Warning: Warning, Failed to load ‘SwfMovie SWF.mason_eagle.ai’: Failed to find object ‘SwfMovie SWF.mason_eagle.ai’
    [0085.79] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0088.92] Error: Can’t start an online game that hasn’t been created
    [0088.98] Log: AOCPawn_0 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0088.98] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0089.02] Log: AOCPawn_1 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0089.02] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0090.13] Log: AOCPawn_2 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0090.13] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0091.31] Log: AOCPawn_3 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0091.31] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0092.09] Log: AOCPawn_4 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0092.09] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0092.28] Log: AOCPawn_5 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0092.28] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0111.94] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0111.95] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_0 Component: StaticMeshComponent_6 StaticMesh: CH_sm_helms.smhelms_SK_CH_3P_AgathaMaa_Helm01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0116.53] Error: Can’t change collision on actor (AOCPawn_3) during async work!
    [0116.53] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1671) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1672) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1673) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1674) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1675) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1676) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1677) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1678) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1679) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1680) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1681) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1682) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1683) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1684) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1685) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1686) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1687) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1688) during async work!
    [0116.53] Error: Can’t call TermBody() on (AOCPawn_3)->(RB_BodyInstance_1689) during async work!
    [0116.53] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_1 Component: StaticMeshComponent_7 StaticMesh: WP_15hs_SwordOfWar.swordofwar (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0120.00] Log: AOCPawn_6 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0120.00] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0131.52] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0131.52] Error: Can’t change collision on actor (AOCPawn_6) during async work!
    [0131.52] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1735) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1736) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1737) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1738) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1739) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1740) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1741) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1742) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1743) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1744) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1745) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1746) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1747) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1748) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1749) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1750) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1751) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1752) during async work!
    [0131.52] Error: Can’t call TermBody() on (AOCPawn_6)->(RB_BodyInstance_1753) during async work!
    [0131.52] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_2 Component: StaticMeshComponent_9 StaticMesh: CH_H_Veteran.a_a.sm_CH_MasonVanguard_Helmet_Basic (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0131.53] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_3 Component: StaticMeshComponent_10 StaticMesh: WP_pol_Bardiche.sm_bardiche (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0131.76] Error: Can’t call WakeRigidBody() on (AOCPawn_6)->(SkeletalMeshComponent_97) during async work!
    [0131.76] Error: Can’t call AddImpulse() on (AOCPawn_6)->(SkeletalMeshComponent_97) during async work!
    [0133.31] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0133.31] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_4 Component: StaticMeshComponent_23 StaticMesh: CH_sm_helms.smhelms_SK_MasonMaa_Helm (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0134.28] Log: AOCPawn_7 PLAYSOUND with no sound cue called from PlayTeleportEffect
    [0134.28] Log: Script call stack:
    Function AOC.AOCGame:Tick
    Function AOC.AOCGame:ActuallySpawnPlayerPawn
    Function AOC.AOCPawn:PlayTeleportEffect

    [0134.63] Error: Can’t change collision on actor (AOCPawn_0) during async work!
    [0134.63] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1611) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1612) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1613) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1614) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1615) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1616) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1617) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1618) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1619) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1620) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1621) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1622) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1623) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1624) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1625) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1626) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1627) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1628) during async work!
    [0134.63] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1629) during async work!
    [0134.64] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_5 Component: StaticMeshComponent_25 StaticMesh: WP_1hb_HolyWaterSprinkler.SM_HWS (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0135.88] Error: Can’t call URB_BodyInstance::SetFixed() in ‘SkeletalMesh CH_AgathanMaa_PKG.SkeletalMesh.SK_CH_3P_AgathaMaa_Gore’ during async work!
    [0135.88] Error: Can’t call URB_BodyInstance::SetFixed() in ‘SkeletalMesh CH_AgathanMaa_PKG.SkeletalMesh.SK_CH_3P_AgathaMaa_Gore’ during async work!
    [0135.88] Error: Can’t call AddImpulse() on (AOCPawn_0)->(SkeletalMeshComponent_5) during async work!
    [0135.88] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1628) during async work!
    [0135.88] Error: Can’t call TermBody() on (AOCPawn_0)->(RB_BodyInstance_1629) during async work!
    [0137.16] Warning: Failed to find function AllowLowerParry for timer in actor AOCWeapon_Maul_0
    [0137.90] Log: AOCWeaponAttachment_Dane_0 PLAYSOUND with no sound cue called from PlayHitPawnSound
    [0137.90] Log: Script call stack:
    Function AOC.AOCWeaponAttachment:Release.Tick
    Function AOC.AOCWeaponAttachment:Release.RegularWeaponTracers
    Function AOC.AOCWeaponAttachment:Hit
    Function AOC.AOCWeaponAttachment:HandleHitPawn
    Function AOC.AOCPawn:AttackOtherPawn
    Function AOC.AOCWeaponAttachment:PlayHitPawnSound

    [0138.30] Error: Can’t change collision on actor (AOCPawn_1) during async work!
    [0138.30] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0138.30] Error: Can’t spawn collidable actor (AOCDroppedWeapon) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1690) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1631) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1632) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1633) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1634) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1635) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1636) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1637) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1638) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1639) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1640) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1641) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1642) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1643) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1644) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1645) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1646) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1647) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1648) during async work!
    [0138.30] Error: Can’t call TermBody() on (AOCPawn_1)->(RB_BodyInstance_1649) during async work!
    [0138.31] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_6 Component: StaticMeshComponent_38 StaticMesh: WP_1ha_Dane.sm_dane (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0138.31] Log: WARNING: Cooking Convex For Actor: aoctd-ruins_p.TheWorld:PersistentLevel.AOCDroppedWeapon_7 Component: StaticMeshComponent_39 StaticMesh: WP_shld_Heatshield.sm_mason_heatshield (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0140.17] Log: Current focused movie? SWF.GeneralManager
    [0140.17] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0140.17] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0140.41] Warning: Warning, Failed to load ‘Texture SWF.track’: Failed to find object ‘Texture SWF.track’
    [0140.41] Warning: Warning, Failed to load ‘Texture SWF.icon_right_bracket’: Failed to find object ‘Texture SWF.icon_right_bracket’
    [0140.41] Warning: Warning, Failed to load ‘Texture SWF.icon_left_bracket’: Failed to find object ‘Texture SWF.icon_left_bracket’
    [0140.48] Warning: Warning, Failed to load ‘Texture SWF.track’: Failed to find object ‘Texture SWF.track’
    [0140.48] Warning: Warning, Failed to load ‘Texture SWF.icon_right_bracket’: Failed to find object ‘Texture SWF.icon_right_bracket’
    [0140.48] Warning: Warning, Failed to load ‘Texture SWF.icon_left_bracket’: Failed to find object ‘Texture SWF.icon_left_bracket’
    [0140.81] Warning: Warning, Failed to load ‘Texture CHV_MapScreens.SH’: Failed to find object ‘Texture CHV_MapScreens.SH’
    [0142.02] Log: ZELC: Component ‘WP_shld_TowerShield.Materials.WEP_towershield_m’ with Owner ‘No_Detailed_Info_Specified’ returned normal with incorrect length (0.965691). ChkActor: AOCWeaponAttachment_Hatchet_0 (AOCWeaponAttachment_Hatchet aoctd-ruins_p.TheWorld:PersistentLevel.AOCWeaponAttachment_Hatchet_0)
    [0142.02] Log: ZELC: Component ‘WP_shld_TowerShield.Materials.WEP_towershield_m’ with Owner ‘No_Detailed_Info_Specified’ returned normal with incorrect length (0.965691). ChkActor: AOCWeaponAttachment_Hatchet_0 (AOCWeaponAttachment_Hatchet aoctd-ruins_p.TheWorld:PersistentLevel.AOCWeaponAttachment_Hatchet_0)
    [0142.02] Log: ZELC: Component ‘WP_shld_TowerShield.Materials.WEP_towershield_m’ with Owner ‘No_Detailed_Info_Specified’ returned normal with incorrect length (0.965691). ChkActor: AOCWeaponAttachment_Hatchet_0 (AOCWeaponAttachment_Hatchet aoctd-ruins_p.TheWorld:PersistentLevel.AOCWeaponAttachment_Hatchet_0)
    [0142.77] Log: Current focused movie? SWF.HudManager
    [0142.77] Log: Gescheitert; zur Eingabe
    [0142.78] Log: LoadMap: AOC-UDKFrontEndMap?closed?Name=Player?Team=255
    [0142.82] Log: –- LOADING MOVIE START —
    [0143.63] Log: Game class is ‘AOCEntry’
    [0144.59] Log: Primary PhysX scene will be in software.
    [0144.59] Log: Creating Primary PhysX Scene.
    [0144.61] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2012.10.25-20.03.06
    [0144.65] Log: Bringing up level for play took: 1.016539
    [0144.67] Log: Current focused movie? SWF.GeneralManager
    [0144.67] Warning: Warning, Failed to load ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?DEU?GFxUI.IME.MoviePath?’
    [0144.67] Log: GFx attempted to load missing object [?DEU?GFxUI.IME.MoviePath?]
    [0144.67] Log: ########### Finished loading level: 1.895586 seconds
    [0144.69] Log: GFullScreen End Movie – 1
    [0145.03] Warning: Warning, Failed to load ‘Texture SWF.track’: Failed to find object ‘Texture SWF.track’
    [0145.03] Warning: Warning, Failed to load ‘Texture SWF.icon_right_bracket’: Failed to find object ‘Texture SWF.icon_right_bracket’
    [0145.03] Warning: Warning, Failed to load ‘Texture SWF.icon_left_bracket’: Failed to find object ‘Texture SWF.icon_left_bracket’
    [0145.10] Warning: Warning, Failed to load ‘Texture SWF.track’: Failed to find object ‘Texture SWF.track’
    [0145.10] Warning: Warning, Failed to load ‘Texture SWF.icon_right_bracket’: Failed to find object ‘Texture SWF.icon_right_bracket’
    [0145.10] Warning: Warning, Failed to load ‘Texture SWF.icon_left_bracket’: Failed to find object ‘Texture SWF.icon_left_bracket’
    [0147.41] Log: –- LOADING MOVIE TIME: 4.59 sec —
    [0151.15] Log: Closing by request
    [0151.15] Log: appRequestExit(0)
    [0151.27] Exit: Preparing to exit.
    [0151.79] Exit: Game engine shut down
    [0152.02] Exit: Windows client shut down
    [0152.03] Exit: XAudio2 Device shut down.
    [0152.27] Exit: Object subsystem successfully closed.
    [0152.39] Log: Shutting down FaceFX…
    [0152.42] Log: FaceFX shutdown.
    [0152.48] Exit: Exiting.
    [0152.50] Log: Log file closed, 10/25/12 20:03:14



  • Was it btw true that i actually coudlt hold any
    weapons chambered as normal? If so - WHY!?



  • Maybe my 256 MB graphic card memory wasnt good enough.
    But all other stuffs actually seemed to load properly tho.
    Cant the support for normal GCs still be added?
    I mean even UT3 also runs ok under my system.