I feel that MAA is straight up an inferior class.



  • No, im not complaining because I was killed or any childish reason like that. Just from my experiences from playing the classes MAA is at a disadvantage in most game modes.

    I’ve had the game for a while now, and at first I played man at arms almost exclusively because you just don’t see too many of them (hipster, brah). I’ve gotten very skilled at using dodge to avoid attacks and to get in close and punish mistakes. I’ve also gone out of my way to unlock all the weapons for this class as well.

    Personally my favorite setup is the mace, broad dagger, and oil pot. If you’re using a shield as a MAA you’re doing it wrong.

    Now while I found myself near the top of the leaderboards pretty consistently, I just recently started to branch out into the Knight and Vanguard classes within the past couple of days. And wow, what a huge difference.

    Now im consistently doing extremely well. I don’t want to come across as an egomaniac, but I usually place first in most FFA and TO games I play when I use the knight or VG. But when I use MAA I usually hover slightly above the midway point on the leaderboard.

    MAA excels at 1 vs 1, but in my eyes that is about it.

    In TO, it’s suicide to try to push a wagon because of your meager health. And one stray swing from a friendly player can knock you down below half health, making the MAA even easier to kill.

    The front line is no place for a MAA, so playing as one in TO just isn’t all that effective. If I want to help, i need to be on the front lines. But to survive I need to stay on the outskirts picking off people who wander too far away from their team.

    In last team standing you can do alright, but if you get hit once, or hit by a friendly you need to spend a minute to heal. You can’t just keep on trucking forward like the other classes. This leads to a lot of down time. And a lot of not helping.

    Free for all isn’t bad if you can isolate other players and get them into a 1 vs 1 situation, but in maps like the arena you don’t have enough room to use your mobility to your advantage. In fact many maps are simply too condensed for the MAA to be played to their full potential. Not to mention you stick out like a sore thumb. Everyone immediately tries to kill the guy not wearing any armor.

    Why fight another knight when you can just 1 shot a MAA? It’s like seeing an archer. In a 3 way fight you can bet that the other guys are going to try to take down the MAA or archer first because, hey. Easy kill.

    Also, as fast as a MAA is, it’s incredibly easy for a VG to chase down a MAA and use the sprint attack to close the last 10 feet. Not cool. No class should be able to run down a MAA, period. That is the point of the class.

    In fact, dodging doesn’t even get you far enough away to avoid some polearms. so you need to double dodge, bringing your stamina down a great amount. As it is, MAA is the only class affected by stamina. Again, not cool.

    People are correct when they say MAA takes the most skill to play. They’re correct because it’s an inferior class. I do well as MAA, very well. but I do twice as well playing as the other 2 melee classes. Classes that I haven’t even spent very much time with.

    As a MAA player, i find it very easy to kill other MAA’s as a knight or vanguard because I already know all their tricks and weaknesses. And once other people start to learn what works best against them they’ll become even more feeble on the battlefield.

    I honestly feel that some balancing needs to be done to bring this class up to par. I’m sure some of you will say that you do amazing as a MAA, and I’m sure you do. But I argue that you could do even better as a knight or vanguard.

    All the MAA has going for it is just parlor tricks. And once you’ve seen/done a trick enough times It loses it’s effectiveness. Even in a 1 vs 1 situation where a MAA excels, he is at a disadvantage if the other player is a knight or VG and has played enough to learn what those few tricks are.

    I’m not angry. I’m just a (former) MAA player who would like to see this class not turn into a one trick pony.



  • I agree with every word of this post.

    I started out playing the MAA because I liked the idea of a class that relied on agility instead of armor. I played him up to a point where I did reasonably well.

    Then I switched to Knight and VG and went from a good player to consistently topping the charts with much less effort.

    You’re right on all the points you made: FF damage crippling him; TO pushes being suicide missions; being a big target for enemy players; and especially the slow health regen.

    I’ve proposed in multiple threads that his health should regenerate faster than it does when out of combat.

    Say I get hit once as a knight… my health drops to 60% and I spend a little while to recuperate and I’m back to 85% and I’m therefore combat ready.

    If I get once as a MAA, my health will drop more… say to 35%. And if I spend the same amount of time recuperating, I’ll be back up to 60%… not enough to ward off more than one hit, meaning I’m just as squishy as I was at 35 to the blows of many weapons.

    Like you said, you have to spend a lot of downtime as the MAA to regenerate health… being bored and unhelpful to your team.

    I hope the devs give your points consideration.





  • Yes, i’ve read that topic and it’s nothing more than a MAA player stating that he got good with the class after learning how to play as a MAA.

    I know how to play as a MAA and I don’t rely on the norse sword to do it. In fact I find it an inferior weapon to the first mace, due to the fact that the mace deals huge head damage. and as powerful as a norse sword thrust is, a swing can easily hit more opponents and a combo backswing with a mace deals huge damage.

    He has stated that he hasn’t played the other classes much. I just started to play them and I find myself doing twice as good playing the other melee classes even though I have spent a fraction of my time playing them compared to the MAA.

    As for the MAA playstyle, killing stragglers on the outskirts of the maps is almost pointless. This isn’t a FPS where people on the sides of the maps can shoot into a melee. Obviously they can if they are archers, but it’s not as big of a deal as it would be if everyone had assault rifles.

    Fighting melee classes on the outskirts of the maps is pointless in TO. It’s not a practical playstyle, it accomplishes very little. It’s just lone wolf vs lone wolf.

    As for chasing down archers, yes the MAA is good at it. But do you know what is better? A throwing axe. If you can aim a throwing axe well, it’s incredibly easy to kill archers that flee no matter what class you are. I find myself doing it all the time as a knight.

    I guess maybe my argument should be that the MAA playstyle isn’t a useful, or practical playstyle in this type of game.



  • MAA is not, in any way, an inferior class.

    Aaaaa I was going to write a giant post but I guess its not really necessary.

    You just need some more playtime, I was thinking the same some days ago, but now I’m kinda leaning towards the opposite.

    I have still alot to learn and get better at MAA, but with it I can rape just about everyone easily, while when I’m playing Claymore VG I have to use all my skill and finesse to consistently kill people, specially when fighting outnumbered, as MAA is so much better at repositioning and disengaging.



  • @ohgood:

    Yes, i’ve read that topic and it’s nothing more than a MAA player stating that he got good with the class after learning how to play as a MAA.

    I know how to play as a MAA and I don’t rely on the norse sword to do it. In fact I find it an inferior weapon to the first mace, due to the fact that the mace deals huge head damage. and as powerful as a norse sword thrust is, a swing can easily hit more opponents and a combo backswing with a mace deals huge damage.

    He has stated that he hasn’t played the other classes much. I just started to play them and I find myself doing twice as good playing the other melee classes even though I have spent a fraction of my time playing them compared to the MAA.

    As for the MAA playstyle, killing stragglers on the outskirts of the maps is almost pointless. This isn’t a FPS where people on the sides of the maps can shoot into a melee. Obviously they can if they are archers, but it’s not as big of a deal as it would be if everyone had assault rifles.

    Fighting melee classes on the outskirts of the maps is pointless in TO. It’s not a practical playstyle, it accomplishes very little. It’s just lone wolf vs lone wolf.

    As for chasing down archers, yes the MAA is good at it. But do you know what is better? A throwing axe. If you can aim a throwing axe well, it’s incredibly easy to kill archers that flee no matter what class you are. I find myself doing it all the time as a knight.

    I guess maybe my argument should be that the MAA playstyle isn’t a useful, or practical playstyle in this type of game.

    I personally don’t see a problem with MAA being a specialist class that only makes up 15 percent of a team, that does odd job rolls. When you get into smaller games like 8 vs 8 MAA can become a more versatile player. But truth be told, if you are trying to balance around 32 player TO, then higher hp classes will always be preference.

    What he was saying in the other thread, is don’t play them like a VG or Knight. Find a different niche. And they do exist. Those firepots can really do work to a group surrounding a king, or get turtlers to move.(just my example)



  • @negocromn:

    Aaaaa I was going to write a giant post

    Of no valuable arguments
    @negocromn:

    MAA is not, in any way, an inferior class.

    Sure, not even because it has way less effective health.

    But seriously, the fact is that if you do better with a knight than with an MAA you do not have enough skill, because there is a system in place in Chivalry that the more skill you have the better you will do with classes that require more skill while doing worse with classes that require less skill. I know it sounds funny, but you just havent realised thats exactly the way it works because you are not old enough yet.



  • Was playing the MAA just now and thought of another buff he could use.

    He should be able to regen health while sprinting. This way he could always be mobile (his strong suite) instead of being forced to walk and hide…



  • So many MaA threads. Just going to do bulletpoints from now on.

    1. MaA is good at things other classes are not.
    2. MaA isn’t as good at these things as he should be.
    3. The things MaA is good at don’t seem to me to be as viable as just grouping up.
    4. The perceived problem largely lies with the way the game is currently played as opposed to anything statistically off about the MaA.
    5. Knights and VGs shouldn’t get MaA weapons.
    6. If you aren’t using a shield as MaA you’re doing it wrong by gimping yourself against people who exploit feints.



  • I hate the maa class, the dodge looks like its straight out of Star Wars, and i still see them do it, even with their stamina completely at zero. The dodge needs to either use more stamina or be slower. Because its just ridiculously fast.



  • @Necramonium:

    I hate the maa class, the dodge looks like its straight out of Star Wars, and i still see them do it, even with their stamina completely at zero. The dodge needs to either use more stamina or be slower. Because its just ridiculously fast.

    This is a step in the complete wrong direction.



  • For the last time MAA is a good class. I know you cant just walk into clusterfucks and start swinging and get a 1.0KDR, doesn’t mean it’s bad.



  • MAA are good at what they are supposed to be good at. In a 1v1 dueling scenario they’re going to dominate practically every other class if you don’t completely blow balls. Obviously a light armored class is going to suck for anything more than a 1v1 situation, because if you take one shot from a knight or vanguard you’re dead.

    That being said, you’re pretty much screwed in anything more than a 1v1 situation if your opponents have a working brain. The MAA is designed to outpace a knight or a vanguard in the open field, and it does. I don’t see the issue at all.



  • @PornGuy:

    For the last time MAA is a good class. I know you cant just walk into clusterfucks and start swinging and get a 1.0KDR, doesn’t mean it’s bad.

    I feel like you didn’t even read my post.



  • @PornGuy:

    For the last time MAA is a good class. I know you cant just walk into clusterfucks and start swinging and get a 1.0KDR, doesn’t mean it’s bad.

    two other classes can, and do…

    Why is so hard to see that in order for MAA player on par with VG and knight they have to compete at a much higher level of play?

    That’s imbalance.



  • @SHOE:

    @PornGuy:

    For the last time MAA is a good class. I know you cant just walk into clusterfucks and start swinging and get a 1.0KDR, doesn’t mean it’s bad.

    two other classes can, and do…

    Why is so hard to see that in order for MAA player on par with VG and knight they have to compete at a much higher level of play?

    That’s imbalance.

    Here is a real question: Why would you ever want to be in clusterfucks even when you are a vg or knight?



  • Because that is usually where the cart/trebuchet is as well.



  • @ohgood:

    No, im not complaining because I was killed or any childish reason like that. Just from my experiences from playing the classes MAA is at a disadvantage in most game modes.

    I’ve had the game for a while now, and at first I played man at arms almost exclusively because you just don’t see too many of them (hipster, brah). I’ve gotten very skilled at using dodge to avoid attacks and to get in close and punish mistakes. I’ve also gone out of my way to unlock all the weapons for this class as well.

    Personally my favorite setup is the mace, broad dagger, and oil pot. If you’re using a shield as a MAA you’re doing it wrong.

    Now while I found myself near the top of the leaderboards pretty consistently, I just recently started to branch out into the Knight and Vanguard classes within the past couple of days. And wow, what a huge difference.

    Now im consistently doing extremely well. I don’t want to come across as an egomaniac, but I usually place first in most FFA and TO games I play when I use the knight or VG. But when I use MAA I usually hover slightly above the midway point on the leaderboard.

    MAA excels at 1 vs 1, but in my eyes that is about it.

    In TO, it’s suicide to try to push a wagon because of your meager health. And one stray swing from a friendly player can knock you down below half health, making the MAA even easier to kill.

    The front line is no place for a MAA, so playing as one in TO just isn’t all that effective. If I want to help, i need to be on the front lines. But to survive I need to stay on the outskirts picking off people who wander too far away from their team.

    In last team standing you can do alright, but if you get hit once, or hit by a friendly you need to spend a minute to heal. You can’t just keep on trucking forward like the other classes. This leads to a lot of down time. And a lot of not helping.

    Free for all isn’t bad if you can isolate other players and get them into a 1 vs 1 situation, but in maps like the arena you don’t have enough room to use your mobility to your advantage. In fact many maps are simply too condensed for the MAA to be played to their full potential. Not to mention you stick out like a sore thumb. Everyone immediately tries to kill the guy not wearing any armor.

    Why fight another knight when you can just 1 shot a MAA? It’s like seeing an archer. In a 3 way fight you can bet that the other guys are going to try to take down the MAA or archer first because, hey. Easy kill.

    Also, as fast as a MAA is, it’s incredibly easy for a VG to chase down a MAA and use the sprint attack to close the last 10 feet. Not cool. No class should be able to run down a MAA, period. That is the point of the class.

    In fact, dodging doesn’t even get you far enough away to avoid some polearms. so you need to double dodge, bringing your stamina down a great amount. As it is, MAA is the only class affected by stamina. Again, not cool.

    People are correct when they say MAA takes the most skill to play. They’re correct because it’s an inferior class. I do well as MAA, very well. but I do twice as well playing as the other 2 melee classes. Classes that I haven’t even spent very much time with.

    As a MAA player, i find it very easy to kill other MAA’s as a knight or vanguard because I already know all their tricks and weaknesses. And once other people start to learn what works best against them they’ll become even more feeble on the battlefield.

    I honestly feel that some balancing needs to be done to bring this class up to par. I’m sure some of you will say that you do amazing as a MAA, and I’m sure you do. But I argue that you could do even better as a knight or vanguard.

    All the MAA has going for it is just parlor tricks. And once you’ve seen/done a trick enough times It loses it’s effectiveness. Even in a 1 vs 1 situation where a MAA excels, he is at a disadvantage if the other player is a knight or VG and has played enough to learn what those few tricks are.

    I’m not angry. I’m just a (former) MAA player who would like to see this class not turn into a one trick pony.

    May God bless u for taking all that time, to type the Truth.
    dude we should be friends, I playd MAA :layout Broadsword, shortsword, bucket shield.

    Funny and odd because today id gaven up on MAA after 107hours of nothing but mostly pure MAA time…but ur text made me so happy.
    &this may sound loserish/nerdish but u have given me hope. :)



  • MaA is more than fine. There’s no need to change anything on it, if at all, Vanguard needs a fix and Knight a nerf.
    But MaA is one of the most powerful classes.



  • What Shara said the MaA is perfectly fine as it is


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