Doublevariables in DefaultGame.ini an PCServer-UDKGame.ini



  • I’m just wondering which file has priority. I noticed there are redundant settings in both of these files.

    DefaultGame.ini

    
    ;Perspective lock - PLOCK_None: None  PLOCK_1P: First-person  PLOCK_3P: Third-person
    PerspectiveLock=PLOCK_1P
    ;How much damage do teammates do to one-another? Ranges from 0.0 to 1.0, where 0.0 is none, 1.0 is 100%
    fServerTeamDamagePercent = 0.5
    ;What game speed should we run at? 1.0 is normal speed (so 0.5 is half-speed, 2.0 is double-speed, etc.)
    fTimeDilation = 1.0
    ;;;;;
    ;Voting options:
    ;;;;;
    ;Do we enable vote kicks?
    bEnableVoteKick=true
    ;Do we enable votes to change the map?
    bEnableVoteChangeMap=true
    ;Do we enable votes to reset the current map?
    bEnableVoteResetMap=true
    ;Do we allow only admins to start new votes?
    bOnlyAdminsCanInitiateVotes=false
    ;Do we allow only admins to vote, period (includes starting new votes)?
    bOnlyAdminsCanVote=false
    ;Can players only initiate vote kicks and vote against their team mates?
    bOnlyTeammatesCanVoteKick=false
    ;When counting the number of people who voted vs. those who abstained, do we only count abstains from teammates of the player in question? (Like a soft version of bOnlyTeammatesCanVoteKick; enabling both simultaneously is pointless)
    bOnlyTeammatesAbstainsCountAgainstMinimum=false
    ;The minimum proportion of people who must have voted for the vote to be successful (0.0f to 1.0f)
    fVoteMinAmountNonAbstainers=0.4
    ;The minimum proportion of people who must have voted Yes out of the total number who voted for a vote to be successful (0.0f to 1.0f)
    fVoteSuccessThreshold=0.55
    ;The length of time that a vote is held for before it's tallied and decided
    fVoteDurationSeconds = 30.0
    ;Number of updates to show in chat before the vote is completed. If there's 2, they happen at 1/3 and 2/3 through the vote.
    fVoteTallyUpdates = 2
    ;Time to delay before enacting what was voted on (only for map changes/reset)
    fVoteEnactDelaySeconds = 10.0
    ;The minimum time between successvie kick votes against the same player
    fVoteTimeBetweenVoteKicksAgainstSamePlayer=60.0
    ;The minimum time between successive votes initiated by the same player
    fVoteTimeBetweenVotesFromOnePlayer=60.0
    ;Duration for which a kick vote's temporary ban lasts
    fVoteKickBanDurationSeconds=300
    ; Force Team VOIP
    bForceTeamVOIP=false
    ; Ranked Server or not
    bRankedServer=true
    ; Auto-balance teams
    bAutoBalance=false
    fAutoBalanceInterval=30
    
    

    PCServer-UDKGame.ini

    Maplist=AOCFFA-Arena3_p
    PerspectiveLock=PLOCK_1P
    fServerTeamDamagePercent=0.500000
    fTimeDilation=1.000000
    bEnableVoteKick=true
    bEnableVoteChangeMap=true
    bEnableVoteResetMap=true
    bOnlyAdminsCanInitiateVotes=false
    bOnlyAdminsCanVote=false
    bOnlyTeammatesCanVoteKick=false
    bOnlyTeammatesAbstainsCountAgainstMinimum=false
    fVoteMinAmountNonAbstainers=0.400000
    fVoteSuccessThreshold=0.550000
    fVoteDurationSeconds=30.000000
    fVoteTallyUpdates=2.000000
    fVoteEnactDelaySeconds=10.000000
    fVoteTimeBetweenVoteKicksAgainstSamePlayer=60.000000
    fVoteTimeBetweenVotesFromOnePlayer=60.000000
    fVoteKickBanDurationSeconds=300.000000
    bForceTeamVOIP=false
    bRankedServer=true
    bAutoBalance=false
    fAutoBalanceInterval=30.000000
    
    


  • In UDK, it goes Base*>Default*>UDK*, so PCServer-UDKGame.ini would be one that takes priority.



  • I figured it must be something like this because all of my changes weren’t working in game! Thanks for giving me a clear answer.


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