Why is it called Chivalry?



  • There seem to be no options for mercy, executions, or calling people out in the middle of a fight for a duel such as in LTS or TO. I mean you can stand there and call them out but usually when you’re yelling something to them a crossbow bolt goes through your head.

    Must be a post I missed somewhere that describes what part of this game is intended to have honor and chivalry in it. Not that I mind at all - dismemberment has a quality all of its own in my books.



  • Definition of CHIVALRY
    1
    : mounted men-at-arms
    2
    archaic
    a : martial valor
    b : knightly skill
    3
    : gallant or distinguished gentlemen
    4
    : the system, spirit, or customs of medieval knighthood
    5
    : the qualities of the ideal knight

    Knightly class of feudal Europe, and especially the gallantry and honor expected of medieval knights. The ideal of courteous knightly conduct developed in the 12th–13th century. It arose out of feudal obligation (see feudalism) and stressed loyalty and obeisance by a knight to his God, his lord, and his lady, thus melding Christian and military virtues. Chivalry was greatly strengthened by the Crusades, a military endeavor on behalf of Christianity, which led to the founding of the earliest orders of chivalry, the Knights of Malta and the Templars. In addition to loyalty and honor, the chivalric virtues included valor, piety, courtesy, and chastity. Questions of love and honor were combined in the ethos of courtly love. The knight’s lady was meant to be unobtainable, ensuring chastity; the feminine ideal thus became melded with the Virgin Mary. In the 14th–15th century, chivalry came to be associated increasingly with aristocratic display and public ceremony, particularly in jousting tournaments, rather than with service in the field.

    So In chivalry you should be able to spare someones life because of your honor and your assessment about him. They should add an emotion like the battlecry or have a knockdown effect where you could coup the grace the other or spare him. Pressing one specific button will execute the knockdowned enemy and another will show you striking next to the helpless man which will mean he spares him and you gets a kill point while the knockdowned doES not get a death point and killing you afterwards from behind will give him a dishonor point for his profile.
    Sparing someones life will give you Honor points for you profile .( These points will be there only to let other players know of your characters personality so that they may not spare you next time)

    Honor or dishonored points will be displayed when you are helpless on the ground



  • I could see this getting some potential. But wouldn’t such a feature slow down the pace of the game in general? Each time you kill someone you would have to decide whether to kill him or not…

    And when you spare him, I’d just let him respawn like usual, without a death point. And what will happen to our decapitation animations and such? Wouldn’t it be possible to kill someone outright, before having the option to spare him or not? Medieval Warfare is brutal.

    Like I said, I could see this getting some potential, but it seems you haven’t really thought it out that much.

    @TwentyDunhills:

    There seem to be no options for mercy, executions, or calling people out in the middle of a fight for a duel such as in LTS or TO. I mean you can stand there and call them out but usually when you’re yelling something to them a crossbow bolt goes through your head.

    Must be a post I missed somewhere that describes what part of this game is intended to have honor and chivalry in it. Not that I mind at all - dismemberment has a quality all of its own in my books.

    It’s just the name to situate it in the medieval period I suppose. But if you really want to give it a meaning, you could always see it as irony: calling a brutal game ‘Chivalry’.



  • I think it would add a lot of flavor to the game. Gears of War is a very fast paced shooter with many options for executions and it doesn’t slow the game down at all. It’s an optional move for a player. I see no losing side to this proposition.



  • I think it’s a blend of Irony on Medieval Societal values, especially amongst Knights and those of Noble birth. It’s an absolute disgusting term when referenced with war, as it has no significant meaning as intended. Knights, did not really follow a ‘code of conduct’ in war, if their liege lord was a prick and ordered villages to be burnt down, and the children murdered… you obeyed, like the good knight you were, this is a complete ‘F U’ to how Knights were expected to ‘Uphold honour, justice etc’

    Ultimately the game and especially Medieval Warfare emphasises that in war there is nothing chivalric about it… War is terrible, men die… lose heads, arms… scream in agony as their draw their last breath.

    It’s a very cool name though as well… and fitting for a medieval themed game :D But I really think Chivalry is well named, due to the irony of how it was treated during Medieval Warfare.



  • This is what I think about your idea of ‘mercy’

    https://www.youtube.com/watch?v=TI8Imc74Ugk



  • @tyrion:

    This is what I think about your idea of ‘mercy’

    https://www.youtube.com/watch?v=TI8Imc74Ugk

    I genuinely like the part where he says ‘No’.



  • @tyrion:

    This is what I think about your idea of ‘mercy’

    https://www.youtube.com/watch?v=TI8Imc74Ugk

    That should totally be bound to the “No” voice command in-game.


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