Damage Scaling Based On Swing Animation



  • It’s always silly when you get one-shot by a hammer bro that has his back to you, et cetera. I propose scaling damage from weapons based on the point in the time of the swing animation that the hit connects. This would reward accuracy (doing full damage to targets in front / center of your weapon arc), introduce the concept of glancing blows, and make the game a little more fair for any archer or man-at-arms attempting to flank those two-handers.


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