What "tier" is each class?



  • Like which class is “better” than others?

    If competitive really took off, which classes would be used most?

    Like in TF2, the demo, soldier, and scout are the competitive classes. But what will those classes be for Chivalry?

    I personally find that the MaA and archer will be. Since they have fast melee weapons. The slowness of the knight likely means he will never be used.



  • Viable
    -Archer
    -Man of Arms
    -Knight

    Why Even Bother
    -Vanguard

    Ok but why would u not play Knight with Shield
    -Vanguard with Halberd



  • in a competitive enviroment i think honestly, knights may be used over vanguards, but without shields, i thiink archers will be used because they offer the most of any class. MaA and vanguards are teh akward classes here, they both offer a strong offence but with a lack of defence. i feel that will be the more stratigic units, there are some things each is better at (i would say MaA is the best anti archer in the game, a good dodger cannot be hit by ranged attacks) where vanguard is a really good denial fighter.



  • Right now I feel that Knights are definitely the “core” class - they’re the Soldier of the team. They can deal solid damage and take a lot of hits, meaning the more Knights you have on your team, the more damage it takes to put you at a player disadvantage. Knights are the only class that can consistently trade hits and win - considering the number of non-Knight weapons capable of 2shotting a Knight is so low, while they 2shot any other class, they essentially have 50% more HP than any other class. They also have the Tower Shield which is the only shield that provides genuine protection from archers, forcing foot-shots which do only 60% damage (which is honestly still a lot of damage from a warbow).

    A warbow archer or two depending on team size will provide excellent support, bringing enemy Knights into 1-hit-kill range because of the absurd damage the warbow with bodkins does. They’re the Demomen. If they get isolated they’re easy pickings, but as long as they’re protected they’ll provide a steady stream of free damage.

    Men-at-Arms might see some use solely for the purpose of harassing archers or lone knights who are isolated from the rest of the team. They’re the Scout, but they aren’t nearly as mobile or evasive. Their smaller shields offer less protection from archers unless they exploit the ability to dodge while sprinting. Luckily they at least don’t face the risk of dying in one hit against Knights using the best Knight weapons, save for the occasional surprise maul.

    Vanguards are the Pyro. Even worse, they’re the post-nerf pre-compression blast Backburner Pyro. They currently have no business being in a match against a good player. They can’t take hits like a Knight and they can’t safely harass like a Man-at-Arms, they’re shieldless archer fodder and drop in a single headshot from the Warbow - they’re meant to be a kind of crowd-clearing class that does sweeping damage to multiple opponents, but since they’re essentially hard countered by a Man-at-Arms with the Norse Sword, they’ll be isolated and assassinated even easier than a lone archer before they can get to the fray. Or just shot in the head and killed. Every matchup in the game is bad for a VG right now.



  • In 1v1 situations, no projectiles:

    S++ tier - Knight with shield
    S - MAA
    A - Knight with 1h, no shield
    B - Vanguard with 1h
    C - Fast two handers, Archer melee
    F - Slow two-handers

    Teamplay:

    S++ - Knight with shield
    .
    .
    .
    Every other loadout is viable when backstabbing and flanking. Vanguards are the easiest targets.



  • @SlyGoat:

    Vanguards are the Pyro. Even worse, they’re the post-nerf pre-compression blast Backburner Pyro. They currently have no business being in a match against a good player. They can’t take hits like a Knight and they can’t safely harass like a Man-at-Arms, they’re shieldless archer fodder and drop in a single headshot from the Warbow - they’re meant to be a kind of crowd-clearing class that does sweeping damage to multiple opponents, but since they’re essentially hard countered by a Man-at-Arms with the Norse Sword, they’ll be isolated and assassinated even easier than a lone archer before they can get to the fray. Or just shot in the head and killed. Every matchup in the game is bad for a VG right now.

    I beat norse sword as a vanguard. Also I take advantage of my full range in clashes, where I’m basically an archer with less range but higher firerate / hitrate. You can’t reach that helbard while a knight is in your face. However the vanguard seems very teamdependend, as I turn away from any 1v2 situation and mostly die leading the crowd.



  • It mostly depends on what mode you’re playing, and if you’re doing it with random pubstomping or as an organized team.

    For pubstomping randoms in TO (and LTS, IMO, but LTS is definitely debatable) tier list is:

    1. Archer (Warbow, amazing survivability, completely safe, easy to get tons of kills and no deaths, can hold objectives or take them perfectly)
    2. Man at Arms (Forward dodge, Norse sword, easy to land overheads on every weapon)
    3. Knight (Great weapon choices, shield to back them up)
    4. Vanguard (Loses to everyone, only has halberd)



  • I don’t understand all this trash-talking about Vanguards… Personally for me it’s my best class and I don’t have a problem to fight against any kind of players/classes/weapons. Yes, you don’t have a shield and you’re vulnerable but you do a lot of damage and you got the range on your side.



  • Mike Effing Jones tier list that I will never have to edit because it’s 100% correct:

    1v1 tier list:

    1- Knight*, vanguard**, MAA***
    2- Archer

    TO Tier list:

    1- Archer*, Knight**, Vanguard***, MAA****

    *No shitty weapons (maul, thrusting spear, etc)

    “The lower MAA health makes me say they can be easily outplayed in 1v1, getting 1-2 shot by knight/van weapons leaves little room for error. I also have never seen a really good MAA that wasn’t abusing the everlasting fuck out of the feintcombo glitch”

    “Vanguard are good in 1v1 and great in TO, WHEN PLAYED PROPERLY, a lot of you peasants play vanguard like no one is ever going to block ur swing.”



  • @Mike_Effing_Jones:

    Mike Effing Jones tier list that I will never have to edit because it’s 100% correct:

    1v1 tier list:

    1- Knight*, vanguard**, MAA***
    2- Archer

    TO Tier list:

    1- Archer*, Knight**, Vanguard***, MAA****

    *No shitty weapons (maul, thrusting spear, etc)

    “The lower MAA health makes me say they can be easily outplayed in 1v1, getting 1-2 shot by knight/van weapons leaves little room for error. I also have never seen a really good MAA that wasn’t abusing the everlasting fuck out of the feintcombo glitch”

    “Vanguard are good in 1v1 and great in TO, WHEN PLAYED PROPERLY, a lot of you peasants play vanguard like no one is ever going to block ur swing.”

    How I play vangaurd.

    RUN RUN RUN RUN CHARGE! poke….poke…poke…poke…



  • @Mashuu:

    How I play vangaurd.

    RUN RUN RUN RUN CHARGE! poke….poke…poke…poke… die… rinse and repeat!

    Fixed it for you :)



  • Why do people even try to argue with Shara or Jest on this?

    I mean, bringing up the whole X is “good when played properly” shit when you are discussing with some of the best players in the game is just moronic to say the least.

    Not that it matters since Brazilian playerbase probably is just around ~1k players at best, but I’m hands down the best player here, no one can touch me either in duels or general pub score. Aaand I couldn’t agree more with pretty much everything they are saying, unless you are playing 32 player Arena FFA you are pretty much gimping yourself by playing vanguard.

    I played all classes starting with Knight, then Vanguard, MAA and finally Archer.
    When I got to MAA the game suddenly got a lot funnier, I was always pissed that I couldn’t do much when random bads swarmed me spamming M1, but with MAA ability to re-position and dictate the pace of fights, while at the same being able to burst targets really fast, I started killing whole groups of players by myself. The first time I won a 7v1 in Arena LTS was just amazing, and I would never be able to do that with any other class. It’s impossible to play it on high pings or packet loss though, can only play it on BR servers.

    Archer was the last class I played because I just find it really gay, shooting people from far away and stuff. I imagined it would be really hard, considering almost every single archer in any server I played were just free kills. Some games later I was already pubstomping with the warbow. Now I play it 50/50 with MAA, usually go archer when I’m sleepy or not pumped up to play my best, because it’s just that easy. Never used the camera thingy, can barely fire at anyone that it’s somewhat far away, but still top scores with retarded KDRs.
    It’s also the only class I can play well on NA servers with ~200 ping, as accuracy is based on prediction and there’s not much distortion and the likes from anything that isn’t melee.



  • @negocromn:

    Why do people even try to argue with Shara or Jest on this?

    slurp slurp

    VGs are a great 1v1 class because their polearms are the best weapons. Good speed, best range, great damage. I’d wager that the VG should theoretically win every 1v1 if they always hit their attacks or dont get baited.

    BUT, it’s essentially the same thing as saying how sniper is essentially the best 1v1 class in TF2. If you had 2 bots who could always hit each other no matter what, the sniper bot will always win because it would charge up the shot and just walk around. You cannot beat that sniper who always 1 shots you in that manner. But humans are not bots, they are fallible. The fact that the VG cannot use the shield means archers have a field day with them, also th fact that the other 2 melee classes can use a shield totally nullifies feinting, which is a big deal on long reach weapons. Shields also remove any margin of error in parrying.

    VGs need some way to be viable vs meleeing shields and to be worth using despite not being able to use a shield vs archers.

    They should honestly have the ability to have 1 firepot and 1 smokepot. They should be the utility belt of the team. Get rid of firepot on MAA he doesn’t need it.



  • @PornGuy:

    @negocromn:

    Why do people even try to argue with Shara or Jest on this?

    slurp slurp

    VGs are a great 1v1 class because their polearms are the best weapons. Good speed, best range, great damage. I’d wager that the VG should theoretically win every 1v1 if they always hit their attacks or dont get baited.

    BUT, it’s essentially the same thing as saying how sniper is essentially the best 1v1 class in TF2. If you had 2 bots who could always hit each other no matter what, the sniper bot will always win because it would charge up the shot and just walk around. You cannot beat that sniper who always 1 shots you in that manner. But humans are not bots, they are fallible. The fact that the VG cannot use the shield means archers have a field day with them, also th fact that the other 2 melee classes can use a shield totally nullifies feinting, which is a big deal on long reach weapons.

    VGs need some way to be viable vs meleeing shields and to be worth using despite not being able to use a shield vs archers.

    They should honestly have the ability to have 1 firepot and 1 smokepot. They should be the utility belt of the team. Get rid of firepot on MAA he doesn’t need it.

    They have the smokepot against archers. Works only once per visit to the ammostash but it saves more than just your own ass. Dodging is always enough to evade arrows. Pros don’t block them with shields, they dodge. Moving with WASD is available for vanguards :P

    Anyhow, I guess vanguards are sometimes a bit more teamdependend than ppl like to admit, which might be intended.



  • @Escadin:

    [

    They have the smokepot against archers. Works only once per visit to the ammostash but it saves more than just your own ass. Dodging is always enough to evade arrows. Pros don’t block them with shields, they dodge. Moving with WASD is available for vanguards :P

    What a stupid post. “They will just dodge arrows!”. Are you legitimate? Is that even worth a response? You obviously are inexperienced in gaming in general if you even make that kind of statement.

    Smoke pot needs to last longer and effect more of an area if you want it to be actually useful.



  • In a match against six archers, I’d lower my Zweihander and pick up a kite shield. If there are simply too many knights then I may go with a MAA with shield. Hell, I’d pick an archer with javelin and shield over a Vanguard for melee in an archer-heavy situation.



  • I’m actually quite surprised by this discussion… I expected that people would say that Vanguard is OP… lol
    Some people already called me hacker and bug-user and whatnot and I often see Vanguards on tops on the scoreboard so I thought the public view on this class was different… But it seems like this was just my personal experience. It’s obviously not always the best decision to pick the Vanguard (against many archers for example) but in most situations I’d pick the Vanguard over the Knight or any other class.



  • @PornGuy:

    What a stupid post. “They will just dodge arrows!”. Are you legitimate? Is that even worth a response? You obviously are inexperienced in gaming in general if you even make that kind of statement.

    Smoke pot needs to last longer and effect more of an area if you want it to be actually useful.

    Pff. Dodging is a legit way to avoid arrows. Vanguards have mechanism to avoid arrows, the smokepot. It might not be a good one in your opinion, but it’s there. These are facts and have therefore nothing to do with experience or the imaginary size of your peen.



  • @j3st:

    In 1v1 situations, no projectiles:

    S++ tier - Knight with shield
    S - MAA
    A - Knight with 1h, no shield
    B - Vanguard with 1h
    C - Fast two handers, Archer melee
    F - Slow two-handers

    Teamplay:

    S++ - Knight with shield
    .
    .
    .
    Every other loadout is viable when backstabbing and flanking. Vanguards are the easiest targets.

    I would switch Knight with shield with MAA (no shield).
    MAAs can just dodge out of your attack, dodge in for the strike, and dodge back again. If they do not get baited they are pretty much invulnerable. If the knigth can block every blow with his shield, it’s a stalemate. They can suffer more in a fight with a long weapon though.



  • @afiNity:

    I’m actually quite surprised by this discussion… I expected that people would say that Vanguard is OP… lol
    Some people already called me hacker and bug-user and whatnot and I often see Vanguards on tops on the scoreboard so I thought the public view on this class was different… But it seems like this was just my personal experience. It’s obviously not always the best decision to pick the Vanguard (against many archers for example) but in most situations I’d pick the Vanguard over the Knight or any other class.

    Vanguard is the easiest class to rack up kills against random inexperienced players with because of the long range, sweeping attacks he has on all of his weapons but the spears. However, against better players all he has on his side is reach - against thrusting attacks he’s barely got more armor than a Man-at-Arms, and even blunt and slashing attacks generally take as many hits to kill a VG as a MaA. Coupled with the slowness of his attacks and how easy it is to close distance as a Knight or MaA (Knight can just turtle in close with a shield with practically no stamina loss from tanking backpeddal stabs, MaA can dodge forward), not to mention the severe vulnerability to archers, VG really struggles to do anything in either a 1v1 or a proper team match unless at a serious skill advantage.


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