- Flinch if hit in idle.



  • This made the patch for me! Thank you guys!

    No more will knights willfully eat my axe only to retaliate instantly due to not flinching.



  • This patch is gong to be great. So many smart fixes. This change will really help against 1handed unstoppable face hug spam that were seemingly immune to flinching.



  • What exactly does flinch when idle mean?



  • @romster:

    What exactly does flinch when idle mean?

    If you take a hit when winding up an attack, your attack is canceled and you can’t fire another attack for .2 seconds. This now applies when you aren’t swinging as well. It’s to solve an issue where Knights were able to trade hits and win because they would just wait to be attacked and then attack back, being able to survive 3 hits when other classes can only survive 2.



  • @SlyGoat:

    If you take a hit when winding up an attack, your attack is canceled and you can’t fire another attack for .2 seconds. This now applies when you aren’t swinging as well. It’s to solve an issue where Knights were able to trade hits and win because they would just wait to be attacked and then attack back, being able to survive 3 hits when other classes can only survive 2.

    Aha, that seems reasonable.


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