UDK.EXE crashes on startup



  • Hi

    UDK.EXE crashes on start-up. Get inital Chivalry mini screen then dumps after 10 seconds.

    Have checked local cash and run UE3Redist manualy & rebooted.

    I’m running windows 7, 64-bit, AMD II X6, 8GB ram

    Log file

    Log: Log file open, 11/16/12 11:14:23
    Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkdamagetype.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkfamilyinfo.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udknewweapon.ini
    DevSHA: InitializeFileHashes udkweaponattachment.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.upk
    DevSHA: InitializeFileHashes engine.upk
    DevSHA: InitializeFileHashes gfxui.upk
    DevSHA: InitializeFileHashes ipdrv.upk
    DevSHA: InitializeFileHashes windrv.upk
    DevSHA: InitializeFileHashes gameframework.upk
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    DevSHA: InitializeFileHashes udkbase.upk
    DevSHA: InitializeFileHashes utgame.upk
    DevSHA: InitializeFileHashes aoc.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes startup.upk
    DevSHA: InitializeFileHashes startup_loc_int.upk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUDK.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 22 2012 14:56:02
    Init: Changelist: 1340247
    Init: Command line: -windowed
    Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    [0000.35] Init: Computer: MICHAELS-PC
    [0000.35] Init: User: Michael
    [0000.35] Init: CPU Page size=4096, Processors=6
    [0000.35] Init: High frequency timer resolution =3.625302 MHz
    [0000.35] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=17.8GB Virtual=4.0GB
    [0000.43] Log: Steam Client API initialized 1
    [0001.53] Log: Steam Game Server API initialized 1
    [0001.53] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0001.53] Init: Object subsystem initialized
    [0001.53] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0001.56] Log: Found D3D11 adapter 0: AMD Radeon HD 6900 Series
    [0001.56] Log: Adapter has 2030MB of dedicated video memory, 0MB of dedicated system memory, and 3839MB of shared system memory
    [0001.57] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.64] Log: PhysX GPU Support: DISABLED
    [0001.64] Init: Initializing FaceFX…
    [0001.64] Init: FaceFX 1.7.4 initialized.
    [0001.65] Init: WinSock: I am Michaels-PC (192.168.1.64:0)
    [0003.55] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0003.55] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0004.71] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0004.71] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0004.71] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0004.71] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0004.71] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0004.72] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0004.72] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0004.72] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0004.72] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0004.72] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0004.89] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
    [0004.89] Log: Can’t compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
    [0004.89] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
    [0004.99] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0005.00] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0005.00] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0005.00] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0005.03] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0005.03] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0005.03] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0005.03] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0005.03] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0005.04] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0005.04] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0005.04] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0005.06] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0005.06] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0005.06] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0005.11] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0005.16] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0005.19] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0005.24] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0005.24] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0005.24] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0005.55] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0005.55] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0005.55] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0009.18] Init: Finished loading startup packages in 7.40 seconds
    [0009.19] Log: 99933 objects as part of root set at end of initial load.
    [0009.19] Log: 0 out of 0 bytes used by permanent object pool.
    [0009.19] Log: Initializing Engine…
    [0009.19] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
    [0009.19] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0009.19] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0009.19] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0009.20] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0009.26] Init: UEngine initialized
    [0009.27] Init: XAudio2 using ‘Speakers (2- Bose USB Audio)’ : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x60f)
    [0009.32] Init: XAudio2Device initialized.
    [0014.67] Log: === Critical error: ===
    Fatal error!

    Address = 0x6ed81a3b (filename not found) [in C:\Windows\system32\HID.DLL]
    Address = 0x375ca7a0 (filename not found) [in C:\Windows\SysWOW64\slffdriver07.dll]
    Address = 0x375caae6 (filename not found) [in C:\Windows\SysWOW64\slffdriver07.dll]
    Address = 0x375c1b29 (filename not found) [in C:\Windows\SysWOW64\slffdriver07.dll]
    Address = 0x6f3fb4d7 (filename not found) [in C:\Windows\system32\DINPUT8.dll]
    Address = 0x6f402229 (filename not found) [in C:\Windows\system32\DINPUT8.dll]
    Address = 0x6f3f84d0 (filename not found) [in C:\Windows\system32\DINPUT8.dll]
    Address = 0x6f3f3880 (filename not found) [in C:\Windows\system32\DINPUT8.dll]
    Address = 0x1829d31 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x6f3fd057 (filename not found) [in C:\Windows\system32\DINPUT8.dll]
    Address = 0x351cbf8 (filename not found)
    Address = 0x351cbf8 (filename not found)



  • Three questions:

    • What’s your gpu?

    • Do you have an Xbox controller plugged in?

    • What mouse are you using?



  • gpu is AMD Radeon HD 6900 2gig mem
    no xbox controller
    mouse just a standard wireless mouse



  • I had a Black Widow USB Joy stick plunged in. Just removed the USB cable and game loads up!


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