Chivalry Advanced Gameplay Suggestions!
]Been playing this game awhile and am so far loving it! I read the forums on the bus to work so this is the only time I get to input before I head in.
LETS GET PHYSICAL
I love how this game has so much demand on working both with your body and weapon. I would love to see more of this implemented if balance and gameplay allows it :)
Taking classes and instructing sword techniques both 1/2 handed, you learn that although you put your whole body into a swing, you must immediately “flow” through the attack to not leave yourself open.
This involves attacking, letting go and punching/grabbing/tripping/ kicking and preparing for your next attack whilst you get form.
Chivalry does an amazing job at doing this so i guess my next question is if we’re going to see any more physical implementations aside from kick/fists?
KILL IT WITH FIRE!
I noticed that fire-arrows are in the coding and understand that it would be terribly overpowered to have them readily available on archers. With MAA being such a versatile class, I was wondering if an offhand torch would be in the discussions in order to light the arrows.
The maps are gorgeous, especially raiding the keep at night and I would love to see a hail of fire arrows going back and forth. Maybe create patches of dead grass? Something? I’m open to ideas and constructive criticism!
Another mechanic that would both boast gameplay, the physical presence of the character and solve balance issues would be a knockdown system. I’m not talking about the traditional “Pick Me Up” system that other games have…I’m talking about fighting/defending from the ground.
If a 2h weapon goes against a shield-bearer with 5% or lower stamina, I would love to see him get smacked down onto his back, but with the secondary readily available. Maybe introduce an Q/E keybinding for rolling QUICKLY left or right and allowing the character to move with W/S/A/D.
This could also be implemented for sweeping a class with low stamina if a leg attack is made.
Recovering from downed to standard position takes time due to weight of the armor. 5 secs?
Luckily, Chivalry has an amazing stamina system that allows many classes and weapons to compliment and maintain it’s balance.
Since running doesn’t consume any stamina, I would love to see a separate more aggressively approaching position. The character’s back would be hunched down, arms wide out, and able to run significantly fast + a dodge/left/right while doing so…but consumes additional stamina. Onscreen effects would be headbobbing ( alittle…not a headache amount ) and heavy breathing from the character but very vocal as well.
This would be different from the current sprint system as it would imply urgency for rescuing a mate or running literally for your life into or out of battle. I would indefinitely make this for all classes but the knight and pavise+xbow archers.
Sand…rocks…heads…pushing standing deadguys into other people would be a great feature in this game. Decapitating a guy’s head and then throwing it at his teammates would do damage + little bit of blood around the screen ( not the middle ) plus look freakin awesome.
I would love to compliment my previous suggestion of GroundHog with being able to throw sand in your pursuer’s face to delay time for a teammate to come or to avoid an attack. Maybe make it a rechargeable attack with a 5 sec delay. (5 seconds is a lot in a battle)
Rocks would be amazing to be able to utilize against shield bearers for throwing classes so that they think you used up all your tomahawks/knives/ whatever. I would also make it to stun any class if a headshot is made.
You have made a very beautiful and interactive environment…the only way to go is uphill from here.
I noticed that weapons only clash during a parry. I would love to see a system where two people meeting at the same/similar weapon trace point would clash and they would have to do a separate attack. This would allow nooby horizontal swingers to invest more thoughtfully in other attacks and make it so that only half the stamina is used than if a regular attack is made.
That being said I think it would be great to have a system wear weighty weapons have a significant chance to knockout a light weapon on parry. ( Shortsword / Short Axes / Daggers / Breakable Shields etc )
Sharp Heavy weapons have a chance to disassemble a Maul / Axe / Spear and create a makeshift javelin for ground fighting again.
This would both make your environment even more interactive, allow for a more adrenaline based gameplay and significantly increase the randomness of whatever you find on the ground AND make GroundHog system I mentioned much better. You could have a poopy dagger and theres a scimitar on the ground near you…Use the sand to blind and grab scim for a much more significant position.
Not only would you have the increased bodies, you would also have a plethora of left weapons on the ground as well.
Thank you very much for reading this far… I am totally almost late for work so I’ll see you in the ring!
Any ideas or comments or feed back?
About those fire-arrows: I have a great idea how we could implement them logically. I´ve just watched an episode on the History channel from Weapons that made Britain about the longbow and it seems that when there were archers in combat there had to be also guys with torches. In Chivalry we currently have fires where players can grab them.
So I suggest 2 mechanics:
An archer has besides normal arrows also a couple (maybe 5-10) fire-arrows, comes to a fire with a loaded bow, sinks the tip of the arrow into the fire to light it up and then can fire it.
An archer can cooperate with another player that is carrying a torch and use it to light up the arrows.
Chivalry made me interested a lot more in the medieval combat. I will continue watching those episodes and do more research about the real use of the weapons :) .
Haha exactly what I was thinking. I would love to see the off and bash of ambers flare up when attacking a player hehe. #midnightshift
Bump for feedback n comments
This is an awesome set of ideas. I think you should only be able to light fire-arrows by either a different player via torch or by running up to the “torch fire piles” and pressing something to enable an animation of your character sticking arrow into fire.
Dark Messiah has this ingame, you have to load the bow, then dip the arrow head in a fire (torch, campfire, fire, etc) to ignite it. Having fire arrows that light up when firing is stupid…
Clashing would be an amazing feature. More cinematics, realism and skill would be added to the game. Yes please!
It wold actually allow struggling combat fights with same weapon types and combo with kicking