Outfit customization + fire and arrows.



  • It would also be nice to see some small color customization with the outfits. maybe even creating small badges that would show the other players how good you are… Also it would be nice for bowmen’s arrows to be dipped into fire and used against opponents in siege maps…


  • Developer

    We are planning to allow the player to customize his character is various ways… can’t say too much on the details of this at the moment though.



  • Interesting. What about the idea with arrows being dipped into fire?


  • Developer

    Fire arrows are going to happen, just a matter of how we approach them. (limited ammo or that you can light any arrow from a fire source).



  • @Tibberius:

    Fire arrows are going to happen, just a matter of how we approach them. (limited ammo or that you can light any arrow from a fire source).

    Lighting arrows from a fire source sounds good to me. :D



  • Hmm… maybe take realistic approach on fire arrows? More air resistance, so less speed, less accuracy, less damage, require special arrow that takes a lot of space, several times lower ROF and need some fire source, but can put straw roofs on fire?
    Quite useless for actual combat… unless we have tar pits that can burn all those pesky knights who try to smash down gates



  • Having either specific arrows that are able to set on fire or being able to craft the arrow from something would be interesting. The arrow would be required to have some type of flammable material on the end according to TvTropes. By wrapping the arrow in cloth the penetrating value of the arrow would be far less and the cloth would add weight to the arrow. All in all, to make fire arrows balanced, there needs to be a limit on the number of arrows to be set on fire (or have them set up the arrows which would take a little time to do, so archers can’t spam fire arrows). The initial damage of the arrow should be halved and the range will decrease. On the positive side the fire arrow would be a greater distance and easier to aim than the firepot.

    TL:DR Fire arrow
    1: less damage(half of a regular arrow maybe?)
    2: limited amount of arrows to set on fire// or able to craft the cloth arrows required (which will take time)
    3: Less range
    4: firepot-like fire damage (setting players on fire and taking percentage health, unless firepot will be different)

    Source: http://tvtropes.org/pmwiki/pmwiki.php/Main/ArrowsOnFire


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