Suggestion: clientside predition of ducking & sprint toggle



  • Obviously we have client-side prediction for movement, and I’m pretty sure we have lag compensation for projectiles.

    However, the delay & lurching experienced on moderately high pings (150ms) when ducking & toggling sprint would indicate these actions are not predicted client-side.

    Predicting these actions client-side would make the game much more playable for HPBs, and should offer a small improvement for LPBs too.



  • There is no lag compensation in the Unreal engine.



  • @Martin:

    There is no lag compensation in the Unreal engine.

    Yeah, I’d read that the udk has no lag compensation out of the box - I figured TB had rolled their own.

    Though if there is none, that makes me feel a whole lot better about my archery skills :D

    Regardless, the issue of client-side prediction for ducking & sprint toggle remains.


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