Nonresponsive.
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I downloaded the game yesterday, only to find a labrynith of errors and solutions that don’t work. I have tried about every single one, but it ALWAYS is nonresponsive. I tried reinstalling. I tried most of the things i have found. I have the exact same issue as posted here:
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And I did check my operating systems. They are up to par, so it isn’t my computer.
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Can you try this?
The game crashes with "“Failed to create the D3D9 Device! This can happen if the desktop is locked. Exiting…”, or the game minimizes and can’t be reopened
There’s two standard causes for this.- The game is trying to start in an unsupported resolution.
Right click on the game in your Steam library. Click “Properties”. Click “Set Launch Options”. Add:
-resx=1280 -resy=720
(replace 1280 and 720 with your desktop resolution’s width / height)
- Some other software is stealing focus away from the game or otherwise interrupting it as it’s trying to go into fullscreen mode. You should be able to start in windowed mode, however:
To start in “Borderless windowed” mode (spans your entire screen like fullscreen mode does): Right click on the game in your Steam library. Click “Properties”. Click “Set Launch Options”. Add:
-borderless -resx=1280 -resy=720
Replacing 1280 and 720 with your desired resolution’s horizontal and vertical dimensions.
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Nothing, just made for a larger unresponsive screen
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Okay. Please post a DxDiag.txt and a Launch.log.
Also, try going editing Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config\UDKSystemSettings.ini - find the line that says Fullscreen=False and set it to true.
Edit:
Someone said that they had the same problem but just let it sit for like 10 minutes (walk away and come back) and it eventually worked. The first time launch of the game does take a bit longer than future launches.
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I got the launchlog
Log: Log file open, 11/24/12 08:23:41
Init: FEngineLoop::PreInit Here
Init: –-- call app init here
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Call platform pre init
Init: **** Pre InitSHAHashes() ****
Log: **** InitSHAHashes() ****
DevSHA: InitializeFileHashes udkeditorudk.ini
DevSHA: InitializeFileHashes udkengineudk.ini
DevSHA: InitializeFileHashes udkgameudk.ini
DevSHA: InitializeFileHashes udkinputdefaults.ini
DevSHA: InitializeFileHashes udkweapondefaults.ini
DevSHA: InitializeFileHashes udkdamagetype.ini
DevSHA: InitializeFileHashes udkeditorudk.ini
DevSHA: InitializeFileHashes udkengineudk.ini
DevSHA: InitializeFileHashes udkfamilyinfo.ini
DevSHA: InitializeFileHashes udkgameudk.ini
DevSHA: InitializeFileHashes udkinputdefaults.ini
DevSHA: InitializeFileHashes udknewweapon.ini
DevSHA: InitializeFileHashes udkweaponattachment.ini
DevSHA: InitializeFileHashes udkweapondefaults.ini
DevSHA: InitializeFileHashes core.upk
DevSHA: InitializeFileHashes engine.upk
DevSHA: InitializeFileHashes gfxui.upk
DevSHA: InitializeFileHashes ipdrv.upk
DevSHA: InitializeFileHashes windrv.upk
DevSHA: InitializeFileHashes gameframework.upk
DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
DevSHA: InitializeFileHashes udkbase.upk
DevSHA: InitializeFileHashes utgame.upk
DevSHA: InitializeFileHashes aoc.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes udkbase_loc_int.upk
DevSHA: InitializeFileHashes startup.upk
DevSHA: InitializeFileHashes startup_loc_int.upk
DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
DevSHA: InitializeFileHashes localvertexfactory.usf
DevSHA: InitializeFileHashes decalfactorycommon.usf
DevSHA: InitializeFileHashes terrainvertexfactory.usf
DevSHA: InitializeFileHashes landscapevertexfactory.usf
DevSHA: InitializeFileHashes fluidvertexfactory.usf
DevSHA: InitializeFileHashes lensflarevertexfactory.usf
DevSHA: InitializeFileHashes particlespritevertexfactory.usf
DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
DevSHA: InitializeFileHashes resolvevertexshader.usf
DevSHA: InitializeFileHashes definitions.usf
DevSHA: InitializeFileHashes common360.usf
DevSHA: InitializeFileHashes common.usf
DevSHA: InitializeFileHashes resolvepixelshader.usf
DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
DevSHA: InitializeFileHashes meshpaintpixelshader.usf
DevSHA: InitializeFileHashes meshpaintvertexshader.usf
DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
DevSHA: InitializeFileHashes gfxpixelshader.usf
DevSHA: InitializeFileHashes gfxvertexshader.usf
DevSHA: InitializeFileHashes gfxvertex3dshader.usf
DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
DevSHA: InitializeFileHashes velocityshader.usf
DevSHA: InitializeFileHashes depthoffieldcommon.usf
DevSHA: InitializeFileHashes random.usf
DevSHA: InitializeFileHashes materialtemplate.usf
DevSHA: InitializeFileHashes flattessellation.usf
DevSHA: InitializeFileHashes pntriangles.usf
DevSHA: InitializeFileHashes tessellation.usf
DevSHA: InitializeFileHashes ldrextractvertexshader.usf
DevSHA: InitializeFileHashes texturedensityshader.usf
DevSHA: InitializeFileHashes perfragmentmaskshader.usf
DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
DevSHA: InitializeFileHashes shadowprojectioncommon.usf
DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
DevSHA: InitializeFileHashes shadowdepthcommon.usf
DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
DevSHA: InitializeFileHashes hitproxypixelshader.usf
DevSHA: InitializeFileHashes hitproxyvertexshader.usf
DevSHA: InitializeFileHashes filtervertexshader.usf
DevSHA: InitializeFileHashes filterpixelshader.usf
DevSHA: InitializeFileHashes postprocesscommon.usf
DevSHA: InitializeFileHashes lightshaftshader.usf
DevSHA: InitializeFileHashes simplef32pixelshader.usf
DevSHA: InitializeFileHashes simplef32vertexshader.usf
DevSHA: InitializeFileHashes deferredlightshaders.usf
DevSHA: InitializeFileHashes dynamiclightingcommon.usf
DevSHA: InitializeFileHashes deferredlightingcommon.usf
DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
DevSHA: InitializeFileHashes hitmaskpixelshader.usf
DevSHA: InitializeFileHashes hitmaskvertexshader.usf
DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
DevSHA: InitializeFileHashes fogintegralpixelshader.usf
DevSHA: InitializeFileHashes fogvolumecommon.usf
DevSHA: InitializeFileHashes fogintegralvertexshader.usf
DevSHA: InitializeFileHashes heightfogpixelshader.usf
DevSHA: InitializeFileHashes heightfogcommon.usf
DevSHA: InitializeFileHashes heightfogvertexshader.usf
DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
DevSHA: InitializeFileHashes depthonlypixelshader.usf
DevSHA: InitializeFileHashes depthonlyvertexshader.usf
DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
DevSHA: InitializeFileHashes simpleelementvertexshader.usf
DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
DevSHA: InitializeFileHashes simpleelementpixelshader.usf
DevSHA: InitializeFileHashes basepasspixelshader.usf
DevSHA: InitializeFileHashes basepasscommon.usf
DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
DevSHA: InitializeFileHashes basepasstessellationshaders.usf
DevSHA: InitializeFileHashes basepassvertexcommon.usf
DevSHA: InitializeFileHashes basepassvertexshader.usf
DevSHA: InitializeFileHashes ambientocclusionshader.usf
DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
DevSHA: InitializeFileHashes motionblurcommon.usf
DevSHA: InitializeFileHashes temporalaa.usf
DevSHA: InitializeFileHashes temporalaamaskshader.usf
DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
DevSHA: InitializeFileHashes branchingpcfcommon.usf
DevSHA: InitializeFileHashes modshadowcommon.usf
DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
DevSHA: InitializeFileHashes spotlightpixelshader.usf
DevSHA: InitializeFileHashes spotlightvertexshader.usf
DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
DevSHA: InitializeFileHashes screenvertexshader.usf
DevSHA: InitializeFileHashes screenpixelshader.usf
DevSHA: InitializeFileHashes radialblurscreenshader.usf
DevSHA: InitializeFileHashes fxaashader.usf
DevSHA: InitializeFileHashes fxaa3_11.usf
DevSHA: InitializeFileHashes mlaashader.usf
DevSHA: InitializeFileHashes pointlightpixelshader.usf
DevSHA: InitializeFileHashes pointlightvertexshader.usf
DevSHA: InitializeFileHashes lutblender.usf
DevSHA: InitializeFileHashes lightmapdensityshader.usf
DevSHA: InitializeFileHashes imagereflectionshader.usf
DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
DevSHA: InitializeFileHashes memcopyshader.usf
DevSHA: InitializeFileHashes restorecolordepthshader.usf
DevSHA: InitializeFileHashes splashscreenshader.usf
DevSHA: InitializeFileHashes onecolorshader.usf
DevSHA: InitializeFileHashes nullpixelshader.usf
DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
DevSHA: InitializeFileHashes directionallightpixelshader.usf
DevSHA: InitializeFileHashes directionallightvertexshader.usf
DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
DevSHA: InitializeFileHashes bokehdof.usf
Log: … running in INSTALLED mode
Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
Log: Read config file: …\Engine\Config\BaseLightmass.ini
Log: Read config file: …\Engine\Config\BaseLightmass.ini
Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
Log: Read config file: …\Engine\Config\BaseEngine.ini
Log: Read config file: …\Engine\Config\BaseEngine.ini
Log: Read config file: …\UDKGame\Config\UDKEngine.ini
Log: Read config file: …\UDKGame\Config\UDKEngine.ini
Log: Read config file: …\UDKGame\Config\UDKEngine.ini
Log: Read config file: …\UDKGame\Config\DefaultGame.ini
Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
Log: Read config file: …\Engine\Config\BaseGame.ini
Log: Read config file: …\Engine\Config\BaseGame.ini
Log: Read config file: …\UDKGame\Config\UDKGame.ini
Log: Read config file: …\UDKGame\Config\UDKGame.ini
Log: Read config file: …\UDKGame\Config\UDKGame.ini
Log: Read config file: …\UDKGame\Config\DefaultInput.ini
Log: Read config file: …\Engine\Config\BaseInput.ini
Log: Read config file: …\Engine\Config\BaseInput.ini
Log: Read config file: …\UDKGame\Config\UDKInput.ini
Log: Read config file: …\UDKGame\Config\UDKInput.ini
Log: Read config file: …\UDKGame\Config\UDKInput.ini
Log: Read config file: …\UDKGame\Config\DefaultUI.ini
Log: Read config file: …\Engine\Config\BaseUI.ini
Log: Read config file: …\Engine\Config\BaseUI.ini
Log: Read config file: …\UDKGame\Config\UDKUI.ini
Log: Read config file: …\UDKGame\Config\UDKUI.ini
Log: Read config file: …\UDKGame\Config\UDKUI.ini
Log: Read config file: …\Engine\Config\ConsoleVariables.ini
DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
Init: Version: 10246
Init: Epic Internal: 0
Init: Compiled (32-bit): Nov 21 2012 15:55:48
Init: Changelist: 1340247
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
[0000.53] Init: Computer: NG3ZONE-PC
[0000.53] Init: User: NG3ZONE
[0000.53] Init: CPU Page size=4096, Processors=1
[0000.53] Init: High frequency timer resolution =14.318180 MHz
[0000.53] Init: Memory total: Physical=2.7GB (2GB approx) Pagefile=5.5GB Virtual=4.0GB
[0000.63] Log: Steam Client API initialized 0
[0002.23] Log: Steam Game Server API initialized 0
[0002.23] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0002.23] Init: Object subsystem initialized
[0002.25] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
[0002.40] Log: Shader platform (RHI): PC-D3D-SM3
[0002.76] Log: PhysX GPU Support: DISABLED
[0002.87] Init: Initializing FaceFX…
[0002.87] Init: FaceFX 1.7.4 initialized.
[0002.98] Init: WinSock: I am NG3ZONE-PC (192.168.1.77:0)
[0004.65] Log: Read config file: …\Engine\Localization\INT\Engine.INT
[0004.65] Log: Read config file: …\Engine\Localization\INT\Core.INT
[0008.72] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
[0008.72] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
[0008.72] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
[0008.72] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
[0008.73] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
[0008.76] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
[0008.76] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
[0008.76] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
[0008.76] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
[0008.76] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
[0009.55] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
[0009.55] Log: Can’t compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
[0009.55] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
[0010.17] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
[0010.18] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
[0010.18] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
[0010.18] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
[0010.34] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
[0010.34] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
[0010.34] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
[0010.34] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
[0010.34] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
[0010.68] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
[0010.68] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
[0010.69] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
[0010.89] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
[0010.89] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
[0010.89] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
[0011.47] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
[0011.55] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
[0011.77] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
[0012.21] Log: Read config file: …\UDKGame\Config\UDKStats.ini
[0012.21] Log: Read config file: …\UDKGame\Config\UDKStats.ini
[0012.21] Log: Read config file: …\UDKGame\Config\UDKStats.ini
[0014.40] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
[0014.41] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
[0014.41] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
[0034.42] Init: Finished loading startup packages in 30.73 seconds
[0034.45] Log: 99989 objects as part of root set at end of initial load.
[0034.45] Log: 0 out of 0 bytes used by permanent object pool.
[0034.45] Log: Initializing Engine…
[0034.46] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
[0034.46] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
[0034.46] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
[0034.46] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
[0034.50] Init: UEngine initialized
[0034.52] Init: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0034.91] Init: XAudio2Device initialized.
[0034.92] Init: Client initialized
[0034.92] Log: Size of window 800 600
[0034.92] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
[0071.83] Log: Steam Client API is unavailable
[0071.90] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
[0071.91] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
[0071.91] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
[0071.92] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
[0071.92] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
[0071.93] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
[0071.99] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
[0071.99] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
[0071.99] Log: LocalPlayer 0 - Failed to setup default post process…
[0071.99] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
[0071.99] Warning: Warning, Failed to find object ‘Class None.’
[0071.99] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
[0071.99] Warning: Warning, Failed to find object ‘Class None.’
[0072.03] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
[0072.03] Warning: Warning, Failed to find object ‘Class None.’
[0072.03] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
[0072.03] Warning: Warning, Failed to find object ‘Class None.’
[0072.03] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
[0072.05] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
[0087.39] Log: Game class is ‘AOCEntry’
[0087.45] Log: Primary PhysX scene will be in software.
[0087.45] Log: Creating Primary PhysX Scene.
[0087.47] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2012.11.24-08.25.08
[0087.55] Log: Bringing up level for play took: 0.144853
[0087.61] Log: Current focused movie? SWF.GeneralManager
[0087.62] Warning: Warning, Failed to load ‘SwfMovie ?INT?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?INT?GFxUI.IME.MoviePath?’
[0087.62] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
[0087.62] Log: ########### Finished loading level: 15.574308 seconds
[0087.62] Init: Ga
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To get DxDiag.txt, click on the start button/menu, type in dxdiag into the search field, open the dxdiag.exe app, wait for the little green progress bar to finish loading, click Save All Information. This will generate the DxDiag.txt. Attach it in a reply to this thread. Also, did you try letting it sit for a few minutes at the unresponsive screen? First time launch can take a little longer than normal.