A bit more realism. Warning very long.



  • First off I would like to say that I hoped Chivalry would be a bit more real then all the other medieval combat games so this goes from someone who has real life experience with the weapons and how they act and wanted a game to recognize them. So I wanted to put up ideas and over all improvements that could be made from this sorry if it is alot but it is how things work in all realism.

    • First off the blocking, it is, pardon my language, absolute shit. Very sorry but you can hold a block just fine with a sword, mace, axe, etc and what we currently use is more suited for a parry, with one hand you can’t block very well at all, but you can put both hands, one on the handle other on the flat or the blade or whatever there is to use, and with that you can hold just fine. But I’m not saying make blocking easier more real. And with this you can’t block a maul or a overhead with a little dagger very well, so make some attacks from some weapon types break blocks or pass by, like an axe slash bypasses a tower shield because of the curve and axe head. And a sword’s stab can knockback a shield user and some might say ‘Stabs are OP then!’ Well you go out tonight, get a sword shaped object and a friend with a board or another sword like object, and stab at them with real force. Yeah nothing blocks a sword stab very well but swords aren’t really the best as slashing they are pointed for a reason. But say a mace overhead will break blocks with a weapon fully and do say 3/4 damage but blocked by a shield and he who swung is staggered.

    For now I’ll get into attacks, starting with spears and pole arms like the halberd, and my god I am always a little sad about how they work, kinda like stabbing with an axe. You can’t slash with a single pointed spear but charging with one can do massive damage so as a balance maybe make them have only stab based attacks but have a really quick sprint attack with little run up. Maces also pretty much only good from smashing attacks, not stabbing and slashing so overhead should work a bit quicker with them and if it misses maybe make you stay open a bit longer. And the halberd I mentioned, it is pretty good for what it is they can slash, stab and smash pretty good but the head needs to hit, so pole arms should need a range to be working at all. And finally my favorite the axes, two hand or not they can’t stab. What are you even hitting them with a peg? worthless slashing should really be best with axes and an overhead from them on a shield should get the axe stuck as you would expect when one hits a wood board.

    And since a friend keeps nagging me about it make daggers best against armor, sure a mace or hammer dents it pretty good but a knife getting under the plates does alot more. Also maybe not make helmets fly odd so easy, but I love the mechanic just make it no so easy to do.

    Now some ranged things, arrows can’t do crap against metal armor, I dare you to try to shoot through moving metal plates with a bow from this age, so maybe make accuracy a bit more vital and armor types having real disadvantages beyond health basically. Say a man in leather gets hit by a mace, it hurts but it doesn’t resonate any or push back much but against metal it hits and makes a nice big dent making the poor guy stop for a second. But plate armor is smoother and swords slide off and arrows tink away but a knife catches by surprise.

    I hope this ends it finally, but locational damage. Sure getting hit in the head will hurt all to hell but if someone bashes your kneecaps with a hammer you aren’t getting up so make that a thing, disarming and crippling a good bit, like one arm is crippled so no two handing weapons and the leg busted no jumping and running at even a mild pace. I hope some things here get taken into account and I’m sorry for so many complaints but it is all from my personal experience of medieval combat which granted isn’t the best but hey, it is something.



  • No matter how realistic(or unrealistic) Chivalry is at the moment, it will always be a game, with it’s own limitations. In some parts I agree with you, such as that a broad dagger isn’t supposed to be able to block an overhead maul. On others, I disagree with you, such as arrows and that swords should slide off from armor. These things, while realistic, would just turn powerfull classes into even more powerfull classes, which would upset the balance of the game and also the fun of it.

    As the same for localised damage, where getting hit in the knee would cripple you. Yes it is realistic, but is it fun? Is it something you would want to add to the experience of the game? Crawling around the entire match because you smashed your knees? F10-ing the entire time because you constantly get crippled? Players don’t want realistic, they want autentic, which is what the game is at the moment.

    They want to be able to charge in armed with whatever weapon they prefer, and start chopping away without fear of getting crippled or disarmed and without having to worry about not being able to do squat against the incoming knight.



  • I’m not trying to be a jerk in any way, but I didn’t read any of that because it’s just a wall of words. Is there any way you could edit it into a proper paragraph format or at least break it up into sections? Thanks, man!



  • It’s been said many times, but i think i’ll repeat it. Chivalry isnt really supposed to be realistic or historical, but rather cinematic. Hollywood sword fights are not at all realistic, but they are entertaining.

    Chivalry actually has more realistic swordfights than Hollywood since 50% of all Hollywood swordfights end with the hero punching the bad guy with his fist or throwing his sword at him.

    So yes, some of your points are valid. But as far as game-play mechanics and keeping things simple enough to be fun and not have too steep a learning curve, i think its a decent trade off for the “realism”.



  • @Slaughtervomit:

    I’m not trying to be a jerk in any way, but I didn’t read any of that because it’s just a wall of words. Is there any way you could edit it into a proper paragraph format or at least break it up into sections? Thanks, man!

    I tried my best to not make a single grammatical correction in that post, lol. However, I separated the best I could by each general subject. Hope that helps!

    Anyway, I would like to address the point you made about arrows. Yes, most arrows of those days didn’t always penetrate armour. Depending on the velocity of the arrow, it could possibly do a better job than a sword. If you are shooting an arrow near 200fps with an English Longbow and you have a specifically designed armour piercing missile, then 9 times out of 10 you WILL penetrate most plate armour. Some arrows were even engineered to be blunt so that they caused more blunt damage by severely denting the armour multiple times from a distance, making it relatively more effective than, say a mace. Crossbows on the other hand had a far better time piercing armour than longbows did. A crossbow bolt is far easier to penetrate due to its compacted weight and focused momentum at the tip of the point. The bolt could travel faster than the longbow at around 250-300fps, making it much more likely to pierce the armour. So before making wild, emotional assumptions, do your homework.



  • so you’re saying that knight would be the most overpowerd killing machine ever created if your suggestion would be added? if archer cant kill you with arrows because u have plate armor and can’t even 1v1 duel u because knight can go through arher’s block. i’m sorry but i dont agree with anything in that post of your’s. Chivalry isnt suppose to be fully realistic, go play mount and blade if you want more reaslistic medieval fighting game.



  • As many games are, Chivalry is based on a rock-paper-scissor logic.
    Modifying what you suggest would just ruin the balance.

    The only thing I agree about is one I agreed about before you post came up: Dagger shouldn’t block an overhead maul.



  • But how would that be to the balance and game-play? You want people to become practically useless when they have a dagger versus opponents with big weapons? It’s already a very difficult weapon to use, I don’t see the point in nerfing it.



  • @Kwal:

    But how would that be to the balance and game-play? You want people to become practically useless when they have a dagger versus opponents with big weapons? It’s already a very difficult weapon to use, I don’t see the point in nerfing it.

    A dagger wouldn’t be useless, because basically it is the best against knights so as opposed to trying to knock off the greatsword they are stabbing at you with, get a faster hit in first to stop their attack and keep the pressure on. Also as a side note not just to you, the knight shouldn’t be over powered, in all reality kind of under powered because granted arrows and overhead slashed can’t hurt him stabbing, aka getting under the armor, pretty much locks them down. So to all the archers bitching, you can still kill a knight. Plus I never said crossbows can’t be of use to them. Those things pierce armor pretty good.



  • @The:

    The only thing I agree about is one I agreed about before you post came up: Dagger shouldn’t block an overhead maul.

    Yes, yes, and more yes. Maul should be a brutal crushing force to be feared… At the moment, I think the general idea is “meh, I could parry that with my butterknife big whoop”…

    @Izlude:

    I tried my best to not make a single grammatical correction in that post, lol. However, I separated the best I could by each general subject. Hope that helps!

    Thanks, man! Much better!



  • This is a wargame. Not a simulation. So no. It already is a lot more realistic than many other hack n slashers. I suppose you could go play bushido blade.



  • @VikingTheStolenID:

    A dagger wouldn’t be useless, because basically it is the best against knights so as opposed to trying to knock off the greatsword they are stabbing at you with, get a faster hit in first to stop their attack and keep the pressure on.

    This is already the only useful tactic, it almost looks like you’re saying it’s as much of a hitter as the maul. The dagger is a very decent weapon, although it’s also very arguable whether it’s ‘the best against knights’. I don’t see how nerfing it by making it impossible to block with is a good idea. You have to land a shit load of hits and it’s easy to miss with it, but even if you don’t and have a decent opponent he will manage to block or push you back eventually, which will often mean instant death for you if you can’t block his attack.

    There’s a huge stamina drain and knock-back if you block with it already, that should be enough.


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