1st Patch: Considerable Performance Gain!



  • Thanks a lot, Torn Banner!

    With my 3,5 GHz Core 2 Quad and my GeForce GTX 460 I received a clearly noticable performance gain in my benchmark scenario (botmatch, Arena, 15 bots, measuring from gate opening til my death). How did you do that? Will there be more?

    (left column: release version / right column: 1st, current patch)

    Cheers, Manni



  • @MadManniMan:

    Thanks a lot, Torn Banner!

    With my 3,5 GHz Core 2 Quad and my GeForce GTX 460 I received a clearly noticable performance gain in my benchmark scenario (botmatch, Arena, 15 bots, measuring from gate opening til my death). How did you do that? Will there be more?

    (left column: release version / right column: 1st, current patch)

    Cheers, Manni

    You should do multiplayer benchmark. This singleplayer benchmark with smallest map in the game is useless.



  • boomandvibe,

    thx for your reply.

    1. Arena with a high player count is the most CPU demanding scenario ingame.

    2. Multiplayer benchmarking isn’t nearly as reproducible.

    3. I wasn’t complaining about my scenario, I was reporting an FPS gain which I was very happy about.



  • @MadManniMan:

    boomandvibe,

    thx for your reply.

    1. Arena with a high player count is the most CPU demanding scenario ingame.

    Are you sure about this? My laptop struggles to run chivalry with all the settings I’d like without shuddering on most maps (I’m greedy), but I generally get a great performance on arena.

    Glad to hear you’re getting a FPS gain, though. I can’t say my performance has improved (Infact, I’d guess mine’s got worse - but I think this is probably in my head), but I guess it’s all down to individual hardware.



  • Crowd Reduction/Optimization should have increased FPS for everyone on that map.



  • @MadManniMan:

    boomandvibe,

    thx for your reply.

    1. Arena with a high player count is the most CPU demanding scenario ingame.

    2. Multiplayer benchmarking isn’t nearly as reproducible.

    3. I wasn’t complaining about my scenario, I was reporting an FPS gain which I was very happy about.

    How do you even know Arena with high player count is the most CPU demanding? I get the highest fps on arena 16 vs 16 compared to say moor 16 vs 16.



  • @Humber:

    Are you sure about this? My laptop struggles to run chivalry with all the settings I’d like without shuddering on most maps, but I generally get a great performance on arena.

    Of course I can only speak for my rig: rather old CPU, rather good GPU. As you can read in the FPS attached I suffered quite low minimum frame rates when I activated (CPU demanding) lighting and details.

    Glad to hear you’re getting a FPS gain, though. I can’t say my performance has improved (Infact, I’d guess mine’s got worse - but I think this is probably in my head), but I guess it’s all down to individual hardware.

    Yeah, that is true, especially considering …

    @Andrew:

    Crowd Reduction/Optimization should have increased FPS for everyone on that map.

    … Andrew’s answer. It seems to be a specific optimisation on that map.

    @boomandvibe:

    How do you even know Arena with high player count is the most CPU demanding? I get the highest fps on arena 16 vs 16 compared to say moor 16 vs 16.

    I’m sorry, I shouldn’t have claimed this to be the most demandig scenario in Chivalry, but the most demanding I could easily reproduce.

    Moor doesn’t even work in single player.

    –-

    Finally I can state: CPU requirements dropped for Arena in single player significantely.



  • @MadManniMan:

    @Humber:

    Yeah, that is true, especially considering …

    @Andrew:

    Crowd Reduction/Optimization should have increased FPS for everyone on that map.

    … Andrew’s answer. It seems to be a specific optimisation on that map.

    I was speaking generally - Like I said in my post, I’ve always had great performance on arena and (like boomandvibe, I guess) assumed it was one of the less demanding maps.