Gamemode Idea: Slay the Goliath



  • Great idea. And it fits in with the mythology of Great Britain. It is said that London was founded by Brutus the Trojan, the son or grandson of a survivor of Troy. After many adventures he lands in England, which was then ruled by giants. He kills the two giants, Gog and Magog and founds New Troy or “Troia Nova” which over time was corrupted to “Trinovantum”, the original name for London.

    http://en.wikipedia.org/wiki/Brutus_of_Troy



  • I could have sworn i saw a historical dig in India or North Africa finding huge chest armors and helmets that’d fit a man with gigantism. It’s lying somewhere in the internet. I’ll keep looking.

    I thought about the goliath thing a little more and thought of how crazy it would be to see a huge warrior sprinting into a group formation of soldiers, brandishing his maul and roaring with a couple allies behind him sprinting past him screaming out battlecries and such.



  • I just can’t shake out of my head the picture of two giants pited against one another while both armies on opposite sides cheers and gamble the results.

    Anyway, I think that’s an absolutely great idea. Maybe you should considering scratching the David x Goliath mode, that might get some people upsed, I think. But deathmatch and team objective seems VERY fun to play. Also, maybe you should include a mode where more people has the chance to play as the giant, maybe a mode when the giant die, another randomly chosen player gets the role… Something like that.



  • That actually sounds like a pretty good idea, thanks for the feedback. I’ll edit the OP in a bit.



  • I think its a good idea, but the giant shouldnt have that much armor as the screens you have provided, that would look more like players are gnomes instead of they being giants.

    Instead i think they should have little armor, make it look as if the giant was that big that they just couldnt make him a better armor lol



  • Since this game is based off of European Medieval Warfare, i’m thinking a healthy average sized footsoldier would during that time would be about 6ft (182cm) to 6ft 4in (195cm). A healthy giant would be about 2/3rds bigger than the average footsoldier. Making him possibly 6ft 9in to 7ft 2in.

    In India, they equipped their larger soldiers who had trouble being fitted with normal armor with segmented armors, like the Chivalry’s Man At Arms leather scale armor. I was thinking of giving the Juggernaut (Agatha) a full set of plate armor and giving the Goliath (Mason) a segmented scale tunic with lots of chainmail and bits of metal plate



  • I’m pretty sure that most soldiers wouldn’t have been six foot tall, Cheesus. Being six feet tall isn’t guaranteed even in the modern era, and remember that humans have been getting taller and taller over the course of history (if I remember correctly, due to natural selection and having more food to eat as time has gone on).

    That said, the idea for the armor of the two giants sounds pretty cool. They need to really stand out on the battlefield, so that their mere presence can influence fights as they cause fear in the enemy and bring hope to their teammates.




  • Finaly, my dream of becoming The Mountain That Rides can come true



  • @Insurance:

    I’m pretty sure that most soldiers wouldn’t have been six foot tall, Cheesus. Being six feet tall isn’t guaranteed even in the modern era, and remember that humans have been getting taller and taller over the course of history (if I remember correctly, due to natural selection and having more food to eat as time has gone on).

    That said, the idea for the armor of the two giants sounds pretty cool. They need to really stand out on the battlefield, so that their mere presence can influence fights as they cause fear in the enemy and bring hope to their teammates.

    As im talking about the healthy athletic ones, which were very few during those times. My apologies that i didn’t put that in detail enough :( The average height of an average man in those times was 5’4-5’9. And seeing as this is a game, i’d imagine the devs would depict the footsoldiers as the healthiest and so on.

    That said, I am contemplating on whether the giants should have their team banner strapped to their backs? Anyone think otherwise? Because im a bit torn between “Banner for friendlies to identify team giants better” and "The banner being a huge sign saying ‘Hey archers! Shoot at me!’ "



  • That sounds pretty fun.

    Yea, I’d like to see that… But I can see a lot of archers on the team that doesn’t has the tank…





  • Yeah that gamemode would be awesome

    Tried goliath size, worked fine, managed to kill some masons. The ragdoll was huge too and the others could still interact with it




  • Lol that’s huge!! I was thinking a 7-8 foot tall warrior, not a gigantic behemoth. Lol, but that could work.



  • @Cheesus:

    This gamemode is based off of the myths of Medieval Giants, or soldiers who had uncontrollable growth disorders and were put to use as heavily armed war machines…

    Just no.



  • Sounds hilarious actually :D



  • And why not add a gamemode, as in a mutator, but unlike BigHead mode, our character grows in size.

    The more our character grows, the more damage it would do… But the slower they would be, and the easier they would be to hit…

    On the other hand, the more we die, the smaller we get… and the smaller we get, the faster we are and move, and the harder we are to hit… But the less damage we would deal.



  • @Poodleinacan:

    And why not add a gamemode, as in a mutator, but unlike BigHead mode, our character grows in size.

    The more our character grows, the more damage it would do… But the slower they would be, and the easier they would be to hit…

    On the other hand, the more we die, the smaller we get… and the smaller we get, the faster we are and move, and the harder we are to hit… But the less damage we would deal.

    Now that sounds hilariously fun! The most skilled players would be the giant mini bosses of the server lol. Yeah, i should add that to the OP. Thanks



  • @Cheesus:

    @Poodleinacan:

    And why not add a gamemode, as in a mutator, but unlike BigHead mode, our character grows in size.

    The more our character grows, the more damage it would do… But the slower they would be, and the easier they would be to hit…

    On the other hand, the more we die, the smaller we get… and the smaller we get, the faster we are and move, and the harder we are to hit… But the less damage we would deal.

    Now that sounds hilariously fun! The most skilled players would be the giant mini bosses of the server lol. Yeah, i should add that to the OP. Thanks

    You’re welcome.



  • The more i contemplate on this subject, the more it looks like a server mod than an official release suggestion. Does the Unreal engine force server content downloads like the source engine, or does custom content have to be inserted through client mods?



  • I just finished a concept picture of what a Mason Goliath might look like.

    http://i1199.photobucket.com/albums/aa4 … ited-1.png

    Also can a Forum Moderator move this thread to the Custom Content forum. Because i know that there’s no way in hell that the Developers would add this. And i’m hoping that this may be a good mod idea.


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