POLL :If you could add one more class….would you?



  • Assuming that the devs finish polishing their already outstanding classes…what would you like to see created as a class and how would it got into the Chivalry universe?

    Describe Loadout, voicings, appearance and tactics !



  • Some kind of siege engineer would be interesting… wouldn’t truly know how it would impact the game without having it in though. Could be awful and turn it into happyfuntimeTF2. :x



  • I would add two, actually, and I’ve been thinking a lot about them recently.

    First and most necessary - a Skirmisher class between MaA and Archer, to give more variety to the ranged combat; shift Javelins to this class, give them better armor and mobility for stronger melee presence. Introduce new hybrid options; for example, Slings - weak but fast ranged weapons, their biggest perk being their light weight and unobtrusive ammo allows you to carry extra tertiary weapons (double what other classes carry), which you can then fling much longer distances with your sling. I.E, smoke and fire pots, and unique powder grenades which deal moderate damage and inflict a kick-like stun allowing you to disrupt shield users at a distance (Explosives might not have been used militarily in Europe until after the late medieval era, but they did in other parts of the world; so they could feasibly be part of the technology in Chivalry, especially considering the petard used in Battlegrounds). The sling would also have a very fast weapon switch time so you can drop between ranged and melee on the fly to harass enemies while they close in on you, or if they try to create distance to exploit your short range melee weapons (Same secondaries as archer/MaA). Class special “Hunter” - faster chase speed and longer chase distance, different abilities depending on your chosen weapon. Javelins have sprint-throws, Slings have sidestep (shorter distance dodge that can only be used backwards/to the side, low stamina consumption).

    Archer armor modifiers shifted from 100/90/80 swing/pierce/blunt to 100/95/90
    Skirmisher armor at 90/85/80
    MaA shifted from 85/85/85 to 80/75/70

    Secondly, a long range shield user between Knight and Vanguard (possibly called a Mainguard?) - wields modified one-handed polearms and spears, as well as the Knight’s bastard swords modified to be slightly shorter and with one-handed grips. Their weapons are generally quicker but weaker than the longer variety. Access to Heater and Kite shields, as well as the Aspis which is a larger buckler; larger and lighter weight than a kite shield, but bleeds stamina heavily when blocking. Class special “Shield Rush” - while in full sprint, putting your shield up causes you to move faster, but your turn speed is restricted heavily (even more so than when swinging a weapon), and you lose stamina rapidly. Pressing the shove key while shield charging does a more powerful shield bash which actually inflicts some real damage (not huge; about 25) along with being unblockable - of course if the enemy sees you coming, they can avoid it because of the low turn rate, and you have to be in full sprint to execute it much like a VG charge attack. Mainguards also consume less stamina than other classes to perform shoves, but they lack the Knight’s reduced stamina from blocking - making them very offensive shield users, which is their niche.

    Vanguard armor from 60/80/70 Swing/Pierce/Blunt to 55/70/60
    Mainguard armor at 50/60/55
    Knight armor from 40/50/60 to 40/45/55

    Armor value changes would also require weapon rebalancing of course, but it allows the new classes to fit in with their own individual strengths and weaknesses.

    Siege Engineer could also be an interesting addition but would require serious rethinking of how objectives and siege weapons work.



  • The Assasin: stealth unit, moves very fast, 1hits from behind.

    Weapons: shurikens, poisoned darts, ninjato

    ! lol jks xDDDDDDDD lel YOLO

    The siege engineer, if well implemented, could easily become my favourite class.



  • How would you construct a stealth class and how would it contribute to the theatre of Chivalry?

    I would love to see an option to shield bash an attacking player weapon away to leave them open. This would in turn leave the attacker to think of a variety of ways to get past.

    Shield charger sounds good

    Also a dual wielding MAA.



  • 70% of what Wingy says isn’t meant to be taken seriously, and the other 30% shouldn’t be taken seriously either. ;)



  • @SlyGoat:

    70% of what Wingy says isn’t meant to be taken seriously, and the other 30% shouldn’t be taken seriously either. ;)

    Why would someone say things that aren’t meant to be taken seriously … unless … they were attempting to have …

    FUN? :o



  • I don’t actually see any room for a new class in Chivalry, since they are prety much all nailed down. Archer fills the roles of ranged support.
    Man-at-Arms fills the roles of skirmisher and light infantry.
    Vanguard takes the roles of pikeman, medium infantry.
    Knights are heavy infantry.

    If there would be a new class, it’d either be the much requested seige engineer(Which in my opinion I don’t imagine in a battlefield/frontline position) or perhaps a priest/champion inspirational class which gives an area of effect bonus to fellow troops around him. Melee/frontline support perhaps.



  • Even if it doesn’t really fit the European setting maybe think of a asian samurai class from the same time period using medium armor. Some examples I did not do much research especially not on time periods but just to give an impression copied from wikipedia.
    Swords: katana, Wakizashi, Nodachi
    pole arms: Naginata, Yari, Sasumata
    Chained weapons: Chigiriki, Kusarigama, Manriki

    Especially the chained weapons could be quite a game changer.



  • @SharpshotSid:

    or perhaps a priest/champion inspirational class which gives an area of effect bonus to fellow troops around him.

    Please no buffs. Morale buffs in this game come from having other players with you, or not… it’s part of the psychological beauty of this game imho.



  • another option would be to make some sort of specialist class who mainly uses exotic weapons, like chained weapons and other stranger less common weapons. This would clearly be a new role in the battle. although you may need to turn to other parts of the world for parts of their arsenal.



  • @SlyGoat:

    I would add two, actually, and I’ve been thinking a lot about them recently.

    First and most necessary - a Skirmisher class between MaA and Archer, to give more variety to the ranged combat; shift Javelins to this class, give them better armor and mobility for stronger melee presence. Introduce new hybrid options; for example, Slings - weak but fast ranged weapons, their biggest perk being their light weight and unobtrusive ammo allows you to carry extra tertiary weapons (double what other classes carry), which you can then fling much longer distances with your sling. I.E, smoke and fire pots, and unique powder grenades which deal moderate damage and inflict a kick-like stun allowing you to disrupt shield users at a distance (Explosives might not have been used militarily in Europe until after the late medieval era, but they did in other parts of the world; so they could feasibly be part of the technology in Chivalry, especially considering the petard used in Battlegrounds). The sling would also have a very fast weapon switch time so you can drop between ranged and melee on the fly to harass enemies while they close in on you, or if they try to create distance to exploit your short range melee weapons (Same secondaries as archer/MaA). Class special “Hunter” - faster chase speed and longer chase distance, different abilities depending on your chosen weapon. Javelins have sprint-throws, Slings have sidestep (shorter distance dodge that can only be used backwards/to the side, low stamina consumption).

    Archer armor modifiers shifted from 100/90/80 swing/pierce/blunt to 100/95/90
    Skirmisher armor at 90/85/80
    MaA shifted from 85/85/85 to 80/75/70

    Secondly, a long range shield user between Knight and Vanguard (possibly called a Mainguard?) - wields modified one-handed polearms and spears, as well as the Knight’s bastard swords modified to be slightly shorter and with one-handed grips. Their weapons are generally quicker but weaker than the longer variety. Access to Heater and Kite shields, as well as the Aspis which is a larger buckler; larger and lighter weight than a kite shield, but bleeds stamina heavily when blocking. Class special “Shield Rush” - while in full sprint, putting your shield up causes you to move faster, but your turn speed is restricted heavily (even more so than when swinging a weapon), and you lose stamina rapidly. Pressing the shove key while shield charging does a more powerful shield bash which actually inflicts some real damage (not huge; about 25) along with being unblockable - of course if the enemy sees you coming, they can avoid it because of the low turn rate, and you have to be in full sprint to execute it much like a VG charge attack. Mainguards also consume less stamina than other classes to perform shoves, but they lack the Knight’s reduced stamina from blocking - making them very offensive shield users, which is their niche.

    Vanguard armor from 60/80/70 Swing/Pierce/Blunt to 55/70/60
    Mainguard armor at 50/60/55
    Knight armor from 40/50/60 to 40/45/55

    Armor value changes would also require weapon rebalancing of course, but it allows the new classes to fit in with their own individual strengths and weaknesses.

    Siege Engineer could also be an interesting addition but would require serious rethinking of how objectives and siege weapons work.

    I like your ideas +1
    Especially the javelin shift. The fact that archers get 1-2 shottet makes javelins unecessarly hard to use. Nomatter how good you are you will end up in melee combat eventually, and this is totally no place for an archer.



  • Berzerker:

    dual wields mauls

    one shots everything

    unblockable

    kicks have 100 meter knockback

    invincible against any weapon except maul headshots

    uses vanguard charge with the two mauls for 500% increased damage

    uses fire breath range attack



  • @Slaughtervomit:

    Berzerker:

    dual wields mauls

    one shots everything

    unblockable

    kicks have 100 meter knockback

    invincible against any weapon except maul headshots

    uses vanguard charge with the two mauls for 500% increased damage

    uses fire breath range attack

    Sounds like FUN to me. glare



  • @ReMixx:

    @Slaughtervomit:

    Berzerker:

    dual wields mauls

    one shots everything

    unblockable

    kicks have 100 meter knockback

    invincible against any weapon except maul headshots

    uses vanguard charge with the two mauls for 500% increased damage

    uses fire breath range attack

    Sounds like FUN to me. glare

    Only for the person using it…



  • Women. The same classes just with female versions. Chainmail bikinis.

    Fighting Monk - Fists/kick specialist with some “Healing Hands” to give “first aid” on the battlefield

    Beastmaster - Chain whips and a fighting pet. Fits in between MAA and Vanguard in terms of speed/range/armor

    Barbarian - Quick. poor armor, but with the big heavy slow 2h weapons of the knight. No shields. 1-2 shots everything but gets 1-2 shotted by everyone.



  • I voted No.

    The game is not yet in a “final” state that justifies adding another class that would have to soon after be tweaked.

    I feel that AoC to CMW squishing the classes together was fairly well done. More straight-forward. Ranged, scout, distance, tank. More or less.



  • @Dudg:

    @SharpshotSid:

    or perhaps a priest/champion inspirational class which gives an area of effect bonus to fellow troops around him.

    Please no buffs. Morale buffs in this game come from having other players with you, or not… it’s part of the psychological beauty of this game imho.

    This is so true. The independent feeling is much more present without passives.



  • @ransack:

    Women. The same classes just with female versions. Chainmail bikinis.

    Fighting Monk - Fists/kick specialist with some “Healing Hands” to give “first aid” on the battlefield

    Beastmaster - Chain whips and a fighting pet. Fits in between MAA and Vanguard in terms of speed/range/armor

    Barbarian - Quick. poor armor, but with the big heavy slow 2h weapons of the knight. No shields. 1-2 shots everything but gets 1-2 shotted by everyone.

    :queen:



  • I can’t really imagine something that would make the game more fun and still be distinct enough from the other classes.
    I would rather have some sort of ability slot so that you can choose to play with something different then backstab/dodge/charge for example. Not sure how it could be implemented for the knight.


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