Wind…



  • The idea came to me earlier, but i recalled it reading about smoke pots. Wind is often ignored in games. In fact, i dont remember game in which wind is a factor. When it will be possible, wind will add a lot to the gameplay.
    First of all - it should affect projectiles. Lighter ones (arrows, bolts) - should be more affected than throwing axes or pots.
    Second - will blow off smoke from smoke pots in one direction and put down the fire from fire-pots.

    I dont think it will be possible to make wind changing its direction. But adding rain to heavy wind…and give some thunders, plus storm…and armors shining with water pouring down from the sky, smoke going down quickly to the rain, fire is burning short, soil is slippery, you cant hear a sh*t due to thunderstorm…heh, ok, kidding - it is probably a lot, but weather is a major factor (such as sound), and making atmosphere more immersive.

    So in one word…is the wind possible? ;)

    Cheers



  • Golf games?

    It would just add more requirements for a server/client. Unlike the old Source engine, the UDK can use multi-core processing though. Adding wind sounds would bring even more pain to low ram users like me.

    Weather effects are cool, but just lagg like crazy. While heavy wind pushing you around would be amusing, how would you make the player feel the wind in the game? That doesn’t seem like an easy task and would probably just annoy players



  • Indeed, golf games…which i don’t play :P Yeah, it came to me that it may be too heavy for online. Played original Ghost Recon? The one without crappy - fancy helmets ? Sound of the wind there was very suggestive. Sound. Thats the answer for how to “feel” wind.
    And i dont mean wind pushing players like some crazy spell, just making smoke not stand in place, and making arrows travel a little with the wind, so archer wont be a modern sniper :)
    Direction and strenght of the wind could be server - changed? idk.

    There is another feature of smoke - it should make players choke, cough, blur their vision and so…i hope i’ll see it in MW.

    anyway, thats just a suggestion.

    AND. Something about smoke and other thermal-based weapons here:

    http://en.wikipedia.org/wiki/Early_thermal_weapons

    site which every of devs should know (and probably does;):

    http://www.medievalwarfare.info/

    cheers



  • Wind is simulated in grass and such. As far as an arrow goes, it is just script. Also, throwing axes being messed with by wind? I think not.

    Respect,



  • @yush:

    so archer wont be a modern sniper :)

    have you ever shot a gun or bow before? or even understand how they both work? :P



  • Yes, i did shot both of them :) (G17, composite bow) And am interested in both. Wind is very important factor affecting both bullet and arrow. Dont be mean, Vox, ok? I wrote “modern sniper”, so that i dont want bow to be as efficient as modern combat rifle :) In fact, arrow hardly can go through heavy plate. its 1:10 that it came trough. But…for the sake of balance and playability it probably would hurt crusader (sigh).
    And yes, heavy wind would affect even throwing axes, but thats not the point. Shooting bow with high precision and accuracy requires high skill, very good bow and good weather. Anyway. If wind is unnecessary / “cannot do” for devs, there is no problem. CMW will be anyway best online melee game ever ;)

    One last question - would there be different type of bows? I mean composite, double, longbow? All of them differs in parameters.

    Re5pect.



  • @yush:

    i dont want bow to be as efficient as modern combat rifle :)

    Not trying to sound mean, but i don’t see how you can make that comparison.

    @yush:

    In fact, arrow hardly can go through heavy plate.

    It would probably still dent or slightly pierce the armor, if not knock the wind out of the person.

    @yush:

    for the sake of balance and playability it probably would hurt crusader (sigh).

    “Crusader” won’t be a playable class, although the longsword will be a useable weapon. Crusader in AoC is kindah easy mode. :P

    @yush:

    Shooting bow with high precision and accuracy requires high skill, very good bow and good weather.

    I think the devs/community is assuming that the player in game isn’t just a mere peasant.

    @yush:

    Anyway. If wind is unnecessary / “cannot do” for devs, there is no problem. CMW will be anyway best online melee game ever ;)

    Why yes, yes it will.

    @yush:

    One last question - would there be different type of bows? I mean composite, double, longbow? All of them differs in parameters.

    Possibly? i think the devs stated something about this in their “Ask the devs” section thread thingy.



  • @yush:

    One last question - would there be different type of bows? I mean composite, double, longbow? All of them differs in parameters.

    We have plans. Details will be released in the future.



  • Ty for answer b36h47pte :) i am looking forward to see those.

    Vox, yes, arrows would pierce plate EVENTUALLY as u can see here:

    http://www.youtube.com/watch?v=q-Xp56uVyxs

    but remember, under plate there were always brigadine or chainmail, or boiled leather, or other medium / light armour.

    My comparison arrow - rifle was based on the aim. When You shoot bow, arrow in AoC flew where reticle was. More realistic solution is in M&B ie. One way or the other it will be fun, and sorry, but i am reading only “ideas and suggestions” and looking for release news. Have no time for rest of the forum, forgive me.

    Case closed :)
    cheers.



  • I’m fairly certain that a composite bow won’t be in the game, though…that type of bow didn’t exist in the middle ages. XD However, I would be interested in seeing both the Longbow and the Short bow (With some recurve to it, like a Mongol bow), with the longbow trading speed for distance.



  • I feel like wind would act as a buffer on player skill if it effected ranged weapons. I’d be annoyed if I had to constantly keep track of which way the wind was blowing on a map.

    Some more arc might not be be bad. While arc too seems like a skill buffer I think it would be neat to learn how high to aim for various ranges.



  • It is all about how far the devs want to take it. Realism/arcade or that funny middle ground called a good game. Honestly that middle ground is hard to land on. So the question is what are they aiming for?



  • A personal opinion is that wind is one unnecessary step too far. In terms of realism, unless it’s incredibly windy, you aren’t going to notice that much of a difference. Are there any accounts a medieval archer would factor in wind for his shots? To my knowledge, most archers would fire in volleys or at medium distances by themselves and generally didn’t care about wind. When I used to go out on a shoot, we were told to never factor in wind, simply shoot the moment the wind drops or dies down. I just don’t feel wind adds a great deal.



  • Ajax, I am fairly sure Composite bows were known for a long time.
    wiki: “Composite bows have been known from archaeology and art since the second millennium BCE”
    though, they were probably high-end, and very expensive (i am not bow- specialist).

    Martin, You are right, I thought it over, and wind is probably unnecesary. I was thinking about some unexpected arrow flight, just that the bowman wont be a “modern sniper” as i said, and wont be able to have 100% accuracy. Wind in medieval ages was a factor in many situations, but in CMW it can be ignored, unless You want to simulate “scorched earth” tactic (or whatever it was called) when large amount of ground was burning to make a smokescreen or so.

    And going this way, one should simulate another realistic factors (such as slowing down mud in heavy rain or totally exhausted heavy-plated knights sweating as pigs and blinded by their sweat, blackouted by a high temperature inside armor and so…). So lets stay, as HitMan said, on “that funny middle ground called a good game” ;)



  • When I said that composite bows hadn’t been invented yet, I meant composite bows as we know them. The metals and plastics, with the mechanics to help increase power while minimizing pull strength. Composite bows of the middle ages were simply bows made of two or more types of materials, and glued together with a natural laminate. Nothing more.

    IT would be interesting to see archers having a “cone of fire,” in a way. You fired your shots, and they’re accurate to about 15 meters, but any farther, and the arrow might drift off by one or two inches, making it hard to accurately hit someone across the map. I’ve headshotted people consistently at 30-60 meters in AoC on a damn good day, and I understand that it can be frustrating to spawn into an arrow about to kill you.

    Adding a bit of arrow “drift” will allow archers to be highly useful at medium-long ranges, while diminishing their cross-map sniper capabilities.



  • I mean composite in a way u described it (made of wood, tendon, horn), not modern composite (in polish - ?uk bloczkowy (blocks bow???)) such as this: http://upload.wikimedia.org/wikipedia/c … w_full.jpg

    so, it is clear.

    and for the second part of Your post i’d like to hug You ^_^ That’s EXACTLY what i mean!

    cheerz



  • If you consider an archer, they are trained and skilled in the art of firing a bow. They are going to shoot fairly well. Your mouse and your ability to quickly aim will handle the rest. :arch:



  • And its only a fast-paced game. Its unrealistic, but should be fun. I agree now, since i saw last trailer. Cant wait, but its not what i thought it would be :)



  • Its much better, yes?



  • What did you think it would be? I’m curious to know this.


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