Neck movment / Looking about.
-
I was curious if the feature was already in if not I think it should be.
Use ~ / make re-mappable and allow the camera to freely look about with normal human limitations and at same time make mouse movements no longer affect character turning, or something along the lines I think would be an entertaining feature in a game, and in general I hate getting blindsided in other first person slashers like Mortal Online or Mount and Blade (I don’t use the first person.)
-
Track IR, is a good way but a game has to be compatible. HINT FRIGGIN HINT!
-
I like it! (emphasis on like)
Reminds me of the camera control style of Red Orchestra 2
-
No ALT is the better key for this. Arma had it right! Its much more fluid than M&B (Referring to the ~ key)
In a first person game this would be valuable for the experienced, but I doubt most would use, being that there is not a huge need for it unless your traveling forward looking where your allies/enemies are. Its good for situational awareness.
-
Yes I very much agree with this. I use this feature in M&B as well as Arma 2, would become second nature to use it to check your flanks without moving the rest of your body to keep your posture.
-
+1 8-)
-
I think it could make for some immersive game play if you are hiding behind a shield! :D
-
I think it could make for some immersive game play if you are hiding behind a shield! :D
Agreed, as you can imagine the bigger the shield, the more restrictive the vision. Would be useful!
-
A simple enough addition while adding a whole lot of immersion to the game, really let us see those high quality models and animations! I really hope they add this in.