Neck movment / Looking about.



  • I was curious if the feature was already in if not I think it should be.

    Use ~ / make re-mappable and allow the camera to freely look about with normal human limitations and at same time make mouse movements no longer affect character turning, or something along the lines I think would be an entertaining feature in a game, and in general I hate getting blindsided in other first person slashers like Mortal Online or Mount and Blade (I don’t use the first person.)



  • Track IR, is a good way but a game has to be compatible. HINT FRIGGIN HINT!



  • I like it! (emphasis on like)
    Reminds me of the camera control style of Red Orchestra 2



  • No ALT is the better key for this. Arma had it right! Its much more fluid than M&B (Referring to the ~ key)

    In a first person game this would be valuable for the experienced, but I doubt most would use, being that there is not a huge need for it unless your traveling forward looking where your allies/enemies are. Its good for situational awareness.



  • Yes I very much agree with this. I use this feature in M&B as well as Arma 2, would become second nature to use it to check your flanks without moving the rest of your body to keep your posture.



  • +1 8-)



  • I think it could make for some immersive game play if you are hiding behind a shield! :D



  • @KAIOSDEFECT:

    I think it could make for some immersive game play if you are hiding behind a shield! :D

    Agreed, as you can imagine the bigger the shield, the more restrictive the vision. Would be useful!



  • A simple enough addition while adding a whole lot of immersion to the game, really let us see those high quality models and animations! I really hope they add this in.


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