Developers Q&A



  • Are there plans to improve gore? (IE bones sticking out, ripped muscles and tendons, chopping men in half with battleaxes, intestines spilling out)
    Are you planning to bring back more classic AoC maps?
    Can you add arrow-cam to siege weapon projectiles?
    Will you make Javelineers not suck? I liked em before the patch, but even then they needed better melee capabilities.
    Moar dragons bro



  • Will death-cam happen? The thing that shows you how you died from the enemies perspective or third person.

    There is nothing more frustrating than getting killed when you thought you parried, blocked, had enough distance etc. Death camera would show you why it did not work.



  • Will a left to right attack option make it into this next patch or any patch after it? Psyched for flail, thanks guys!



  • Are you planning on adding any additional loadout customizations, such as functional/aesthetic armors (kept within the tier of your class), trinkets, trophies, ect?

    Are you planning on adding addtional classes, such as the skirmisher?



  • Will tower shields still be OP? ;)

    Also… how about that lovely spectator mode. Can we AT LEAST see who’s in spectator? :)



  • I know that you guys live in different places in the world and the creation/developing of the game in this way is not easy … do you have any plans to change this ?



  • [Q] The server list still bugs out, including with the ‘‘not enough invite space’’ and what not, regardless of you guys stating you have fixed it like 3 times now. Are you actually gonna fix it once and for all?

    [Q #2 ] Will there be more customization? The veteran helmet was a brilliant idea and we all love it, but it feels like it is not enough. Any future plans for the January patch maybe?

    [Q #3] When two 2-handers face each other and feint it is a guessing game on who feints and who does not, resulting in most of the time the luckiest person wins who strikes when he thinks his opponent feints. This makes Chivalry an RNG based game sometimes, do you have any way to fix this?



  • @Kimiko:

    Will tower shields still be OP? ;)

    Also… how about that lovely spectator mode. Can we AT LEAST see who’s in spectator? :)

    Tower shields op? they destroy your view completely



  • Will there be more things that the server admins will be able to do?
    Admins can’t really do anything while not in the server at the moment, which to me feels kinda lacking.

    Maybe an RCON of some sorts?



  • 1. Are there any plans for further customization? IE armors, helmets etc…
    2. Any plans to change Javelin Archers? If im not mistaken archers have the lowest health and armor so trying to be a melee class with the javelin needs some help.



  • Will you keep enhancing the performance to make up to 64 players game smooth?
    Are there any plans to include siege mode?

    Thanks for such a great game.



  • @-Thylacine-:

    [Q #3] When two 2-handers face each other and feint it is a guessing game on who feints and who does not, resulting in most of the time the luckiest person wins who strikes when he thinks his opponent feints. This makes Chivalry an RNG based game sometimes, do you have any way to fix this?

    I’m not a dev, but i’ll take a stab at this question.

    The way to counter feinting is being aggressive, by feinting you’re extending the time taken for your hit to land.

    There’s no real way to predict a feint, but feints will succeed on players who play too defensively, i.e. only counter-attacking by waiting for your opponent to make a move so you can block it.

    So in general, only feint when you think you’ve got an opponent cornered or scared into being defensive. Otherwise you’re taking a risk and using up stamina.

    As for my own question.

    Will there ever be an effective “horde” mode where you and a group of other players fight large groups of AI controlled peasants? Sounds a bit silly I know, but it could be fun.



  • When do you plan to add more helmets? If so, what types? (Names of the helms)

    Is it a high possibility class limitations will be added?

    I took a arrow to the knee, and you took a arrow to the what Brave sir knight?



  • @Margato:

    What’s the difference between a one hander and a two hander? Also, are you a one hander?

    Haha no no no, not this again.



  • Can we expect any changes to the pavise shield?
    How awesome will flails be?
    Do you consider to change the current flinch-system in any way?



  • Can you ever stop being awesome at what you do?



  • Are you planning on changing the votekick system anytime soon?
    It’s the only thing I would describe as completely broken in the game due to how it takes zero effort to vote yes and get someone kicked from the server for no reason.
    I’ve seen votes pass when not a single word was spoken. People will just choose yes without thinking because it gets the vote menu out of the way as easily as voting no and it can get someone who’s doing well on the opposite team out of the game.

    Something like this you can’t just leave up to the kindness of random strangers to handle. If it takes no effort to vote yes, most people are gonna vote yes. It should at least take a few people using the menus to start the vote in this way or to vote at all.



  • 1. Will there be improved animation in future patch?

    2. Especially, will there be improved blocking animations? One where you can track more clearly how you are blocking? Right now blocking can be a bit random at time.

    3. Change to votekick planned? The particular social dynamics in this game ensure that it’s being fairly more abused than in any other games.

    4. How about the siege Game mode? Can you tell us a bit about it, how it could work…

    5. In the current engine, can buildings be damaged progressively ?

    6. What about siege weapons? Will you create more of them? Add more diversity? Can they become a more viable solution on the battlefield?



  • @akarnir:

    5. In the current engine, can buildings be damaged progressively ?

    You can throw torches on the houses in Stoneshill and they burn. In Dark Forest, launching the catapult at the wooden ramparts destroys them.



  • @ReMixx:

    @akarnir:

    5. In the current engine, can buildings be damaged progressively ?

    You can throw torches on the houses in Stoneshill and they burn. In Dark Forest, launching the catapult at the wooden ramparts destroys them.

    Not really. this isn’t exactly persistent environment destruction. They get destroyed instantaneously, without transition, and are the effect of a trigger, not an engine calculation. If you fire at a house with a catapult, it won’t be damaged.

    My question is more about the game code itself :

    7 . Can the game handle damageable environment? Can be hope to see a fortress wall slowly getting damaged by a catapult’s projectile until it finally break?
    other example : a crater on the ground after a projectile’s impact.

    8. Can we hope to see a castle vs castle map soon?


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