Shift, Ctrl, Alt modifiers



  • I know it should be possible, since those modifiers can be used in other games using the same engine (e.g. Borderlands).

    Right now I’m trying to bind all three attacks to left mouse button, while the modifiers will determine whether the attack is a swing, stab or heavy. I have tried the following in UDKGame, but it doesn’t appear to work.

    Bindings=(Name="LeftMouseButton",SecondaryKey=,Command="GBA_Fire",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,Flag="KBFlag_Weapon",FriendlyName="PrimaryAttack")
    Bindings=(Name="LeftMouseButton",SecondaryKey=,Command="GBA_AltFire",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,Flag="KBFlag_Weapon",FriendlyName="SecondaryAttack")
    Bindings=(Name="LeftMouseButton",SecondaryKey=,Command="GBA_StartStab",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,Flag="KBFlag_Weapon",FriendlyName="TertiaryAttack")
    

    Any tips on how to use these modifiers? Thanks.


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