Can't disable native gamepad configuration



  • It is pretty bad, I use xpadder to make my own map but now I have double input. Is there any way to disable the native mapping for my xbox controller?



  • Have you tried editing the UDKInput.ini in Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config and removing the xbox keybinds?

    Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
    Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
    Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
    Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
    Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
    Bindings=(Name="XboxTypeS_Y",Command="GBA_NextWeapon")
    Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
    Bindings=(Name="XboxTypeS_LeftTrigger",Command="DoParry | Onrelease LowerShield | GBA_Aim")
    Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire")
    Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_StartStab")
    Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_Shove")
    Bindings=(Name="XboxTypeS_B",Command="GBA_Reload | GBA_Feint")
    Bindings=(Name="XboxTypeS_X",Command="GBA_Use")
    Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
    Bindings=(Name="XboxTypeS_A",Command="Jump")
    Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint | GBA_Zoom")
    Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_UpDuck")
    Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DownDuck")
    Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_PlayBattleCry")
    Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_ToggleXHair")
    


  • Hmm, doesn’t work. Y is still switch weapons and all the other clunky commands. I made a copy, it is the default name with -copy added in, would the game read that file?



  • @SirPorkAndBeans:

    Hmm, doesn’t work. Y is still switch weapons and all the other clunky commands. I made a copy, it is the default name with -copy added in, would the game read that file?

    Doubtful. The state of keybinds is a bit unpredictable right now. The devs are aware of it, but I cannot say when they will fix things yet.


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