How to face multiple opponents?



  • I’m surprised nobody has mentioned jumping before parrying/blocking. If you’re in the air when you block an attack, you’ll be knocked back a good 10 feet, which can be invaluable if there are multiple people swinging at you at intervals where you won’t be able to block all the attacks. If you’re maa or archer, doing this will usually land you enough room to turn around and hightail it out of there. If you’re a knight or vanguard, it will just clear you enough room to be able to avoid a few attacks and charge in with a retaliation swing.



  • What I usually try to do:

    1. Disengage. Run away if you can unless it is vital that you engage those enmies. However, beware of chase speed and the lightness of your pursuers.

    2. Try to engage at a favorable place. Ideally you want to fight somewhere where you still have room to maneuver while your enmies either cant maneuver at all or can only come at you one by one. For example, I like to fight at the zigzag wooden ramps on ruins - not only will the enemy not be able to surround you, they might even fall down a bit buying you more time. They have to somehow get up the ramp while you have all of the rooftops behind you to maneuver.

    3. Stay offensive as long as possible. You cant block every attack of them and you will get surrounded sooner or later. If you cant back out, charge at them in the last moment and land the first hit - its really surprising how often this works… the enemy already thinks hell hit you first since you look defensive to him. Also, this works in 1 on 1 as well.

    4. Those are several points, but they have already been discussed quite a bit. To summarize the people before me:
    be unpredictable, switch targets, keep momentum (in movement and attack). Guy in front is blocking your blows? Turn your stab in on his ally who is trying to flank you.
    abuse their wrecklessness and confidendence
    try to focus down the less armored or injured ones to even the numbers
    drag the fight until help arrives (but dont get to defensive! a turtle is easy to crack for two or more)
    and the most important by far is positioning. Abuse your surrounding and/or make sure the one who is closest to you is between you and the other guys.

    5. What usually wont work: Thinking “He surely wont swing right through his mate to get a killing blow on me even if I expose myself to him”.
    Oh yes. He will. This is proabably the only thing that will work better if your enemies are higher skilled, but for the vast, vast majority of your encounters, this idea will fail you. It is hardly possible to overestimate your enemies willingness to hurt his teammates in order land a hit on you.



  • I don’t know if this has been mentioned before, sorry.

    1. Turn around and sprint away from the center of the mob (provided they aren’t coming from every direction).
    2. After 1-2 seconds, hit LMB and turn around.
    3. Repeat 1.


  • It always helps to sprint around and keep one enemy between you and the other. It will greatly slow the other enemy down in their goal to get in fighting range and they might get hit by a team mate.



  • @Caustic:

    I’m surprised nobody has mentioned jumping before parrying/blocking. If you’re in the air when you block an attack, you’ll be knocked back a good 10 feet, which can be invaluable if there are multiple people swinging at you at intervals where you won’t be able to block all the attacks. If you’re maa or archer, doing this will usually land you enough room to turn around and hightail it out of there. If you’re a knight or vanguard, it will just clear you enough room to be able to avoid a few attacks and charge in with a retaliation swing.

    This is news to me! I am so going to try this!



  • @stickytape:

    @Caustic:

    I’m surprised nobody has mentioned jumping before parrying/blocking. If you’re in the air when you block an attack, you’ll be knocked back a good 10 feet, which can be invaluable if there are multiple people swinging at you at intervals where you won’t be able to block all the attacks. If you’re maa or archer, doing this will usually land you enough room to turn around and hightail it out of there. If you’re a knight or vanguard, it will just clear you enough room to be able to avoid a few attacks and charge in with a retaliation swing.

    This is news to me! I am so going to try this!

    I am sorry, but that’s a bunch of crap.



  • @acrh2:

    @stickytape:

    @Caustic:

    I’m surprised nobody has mentioned jumping before parrying/blocking. If you’re in the air when you block an attack, you’ll be knocked back a good 10 feet, which can be invaluable if there are multiple people swinging at you at intervals where you won’t be able to block all the attacks. If you’re maa or archer, doing this will usually land you enough room to turn around and hightail it out of there. If you’re a knight or vanguard, it will just clear you enough room to be able to avoid a few attacks and charge in with a retaliation swing.

    This is news to me! I am so going to try this!

    I am sorry, but that’s a bunch of crap.

    I disagree, this does work, and I’ve done it myself. But I have never been able to reproduce it to a point where it becomes reliable. Sometimes a regular parry knocks you back a lot, sometimes a kick does, and if youre in midair while you get hit with one of these it may fling you back quite a distance. You can try this if you like, but dont expect it to be a reliable/predictable tool.



  • the times ive done best against multiple opponents were when i kept moving.

    dont back up and block, dont try to fight one at a time.

    run in between them and keep moving around them as quick as possible while swinging upredictably.



  • Best thing to do is to retreat to teammates if you can. Fighting two or more people at the same time is very risky, especially if just one of them knows what he is doing.

    If I have no choice but to engage then I will go on the offensive and try to get them to hit each other. The last thing you want to do is turtle as they will drain your stamina in seconds and from there you are pretty much dead. Landing your first swing is also key as missing just once can often be enough to get you killed instantly. Try to circle strafe around the group and focus on horizontal swings to keep them all on their toes.



  • Identify the weakest link (either through recognizing his name or seeing the guy who’s just attacking recklessly) and then push towards that guy. Ideally you can take him out with two well-placed strikes if you’ve got a one-hander, but the important part is moving forward and getting either through or around him so that his teammates finish him off or stop their attacks. This is true even in 2v1, just pounce when you can and avoid getting surrounded.

    Sometimes that means running/dodging to a better position, but I prefer to play aggressive ;] It’s a lot easier to deal with multiple enemies as MAA, provided you have the space to maneuver. If you see a guy coming in for a flank, you can dodge sideways to the outside and counterattack, putting him between you and his team, or if you’re really in trouble, dodge towards more open space while turning, then sprint. Obviously this takes map/situational awareness, so make sure you’ve played long enough to recognize where in the map you are and what lies behind and to the sides of you.

    An easy example is the bridge when Mason is pushing a ram to the door. Backing up on those little balconies and knowing when to jump blind to get over the ledge and fall down into the river will save you quite a few times, as the objective tends to be very push-pull. Surviving the enemy’s wave of respawns and ducking under the bridge means flanking opportunities!



  • @acrh2:

    I am sorry, but that’s a bunch of crap.

    I’d be more than happy to test this with you. But I should have added that you get the maximum distance if the attack is blocked within the first half of your jump, the part where you’re still going up. Should you parry while falling, you are still pushed back, just not very far. It’s become second nature to me to jump immediately before parrying when facing a group of people I know I can’t take on, and it’s been reliable every time. The weight of the opposing weapon might have a bit to do with it as well. I’ll have to test that out more. And one last thing, don’t forget to keep your eye on their weapon when you jump. I’ve had my feet chopped out from under me quite a few times because I forgot to keep my screen centered on their weapon.



  • Lots of great advice here. One thing i would add, is, go for the archer first (if there is one). For 2 reasons, one he is the weakest, and 2, if you dont go for him he can back up and shoot you quite easily with no risk to himself. All the other classes have to come at you to hit you, so you have a chance to block or even strike back.



  • As an archer myself, it is in your best interest not to go for the archer first and I am not saying that out of self-preservation, I am simply saying that an archer that is already on the hunt for you is clearly not simply a bow user but rather a competent melee fighter as well.

    The easiest targets you’re likely to fight are vanguards. Usually too aggressive with a really slow weapon, cut them down where they stand and then focus on the other less aggressive targets. Knights can be as aggressive as vanguards, take a bit more to kill but usually no problem as knights are simply walking targets. Speed = everything.

    Your toughest opponents in a 4 v 1 setting are not archers, knights or vanguards but the humble man at arms. He will make your life a misery, distracting you enough so you take your mind off the aggressive pit animals like the vanguard who are swinging wildly.

    Your best tactic can be simply to manipulate the knights and vanguard to kill the man at arms. This happens a lot in random zerg groups. They aren’t prepared for your finesse or defensive skill and will literally cut down their own people to get the last blow on you. The first to die in that case are aggressive archers and man at arms.

    Aggressive archers though generally don’t take part in these zerg groups. In fact if you find that an archer has pulled out his weapon earlier than risking another shot with his bow, it means that you should run the other direction because he’s probably a pro at taking you down and don’t be fooled by his weapon. If you hold a giant weapon, he favours you in melee than the man at arms who has a short weapon. Why? Because he can effectively stun lock you when he gets in range and evidently if he is charging at you (and you’re not an archer yourself) it means he’s confident he can get in range. Just run. Fighting a skilled hybrid archer in 1v1 can be tougher than fighting a group of zerging vanguards.

    Just remember that enemy vanguards can be made into friends if they are very keen on using LMB. Enemy knights can be made into friends if they can’t keep up with you. Enemy man at arms can be killed by using enemy vanguards against them. Enemy archers are either hit or miss. Probably miss if they’re using a dagger, probably hit if they’re using a saber or cudgel.



  • Be skilled & Have a skilled wingman!
    gODmMoDllAw
    (Not me) Its some fella by the name of Sharantil
    {End Thread}



  • I find that kicking and environmental awareness is key, I got the highground Anakin, don’t do it!!

    PS: Also have patience, let them hit each other too in their bloodrage.



  • 1: HALBERD :lolz:
    2: FOOTWORK

    That is all.

    DaRk | Humblar Tabulu



  • The simplest and most effective advice I can possibly give: know everything that is happening around you, at all times.

    The difference between an average player and an exceptional player is the 360º radar dome in their heads, operating on sight sound and memory. If you know where every threat is, dying becomes a rare event.

    I don’t really know of a way to develop this skill except through hundreds of hours of practice in games like Halo, COD, CS, whatever your game of choice. As far as I know, the skill is universally applicable to any real time multiplayer game, and nothing is more important in my opinion.



  • @FrostFire626:

    The simplest and most effective advice I can possibly give: know everything that is happening around you, at all times.

    The difference between an average player and an exceptional player is the 360º radar dome in their heads, operating on sight sound and memory. If you know where every threat is, dying becomes a rare event.

    I don’t really know of a way to develop this skill except through hundreds of hours of practice in games like Halo, COD, CS, whatever your game of choice. As far as I know, the skill is universally applicable to any real time multiplayer game, and nothing is more important in my opinion.

    ^^That too



  • I am relatively terrible when it comes to 1 on 1. Fighting multiple enemies is much easier. The ability to trick 2 different minds working together is easier than fighting one. While you don’t know what your opponents are going to do, they also don’t know what each other are going to do. Add to this that they have no idea what you are going to do, and you can give them a nasty surprise. Faking that you are going after one opponent works really often as the common thought in a 2 on 1 is to meat sandwich backstab spam. The minute you turn your back on one opponent, they are thinking “ok, i’m not in danger anymore, he is going after my friend.” That is the best time to spin around and chop him in the face. Fancy footwork is also key. Don’t be afraid to thread the needle between two opponents. A lot of the time you can get them to hit each other. It is also an unexpected maneuver. If worse comes to worse, pretend to flee the fight towards your teammates. Then before the enemy catches up to you, turn and smack. It’s really all about the mind games and the chaos. The more people around, the trickier you can be. My favorite is running directly past the front line of a crowd of enemies and hitting a poor unsuspecting opponent that is behind them. They are never ready for it. Essentially you should just always go for the guy you think isn’t suspecting it.

    Another thing. When I see bloody people, I immediately think “fresh meat.” Bloodied people should be you first targets. This doesn’t mean run right at them and attack. It means take the advice above and be tricky. Run at a healthy person and then beeline swing towards the bloody guy who is probably thinking “He’s not coming for me, time to attack.”



  • Great ideas here. I’ll add (or reiterate what others have said):

    -Use the environment to your advantage. If there’s a tree or a fence or anything else which can block some of the incoming attacks, get it between you and them.

    -Try and keep them stacked on each other with only one having a clear shot at you. This works great if you see an enemy archer in the distance as he won’t be able to hit you, and might actually wound a teammate if he gets greedy.

    -If you get a couple enemy split up on both sides of you, sometimes you can run between them without being hit while having one of the enemy wound or kill his teammate with a strike as he turns towards you with it (and towards his teammate).

    If all else fails, run away and spam the ‘help’ voice command until you die.


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