Realistic armor effects
I always see like, a man at arms with a norse sword slash at a knight’s armored shoulder. Now, wouldn’t it bounce off the armor in real life? I think the first strike should atleast have the effects like a helmet, just sparks, no damage done to the player. What I am suggesting is that you add points to the the classes which are the strong points. (exepct archer, he is a weakling with no armor) The strong points have 1 armor point, so when it is hit with the point, it just makes sparks. No blood.But the second time is like, half the amount of damage done when that strongpoint has ruined armor, with no effect. The 3rd time is full damage in that spot.