CRASH RANDOM, please help !!



  • Hi,
    I’ve some random crash during gameplay (online, not with bot).
    This is my log file, hope someone can help me.
    ( Yes, i’ve try all ways reported in support page, like check cache of the game )
    I’ve removed the inizialized file, because exceed 60000 characters

    LOG:

    Log: Log file open, 12/30/12 20:23:00
    Init: FEngineLoop::PreInit Here
    Init:  ---- call app init here 
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec  3 2012 19:02:45
    Init: Changelist: 1340247
    Init: Command line: 
    Init: Base directory: C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\
    [0000.12] Log: Deleting old log file Launch-backup-2012.12.28-21.35.51.log
    [0000.12] Init: Computer: DANY-PC
    [0000.12] Init: User: Dany
    [0000.12] Init: CPU Page size=4096, Processors=4
    [0000.12] Init: High frequency timer resolution =3.331738 MHz
    [0000.12] Init: Memory total: Physical=3.2GB (3GB approx) Pagefile=6.5GB Virtual=2.4GB
    [0000.21] Log: Steam Client API initialized 1
    [0000.34] Log: Steam Game Server API initialized 1
    [0000.34] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.34] Init: Object subsystem initialized
    [0000.34] Log: Read config file: ..\..\Engine\Localization\ITA\Core.ITA
    [0000.35] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
    [0000.37] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560 
    [0000.37] Log: Adapter has 978MB of dedicated video memory, 0MB of dedicated system memory, and 1407MB of shared system memory
    [0000.42] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.46] Log: PhysX GPU Support: DISABLED
    [0000.46] Init: Initializing FaceFX...
    [0000.46] Init: FaceFX 1.7.4 initialized.
    [0000.47] Init: WinSock: I am Dany-PC (10.244.55.6:0)
    [0003.75] Log: Read config file: ..\..\Engine\Localization\ITA\Engine.ITA
    [0003.75] Log: Read config file: ..\..\Engine\Localization\INT\Core.INT
    [0003.81] Log: Read config file: ..\..\Engine\Localization\INT\Engine.INT
    [0004.83] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
    [0004.84] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
    [0004.84] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
    [0004.85] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
    [0004.85] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
    [0004.86] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
    [0004.86] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
    [0004.87] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
    [0004.87] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
    [0004.87] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
    [0005.15] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
    [0005.15] Log: Can't compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
    [0005.15] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
    [0005.38] Log: Read config file: ..\..\UDKGame\Localization\ITA\AOC.ITA
    [0005.40] Log: Read config file: ..\..\UDKGame\Localization\INT\AOC.INT
    [0005.41] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
    [0005.42] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
    [0005.42] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
    [0005.44] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
    [0005.45] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
    [0005.45] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
    [0005.45] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
    [0005.45] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
    [0005.49] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
    [0005.49] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
    [0005.49] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
    [0005.53] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
    [0005.54] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
    [0005.54] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
    [0005.65] Log: Read config file: ..\..\UDKGame\Config\UDKNewWeapon.ini
    [0005.67] Log: Read config file: ..\..\UDKGame\Config\UDKNewWeapon.ini
    [0005.70] Log: Read config file: ..\..\UDKGame\Config\UDKNewWeapon.ini
    [0005.76] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
    [0005.76] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
    [0005.76] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
    [0006.34] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
    [0006.37] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
    [0006.37] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
    [0013.61] Init: Finished loading startup packages in 13.04 seconds
    [0013.63] Log: 99732 objects as part of root set at end of initial load.
    [0013.63] Log: 0 out of 0 bytes used by permanent object pool.
    [0013.63] Log: Initializing Engine...
    [0013.63] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
    [0013.63] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0013.63] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0013.63] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0013.64] Init: UEngine initialized
    [0013.65] Init: XAudio2 using 'Altoparlanti (Dispositivo High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0013.71] Init: XAudio2Device initialized.
    [0013.73] Init: Client initialized
    [0013.73] Log: Size of window 1600 900
    [0013.73] Log: Read config file: ..\..\Engine\Localization\ITA\UnrealEd.ITA
    [0014.62] Log: Initializing Steamworks
    [0014.63] Log: Logged in as 'Frustalupi'
    [0014.65] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKEngine.ini
    [0014.67] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKGame.ini
    [0014.69] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
    [0014.69] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0014.70] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
    [0014.71] Log: Read config file: ..\..\UDKGame\Config\WrangleContent.ini
    [0014.74] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0014.74] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0014.74] Log: LocalPlayer 0 - Failed to setup default post process...
    [0014.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0014.80] Warning: Warning, Failed to find object 'Class None.'
    [0014.80] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini
    [0014.83] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0015.16] Log: Game class is 'AOCEntry'
    [0015.36] Log: Primary PhysX scene will be in software.
    [0015.36] Log: Creating Primary PhysX Scene.
    [0015.36] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2012.12.30-20.23.15
    [0015.40] Log: Bringing up level for play took: 0.227014
    [0015.42] Log: Current focused movie? SWF.GeneralManager
    [0015.42] Warning: Warning, Failed to load 'SwfMovie ?ITA?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?ITA?GFxUI.IME.MoviePath?'
    [0015.42] Log: GFx attempted to load missing object [?ITA?GFxUI.IME.MoviePath?]
    [0015.42] Log: ########### Finished loading level: 0.589002 seconds
    [0015.42] Init: Game engine initialized
    [0015.42] Log: Initializing Engine Completed
    [0022.87] Log: >>>>>>>>>>>>>> Initial startup: 22.87s <<<<<<<<<<<<<<<
    [0023.01] Log: Read config file: ..\..\UDKGame\Localization\ITA\AOCUI.ITA
    [0023.06] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCUI.INT
    [0023.22] Log: Read config file: ..\..\UDKGame\Localization\ITA\AOCGame.ITA
    [0023.30] Log: Read config file: ..\..\UDKGame\Localization\ITA\AOCKeybinds.ITA
    [0023.31] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCKeybinds.INT
    [0023.36] Log: Read config file: ..\..\UDKGame\Localization\ITA\AOCCustomization.ITA
    [0023.36] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCCustomization.INT
    [0023.55] Log: GFullScreen End Movie -- 1
    [0032.39] Init: WinSock: Socket queue 32768 / 32768
    [0037.91] Log: LoadMap: steam.90085800333530113/aocto-battlegrounds_v3_p?Name=Player?Team=255?game=AOC.AOCTeamObjective
    [0037.91] Log: --- LOADING MOVIE START ---
    [0038.94] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_7 chv_flags.Meshes.wall_hanging.S_Banner_Mason_1_wall_hanging 1 0 1 0
    [0038.94] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0038.94] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_3.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0038.94] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_2.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0038.95] Log: Primary PhysX scene will be in software.
    [0038.95] Log: Creating Primary PhysX Scene.
    [0038.96] Log: Bringing World aocto-battlegrounds_v3_p.TheWorld up for play (714) at 2012.12.30-20.23.39
    [0038.96] Log: Bringing up level for play took: 0.041489
    [0038.96] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0038.96] Warning: Warning, Failed to find object 'Class None.'
    [0038.96] Log: PlayerController class for the pending level is PlayerController
    [0038.96] Log: ########### Finished loading level: 1.049831 seconds
    [0038.99] Warning: Warning, Material CH_Shaders.Materials.M_CharacterEmblem_Master missing bUsedWithStaticLighting=True!
    [0038.99] Warning: Warning, Material CH_Shaders.Materials.M_CharacterEmblem_Master missing bUsedWithStaticLighting=True!
    [0039.47] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_1 CHV_Battlegrounds_Meshes.SK_ThinFlag_01 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_15.SkeletalMeshComponent_1 CHV_Battlegrounds_Meshes.SK_ThinFlag_01 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_9.SkeletalMeshComponent_1248 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_7.SkeletalMeshComponent_1252 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_11.SkeletalMeshComponent_1246 chv_flags.Meshes.stand_mounted.Banner_Agatha_5_stand_mounted 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_4.SkeletalMeshComponent_1248 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_332 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0039.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_5.SkeletalMeshComponent_334 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0039.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_10.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0039.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_12.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0039.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_6.SkeletalMeshComponent_1248 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0039.70] Log: --- LOADING MOVIE TIME: 1.78 sec ---
    [0039.75] Log: Current focused movie? SWF.GeneralManager
    [0039.75] Warning: Warning, Failed to load 'SwfMovie ?ITA?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?ITA?GFxUI.IME.MoviePath?'
    [0039.75] Log: GFx attempted to load missing object [?ITA?GFxUI.IME.MoviePath?]
    [0039.89] Warning: Warning, Failed to load 'SwfMovie SWF.class_select_classimage_archer.png': Failed to find object 'SwfMovie SWF.class_select_classimage_archer.png'
    [0039.89] Log: GFx attempted to load missing object [SWF.class_select_classimage_archer.png]
    [0039.89] Warning: Warning, Failed to load 'SwfMovie SWF.weapon_select_large_placeholder.png': Failed to find object 'SwfMovie SWF.weapon_select_large_placeholder.png'
    [0039.89] Log: GFx attempted to load missing object [SWF.weapon_select_large_placeholder.png]
    [0039.92] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0039.94] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.01] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.01] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.01] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.01] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.03] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.StaticMeshCollectionActor_15 Component: StaticMeshActor_SMC_740 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill) No geometries in FKAggregateGeom.
    [0040.03] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.StaticMeshCollectionActor_15 Component: StaticMeshActor_SMC_740 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill
    [0040.09] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.StaticMeshCollectionActor_21 Component: StaticMeshActor_SMC_2144 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill) No geometries in FKAggregateGeom.
    [0040.09] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.StaticMeshCollectionActor_21 Component: StaticMeshActor_SMC_2144 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill
    [0040.11] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_game.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_1246 chv_flags.Meshes.stand_mounted.Banner_Agatha_5_stand_mounted 1 0 1 0
    [0040.12] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_game.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_1246 chv_flags.Meshes.stand_mounted.Banner_Agatha_5_stand_mounted 1 0 1 0
    [0040.12] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_game.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_333 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.13] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_game.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_333 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCSWBallista:ReplicatedEvent
    	Function AOC.AOCSW_Base:ReplicatedEvent
    	Function Engine.Vehicle:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function Engine.Vehicle:NotifyTeamChanged
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCSWBallista:ReplicatedEvent
    	Function AOC.AOCSW_Base:ReplicatedEvent
    	Function Engine.Vehicle:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function Engine.Vehicle:NotifyTeamChanged
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCSWBallista:ReplicatedEvent
    	Function AOC.AOCSW_Base:ReplicatedEvent
    	Function Engine.Vehicle:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] ScriptLog: Script call stack:
    	Function AOC.AOCSWBallista:ReplicatedEvent
    	Function AOC.AOCSW_Base:ReplicatedEvent
    	Function Engine.Vehicle:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.19] Log: GFullScreen End Movie -- 1
    [0040.22] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_7 chv_flags.Meshes.wall_hanging.S_Banner_Mason_1_wall_hanging 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_3.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_p.TheWorld:PersistentLevel.SkeletalMeshActor_2.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_1 CHV_Battlegrounds_Meshes.SK_ThinFlag_01 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_15.SkeletalMeshComponent_1 CHV_Battlegrounds_Meshes.SK_ThinFlag_01 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_9.SkeletalMeshComponent_1248 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_7.SkeletalMeshComponent_1252 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_11.SkeletalMeshComponent_1246 chv_flags.Meshes.stand_mounted.Banner_Agatha_5_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_4.SkeletalMeshComponent_1248 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_332 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_5.SkeletalMeshComponent_334 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_10.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_12.SkeletalMeshComponent_52 chv_flags.Meshes.stand_mounted.Banner_Agatha_2_stand_mounted 1 0 1 0
    [0040.25] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned aocto-battlegrounds_v3_art.TheWorld:PersistentLevel.SkeletalMeshActor_6.SkeletalMeshComponent_1248 chv_flags.Meshes.stand_mounted.S_Banner_Mason_6_stand_mounted 1 0 1 0
    [0040.62] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.62] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.62] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0040.62] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function Engine.Vehicle:NotifyTeamChanged
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function Engine.Vehicle:NotifyTeamChanged
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.18] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.19] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.19] ScriptLog: Script call stack:
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.26] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.27] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.27] Log: AOCPawn_3 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0041.27] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0041.28] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.30] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.30] Log: AOCPawn_4 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0041.30] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0041.30] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.34] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.35] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.35] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.35] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.35] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.36] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.36] Log: AOCPawn_7 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0041.36] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0041.36] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.40] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.40] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.58] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.59] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.59] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.59] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.59] Log: AOCPawn_10 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0041.59] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0041.59] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.60] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.60] Log: AOCPawn_11 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0041.60] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0041.60] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.60] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.60] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.60] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.62] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.62] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.62] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.62] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.62] Log: AOCPawn_17 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0041.62] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0041.79] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.79] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.92] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.97] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0041.97] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0042.75] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_4 for UTEmit_BloodSpray_3!
    [0042.88] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0042.88] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0043.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function UTGame.UTPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0043.19] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0043.49] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0043.49] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0043.58] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0043.59] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0044.09] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0044.10] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0044.10] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0044.10] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0045.25] Log: Current focused movie? SWF.HudManager
    [0045.25] Warning: Warning, Failed to load 'SwfMovie ?ITA?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?ITA?GFxUI.IME.MoviePath?'
    [0045.25] Log: GFx attempted to load missing object [?ITA?GFxUI.IME.MoviePath?]
    [0045.40] Warning: Warning, Failed to load 'SwfMovie SWF.mason_eagle.ai': Failed to find object 'SwfMovie SWF.mason_eagle.ai'
    [0045.40] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0045.42] Log: Current focused movie? SWF.HUDOverlay
    [0045.42] Warning: Warning, Failed to load 'SwfMovie ?ITA?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?ITA?GFxUI.IME.MoviePath?'
    [0045.42] Log: GFx attempted to load missing object [?ITA?GFxUI.IME.MoviePath?]
    [0045.42] Log: Read config file: ..\..\UDKGame\Localization\ITA\AOCMaps.ITA
    [0045.48] Log: Current focused movie? SWF.HudManager
    [0045.48] Warning: Warning, Failed to load 'SwfMovie ?ITA?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?ITA?GFxUI.IME.MoviePath?'
    [0045.48] Log: GFx attempted to load missing object [?ITA?GFxUI.IME.MoviePath?]
    [0045.56] Warning: Warning, Failed to load 'SwfMovie SWF.mason_eagle.ai': Failed to find object 'SwfMovie SWF.mason_eagle.ai'
    [0045.56] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0046.23] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0046.23] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0046.72] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0046.76] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0046.76] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0046.76] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0046.77] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0046.96] Log: AOCPawn_17 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0046.96] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0047.58] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0047.67] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0047.71] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0048.54] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_4 for UTEmit_BloodSpray_11!
    [0049.21] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0049.21] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0050.54] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0050.74] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0050.97] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0050.97] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0050.97] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0050.98] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0051.57] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0052.04] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0052.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.61] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.62] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.70] ScriptLog: Script call stack:
    	Function AOC.AOCMeleeWeapon:WeaponEquipping.BeginState
    	Function AOC.AOCWeapon:WeaponEquipping.BeginState
    	Function AOC.AOCWeapon:AttachWeaponTo
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.81] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.82] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.82] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.82] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.83] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0052.87] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0053.65] Log: AOCPawn_16 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0053.65] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0053.75] ScriptLog: Script call stack:
    	Function AOC.AOCThrowableWeapon:WeaponEquipping.BeginState
    	Function AOC.AOCWeapon:AttachWeaponTo
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0053.91] Log: AOCPawn_2 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0053.91] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0054.22] Log: AOCPawn_14 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0054.22] Log: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleDeadPawnGetHit
    
    [0055.92] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0055.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0055.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0055.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0055.93] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0056.96] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0056.96] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0056.96] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0056.98] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0057.38] ScriptLog: Script call stack:
    	Function AOC.AOCProjectile:ReplicatedEvent
    	Function AOC.AOCProjectile:ShutDown
    
    [0057.53] Warning: Failed to find notify ReattachProjectile on AOCPawn_13 (No_Detailed_Info_Specified)
    [0057.85] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0057.85] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0057.95] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0057.95] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0057.95] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0057.96] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0058.15] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0075.40] Critical: appError called: Rendering thread exception:
    Fatal error!
    
    Address = 0x15738da  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19f69d3  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19fae19  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19cb875  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x1c80750  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x1fb882b  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19fd29c  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19fd2cf  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x1a01ad0  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    
    [0075.40] Critical: Windows GetLastError: Operazione completata. (0)
    [0075.43] Log: === Critical error: ===
    Rendering thread exception:
    Fatal error!
    
    Address = 0x15738da  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19f69d3  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19fae19  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19cb875  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x1c80750  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x1fb882b  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19fd29c  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x19fd2cf  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x1a01ad0  (filename not found) [in C:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    


  • Does it happen every time that you play Chivalry? Try verifying the game cache through Steam.

    Please attach (use attachment feature of replying/posting) the crash .dmp file found in Documents\My Games\Chivalry Medieval Warfare\UDKGame\Logs in a reply here.


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