Community mappers



  • I was looking at how mapping worked for AoC, and was scared away by the amount of entities needed to actually create an objective game and run it.
    Can the entity-placement be simplified somehow for CBA, thus allowing more artsy fartsy people to make maps?



  • Short answer is… yes.

    Unreal is much easier to use than source in these regards. No crazy optimization it has it built in, ect. I will say working with Source is easier for .BSP building but thats about the only advantage.


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