I have one ideea about pre-death simultan mele hits:



  • Two archers can kill each other in the same time why melee can’t?
    I think you should enable damage dealt by a player that have inertia hitting other player meanwhile he die, for example with damage reduced randomly from 0-100%…
    Is very frustrating when always the sword fly through enemy body and you do “0” damage always…

    I hope you understand what i wanted to say…



  • So they changed the whole ‘projectiles disappearing on death’ thing?


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